Comments: 35
its-Hazardous [2012-03-02 23:10:19 +0000 UTC]
cool car here , may be we can make a collab with it i mean i can render it for you but in very high resolution with hot render if you're intereste just note me im waiting for your respond
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NeuronalOverload In reply to its-Hazardous [2012-03-05 04:01:08 +0000 UTC]
well, that sounds interesting man. I never gave a project file out to be rendered by anyone. Not sure, but thanks for the offer. I'll definitely think about it. What's your system specs?
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lordofchaos821 [2011-12-14 09:08:43 +0000 UTC]
if you happen to know, how long did the render on this take?
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BlackGravity [2011-12-04 21:40:23 +0000 UTC]
nice work.. what did you model this in?
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BlackGravity In reply to NeuronalOverload [2011-12-05 21:25:48 +0000 UTC]
i use to use C4D when it first came out years ago.. the learning curve in it was easier then 3Dmax at first,i really liked the interface and operation in C4D.
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NeuronalOverload In reply to BlackGravity [2011-12-05 23:31:36 +0000 UTC]
it's an awesome program. Very logical intuitive interface and layout. I have my custom modeling layout that works great for me.
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DasilvaGFX [2011-12-03 22:14:29 +0000 UTC]
I would have used a studio HDR, now the reflections doesn't make sense to me, I do like the model!
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NeuronalOverload In reply to DasilvaGFX [2011-12-03 22:44:26 +0000 UTC]
Hm. Maybe I should have just composited with the HDRI I used here. I honestly just love the way this particular HDRI reflects on the car and highlights in the reflections itself (aside from the specular). I wasn't trying to make realism for this particular shot. Just showing the finished model here. (I should probably explain this in the description) I don't really like studio HDRI's that much. Maybe I'll try a shot with one to see if I can make it work for me. But I have something else in mind for the next shots of this car. But thanks though, something to keep in mind for future renders and posts.
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DasilvaGFX In reply to NeuronalOverload [2011-12-04 03:18:28 +0000 UTC]
ok, that's fine, the model again is great, did you box model it? cause modeling a car is very difficult for me...
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NeuronalOverload In reply to DasilvaGFX [2011-12-04 03:54:40 +0000 UTC]
it's a combination of various techniques. I don't really do the box method for cars. I tend to build polygons and curves to make nurbs and subdivision surfaces and connect them with a custom topology, adjusting and compensating as I go. That way works best for me. Especially with a car that's just not all that "boxy."
If you're having trouble box modeling a car, I would definitely try a different approach. Try to get a better understanding of the shape of the car by mapping out the curves. Get as many pictures of as many different angles as possible on the car you're working on. Pictures from just one side are often extremely misleading because the same area will be revealed differently from another angle. Photographs are in perspective and are a distortion of the object. If at all possible, try to find an actual, physical scale model of the car so, you can actually turn it around in your hands to see the true shape.
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NeuronalOverload In reply to Edaim [2011-12-03 12:20:48 +0000 UTC]
That's really cool. Glad you like it.
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Enzoide [2011-11-30 15:33:48 +0000 UTC]
Awesome !
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Aplos [2011-11-29 06:02:36 +0000 UTC]
well done!
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foundrymutt [2011-11-29 01:45:14 +0000 UTC]
Please tell me you do this for a living, and not just a hobby. You have some mad insane skills.
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NeuronalOverload In reply to foundrymutt [2011-11-30 07:02:56 +0000 UTC]
well, thanks very much. and me too I also hope I do this for a living.
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