Comments: 26
The-Hoarde [2012-05-07 02:17:40 +0000 UTC]
thulsa Doom!
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sevenofeleven [2011-02-06 17:57:26 +0000 UTC]
Looks great.
Kudos on the detail work.
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gkhnsolak [2011-02-06 09:55:16 +0000 UTC]
ZΔ±rh ve silahlardaki iΕlemelere bayΔ±ldΔ±m
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hurzdischnurz [2011-02-05 12:38:17 +0000 UTC]
and u dont even create that long with the program. looks professional already.
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OcheevaSithis [2011-02-05 10:35:29 +0000 UTC]
baΕarΔ±lΔ±!
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macray411 [2011-02-05 08:07:53 +0000 UTC]
the noseguard looks far too wide.
the shoulder pads need to be connected to the armour, or?
looks really fine - but he'll have problems moving his legs forward, as the 2 knives will constantly chafe his upper thighs if the belt keeps restricting their movements like this.
the design is fine - the functionality doesn't work.
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OmrZrn In reply to macray411 [2011-02-05 10:28:07 +0000 UTC]
thanks for your crits
the noseguard doesn't afect the chars.view angle. but yeah i can change the volume little.
for the shoulders pads, i think i will decide when i pose the char. maybe i dont have to connect them.
the two knives are for showing in this wip. the cutting edges will stand outside the legs.(hope i explained it right, my english is not good)
cheers
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alxstoica [2011-02-05 07:09:55 +0000 UTC]
looks great
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OmrZrn In reply to alxstoica [2011-02-05 10:28:16 +0000 UTC]
thank you
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3Dave [2011-02-05 06:35:59 +0000 UTC]
Beginners luck. Ha ha. Just joking. This is really great work. Impressive details in the texture. I've never heard of spotlight texturing.
-------------------
My gallery: [link]
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3Dave In reply to OmrZrn [2011-02-05 15:32:53 +0000 UTC]
You're welcome. I'll have to look for that the next time I'm using Zbrush.
[link]
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monkeydonuts246 [2011-02-05 03:54:18 +0000 UTC]
this is really good man keep it up!
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Marotto [2011-02-05 02:03:40 +0000 UTC]
Nice!!
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OmrZrn In reply to Marotto [2011-02-05 05:52:25 +0000 UTC]
thanks
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