Comments: 26
temiel [2009-07-31 15:51:02 +0000 UTC]
Overall
Vision
Originality
Technique
Impact
First of all, her expression is great, and the forward-moving dynamic energy of the "riding to battle" theme comes across beautifully. The real strength of the piece is in its details: there's a lot of effort put into the hatched shading and the beast's barding (especially on the hooves). You've also achieved a really great leaning twist on the part of the rider, which is pretty challenging.
However, there are some areas that need improvement. I may be wrong on this since I don't play WoW, but I'm assuming the beast she's riding is similar in construction to a horse or another ungulate (although if it's not, feel free to disregard the anatomical tips). It's clear that you're going for a breakneck gallop in its pose, but even in a really extreme perspective its neck wouldn't look so squashed, nor its spine through its midsection so shortened. Check out photos of horses in motion to get a good idea of how this looks in real life. In a similar vein (and if I was wrong about the beast, you can start paying attention again here e.deviantart.net/emoticons/s/s… " width="15" height="15" alt="" title=" (Smile)" />), her visible leg is weirdly foreshortened. It bows out at the hip a little beyond what's natural, making it look as if the hip and, by extension, the knee further down the leg, are twisted outward further than the joint would actually look. Think of each section of leg from joint to joint as a cylinder: the cylinder of her thigh would be rotated to face the viewer with the knee almost at a frontal view to us, and the section below would be angled away, tapering to the ankle, which would be the point furthest from the viewer. Don't give up on it, because foreshortening, especially at this really frontal angle, is VERY hard to make look right.
The last thing I think I should mention is the castle behind her. Even though there's no visible horizon in this picture, or even more buildings beyond this one we see, this flat doorway still needs to be angled away from us, because right now the illusion of depth is being hindered by how close and flat it is in relation to the rider and beast sprinting forward from the picture plane. Just angling it away a little bit would help with this.
In spite of these comments, this is still a really successful piece. It's the small things that make it: the hooves on the ground, the bit and reins in the mouth, her shoulder coming forward as if she's bracing herself. Even if there are structural concerns, all these details combine nicely to make the piece believable and real. Structure can be learned and practice, but an eye for what makes a piece substantial is a more elusive quality, and you're showing it very well here. Cheers!
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Nalusa In reply to DeVmarine [2010-11-28 18:56:18 +0000 UTC]
Hehe, yeah, I did get a bit bored with her and rush it there in the end.
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Nalusa In reply to Avenger111 [2010-08-22 16:40:09 +0000 UTC]
Thank you! I find it really comes down to being sure to do a few rough-drafts to get something the way you want it, instead of just trying to jump into a finished version.
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Nalusa In reply to aranelisse [2010-04-10 03:08:23 +0000 UTC]
I'm glad you like it! She's based on a class called a paladin, which has one of the coolest mounts (and most uniqe) in the game. She herself was kind of an afterthought to the horse, lol.
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evka8D [2010-03-08 22:10:55 +0000 UTC]
I think it´s a wonderful piece. I love this style of art. My only criticism is that the head looks kinda strange comparing to rest of the picture.
👍: 0 ⏩: 1
Nalusa In reply to evka8D [2010-03-08 22:22:01 +0000 UTC]
Thanks! Do you mean the head of the horse, or the head of the woman?
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YamiCrystalline [2010-02-03 05:32:39 +0000 UTC]
Absolutely gorgeous. I love seeing works in ink, they come across as rather dramatic if done right. Wonderful motion and energy in it as well!
+fave!
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skelly-jelly [2010-01-01 21:32:49 +0000 UTC]
The amount of work that must have gone into this is astounding! It makes me want to take more time with my stuff. Keep up the amazing work!
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MachinesBleedToo [2009-07-24 10:27:35 +0000 UTC]
This is fantastic. So much movement in the poses and lines, and the detail is breathtaking. Well done!
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