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Nik-2213 — To be a pilgrim... (WIP)

Published: 2023-05-22 19:46:26 +0000 UTC; Views: 1049; Favourites: 4; Downloads: 4
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Description This is set in the wondrous Shimizu-style village by 'Anonymous User' on BowlRoll...
bowlroll.net/file/157896 ( Password quoted 'in-clear' by author. ) 
... kindly linked from DA by Shyuugah.
www.deviantart.com/shyuugah/ar…

It is a *BIG* model, with much of a well-crafted, traditional hill-village, splendid multi-tiered back-drops and 23 materials calling detailed, well-mapped textures. Parts are not floored, but these cannot be seen unless you go walk-about beyond the main stairs.

My first step was to use free PMX Editor and Google Translate to convert the many materials' and textures' name glyphs to EN before exporting as OBJ+MTL en-route to Poser. Then I used free Irfan View to extract any alpha channels.

After several attempts, I found an OBJ import scaling of 2% ( 0.02 x 100% Default) looked okay. One by one, I went through the materials, flipped their textures and alpha channels' 'V-scaling' from 1.0 to -1 to off-set the mirroring effect of the PMX export. MMD has 'reverse handed' coordinates to OBJ, which oft-befuddles texture mapping.

I coaxed LaF from her usual swim-suit or 'combats' into the 'Asian' outfit I'd used previously: gown, clogs, wig, make-up...
www.deviantart.com/nik-2213/ar…

I found the umbrella by Chisato mmd on BowlRoll ... bowlroll.net/file/77839
Renamed materials etc in PMX Editor, exported to OBJ+MTL. Imported at ~30% of nominal figure size.

I had problems with the clouds' back-drop , as this did not seem to 'play nice' with its alpha channel. It may be something to do with the way MMD may sequence drawing, but Poser cannot. Also, I had problems with the lighting: Too bright or too dim, but always, always rendering 'too blue'. I remember how my father used to complain about holiday photos doing this, mostly solved it by fitting a 'UV Filter' to his 35mm camera. My Poser is less readily wrangled: I'm doing something wrong, but...

After too many test renders and a couple of 'freezes', requiring 'forced-close and revert' to last incremental scene-save, I set up Superfly, progressive, 96 pixel samples, 64 vols+buckets, sent job to my network-render 'Box', where it ran in ~1½ hours.

Meanwhile, I tried to get a nice 'reverse angle' view: Too bright, too dim, too blue, too blue, too blue...

Note the set includes a stair-side parasol to shade weary pilgrims' rest. Just visible in main pic, it provides a common reference between the two views. Second, with different lighting to first, was but 64 pixel-samples, run locally with CPU-only as Scene was much too complex for my ageing twin GPU cards. Took ~3¾ hours, became less blue as render progressed. Yes, PC took 2½ as long to do ⅔ the job, so 'Box' is almost four times faster...




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Nik-2213 [2023-05-22 19:48:22 +0000 UTC]

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