Comments: 40
xXCaptainSaladXx [2015-08-07 23:57:41 +0000 UTC]
That is absolutely terrifying
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xXCaptainSaladXx In reply to nnq2603 [2015-08-08 04:44:12 +0000 UTC]
No, I put it like that as a joke. (I really live in the US)
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FIYAS [2012-06-16 16:49:54 +0000 UTC]
Great work.
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danielkrull [2011-04-29 11:16:03 +0000 UTC]
great job!
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Siahpoosh [2010-04-14 16:01:41 +0000 UTC]
great job
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nnq2603 In reply to emaciate [2010-03-28 03:24:01 +0000 UTC]
People make the great works with that mat many times already... it's a quite popular Zb mat. But now I don't have Zb install in my PC nor materials. You can go Zb official website and find it in Material libraby, I guess it's there.
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emaciate In reply to nnq2603 [2010-03-29 08:31:36 +0000 UTC]
really yes! ah its good you didnt see problem!
me its cause i had 3.1 before and unless i reinstall windows,, nobody can make the ''upgrade'' work , , funny issue
yes google translate , , , ...
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jackred5 [2009-12-11 15:14:02 +0000 UTC]
great details!
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shlomit [2009-07-06 06:43:55 +0000 UTC]
how did you made the bland gray in the bg?
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nnq2603 In reply to shlomit [2009-07-06 07:01:33 +0000 UTC]
That's fog option in render setting (click fog button in render menu to enable fog effect). You control 3 sliders (Intensity, Depth1, Depth2) in fog tab, and get the setting that you feel good.
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piXieLips [2009-03-23 16:26:17 +0000 UTC]
this is incrediable! amazing display of talent
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HoangNamViet [2009-03-21 03:58:31 +0000 UTC]
Oh my God! It turns around. The details 's good. Great job man!
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nnq2603 In reply to too-tiki [2009-03-09 08:56:14 +0000 UTC]
Glad to hear that c(:
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Martious [2009-03-03 16:49:19 +0000 UTC]
Looks nice! but it seems like the mesh maybe is somewhat unclear on the horns at the back of the head, and the big ones at front. I'd love to see more details, and some roughness all over. Can you upload some more of this one?
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Martious In reply to Martious [2009-03-03 17:11:14 +0000 UTC]
okey.. I've checked out the rest now. What you should to is to try to retopologisize (what a word) the mesh. Thereby you'll get a better mesh, and thereby be able to get more from your figure.. [link]
here are some great lessons. And see if you'll find some about retopologisize. it's a boring process, but really rewarding
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nnq2603 In reply to Martious [2009-03-03 18:13:40 +0000 UTC]
Thanks (:. This totally contain about 0.4 mil poly, I know it's somewhat lack of poligon for fine details. Firstly I'm a newbie, I join Zb lately n almost just try some very basic feature (feel a lot of thing wrong with GUI n internal technique in Zb). I also mask some unsmooth surface and try to divide geometry but fail with a report msg (while HD dividing is work but I think my doodle doesn't need that kinda high quality).
And about horns, I made them out by normal brush so maybe wrong way, I notice it lack of poly but that time I don't know how to quickly create that such object except using brush.
I'll try your suggestion via video tutorial, and about retopo--. I'll read & take care about something more than now. Thanks again for kindly explanation.
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nnq2603 In reply to Fenikspl [2009-03-03 09:51:11 +0000 UTC]
Thanks for WOW
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ValdesBG [2009-03-02 12:30:35 +0000 UTC]
You have uploaded a movie in which you show how you model it, right? Itwas insect head, I think. this result is outstanding. I love it.
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