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Nana-Pie — CG Goldfish

Published: 2010-01-25 02:16:39 +0000 UTC; Views: 531; Favourites: 2; Downloads: 10
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Description Haha I decided I should post this just cause its so cute

My first real Zbrush project!
The top one is just the model with the standard clay material, and the bottom one is UV unwrapped/polypainted.
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Comments: 7

amazingfegan [2010-01-28 10:09:39 +0000 UTC]

haha, I really like this gold fish, I see though that it is posted from the side again haha

I should post my retardo fish and cry about it.

No I shouldn't actually. yeah. Don't think I will lol

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Nana-Pie In reply to amazingfegan [2010-02-08 05:33:37 +0000 UTC]

Haha because the side view is the best view! Well, not in technical terms, just in regards to this particular fish ahaha

Lol you could tell we just gave up on our environments... XD

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TheMadDragonGamer [2010-01-25 21:37:12 +0000 UTC]

That's sweet lookin'! I have yet to even start learning Zbrush. But that's definitely inspiring. Good job!

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Nana-Pie In reply to TheMadDragonGamer [2010-01-25 23:38:03 +0000 UTC]

Oh gosh thankyou!! I just started working with it last quarter, and its reallyreally cool! It is very confusing though, especially after Im just getting the hang of how everything works in Maya/Max, and its very different.

Thanks for commenting!

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TheMadDragonGamer In reply to Nana-Pie [2010-01-27 21:46:11 +0000 UTC]

You're definitely welcome. Can't wait to see more.

Maybe I'll have to have you tutor me.

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Anshinritsumai [2010-01-25 08:22:46 +0000 UTC]

0_0 You posted 3D!!

Looks very nice, did you add bump/displacements to the model or did you meticulously add all the tiny little bumps?

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Nana-Pie In reply to Anshinritsumai [2010-01-25 23:34:02 +0000 UTC]

I did! Just because its so cute Usually so far with my limited amount of 3D stuff, its either modeled and not textured, or I'll have just textured a default model, so I don't really like posting anything like that. But this one's all mine

Zbrush has these brushes kind of like photoshop brushes that will add or subtract bumps right into the geometry, and then you can turn that detail information into a normal or a bump map for a lower poly version of the model in Max/Maya. Its really amazing!

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