SirCula [2007-01-27 17:47:48 +0000 UTC]
good work, isnt 1800 poly quite large? anyway have you tried it in some game engines or are you just using dx shaders in max?
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omegabrennus In reply to SirCula [2007-01-28 23:12:43 +0000 UTC]
Not if it's used in the first person camera.... weapons even in unreal tourney typically hit around 1000 to 1500 polys.... today's games like HL2, and BF 2142, and countless others have high end and low end poly counts so that you can adjust. This model would easily be under poly limits for a first person view of the gun in Source engine. Though I haven't exported this particular piece out to any games, it could very easily be done. For reference, the gun models my team made for a Ritual Entertainment internship had poly limits of 2500 polys on the first person weapon and 1500 for the third person. Character model limits were in the range of 9000 to 9500 with attachments.
And none of what I did required dx shaders to render in max or even to see in the viewport aside from the reflective surafces using vray on the photorealistic and on the proceedural.
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SirCula In reply to omegabrennus [2007-01-29 19:01:46 +0000 UTC]
very interesting stuff. I made a weapon a little while ago that was 1200 polys and many people told me that that is too many polys but I was also making it for the fps view. Im trying to find a work placement in the uk at the moment for uni, its surprising how many companys cant be bothered to reply even though Im offering to work for free
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