Comments: 13
mascerrado [2012-08-31 08:56:34 +0000 UTC]
makkk!!!tu dia dah mai. cepat siapkan badan pulak! minggu depan, boleh ajar aku!!!
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njay In reply to syncmax [2012-09-24 15:19:28 +0000 UTC]
thank you >.< i just learn2 for fun~
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leomon32 [2012-08-26 12:08:19 +0000 UTC]
That's really really good for 2 days only xD For the eyes, I guess there's tutorials around~ Or watch what they do in 3d movies...
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crowdsmurf [2012-08-26 11:47:20 +0000 UTC]
wow, that's pretty amazing for only 2 days experience with the software. As for the crazy eyes: when it comes to eyes in 3d characters, it's always important to really give them eyes. Meaning it could be a good idea to use a separate subtool fo the eye itself (a different mesh, i don't know how they call it in mudbox, i'm more of a zbrush man myself) and make sure you model the the entire outline of the eye on the face. Right now, i have the feeling you just elevated the top and the bottom with your brush and it dissapears near his nose. In 2D, you can easily get away with it, but in 3D it feels out of touch.
my last character was made in 3DsMax, but the principle stays the same: the eyes are different meshes and i used them to model the eyes around them.
[link]
If you look at all the 3D disney or dreamworks characters, you'll notice that no matter how cartoony it gets, the eyes are always fully modelled.
Hope this helps, looking forward to seeing more of your 3D work!
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Serisegala [2012-08-26 06:36:56 +0000 UTC]
Autodesk Mudbox ke? Saya ada Maya, n agak susah nak model character. Pernah try Z-brush, tp x reti sculpting plak. XP Susah jugak nak buat 3d model, espeselly human/humanoid figures.
Tp ni pun nampak osyem. Dah bleh wat kartun sendiri. Bleh tanding dgn boboiboy n upinIpin. Wat cerita eksyen. Best jugak tgk.
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WizardyOz [2012-08-26 03:27:43 +0000 UTC]
Pasnih buley la join department Chad. haha
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