Description
Designed for Game Art HQ's project, Link's Blacklist . Zoom in for details.
Zeldapedia describes Leevers as cactus-like monsters, which live in sandy ecosystems. Looking at this Screenshot, I went for the desert setting, and used a red cactus as reference to texture the Leever's skin.
I interpreted the yellow dots as golden nuggets, and the light blue ones on the blue Leever, as blue opal. My theory behind this is that folks that wander the desert, will see what they think is precious treasure. Because of their greed, they fall victim to the Leevers.
Dead animal bones are often depicted in desert settings, so I found an ivory texture to fit well for the "teeth". Leevers come out of the ground and twist around, which for me, was the most interesting feature to work with. I really tried to get some motion into the twirling sand.
The desert mountains got an update, and the dotted sand from the original game, actually got two updates. I speckled the sand with red shiny speckles to "mimic" the original texture. On top of that, looking at the size of those dots in-game, they might as well be small pieces of rock. Therefore, I've put those in as well.
Doing updates from classic sprites like this give you a great deal of creative freedom, which is fantastic.
I like to think I stayed true to the original design, while also re-imagining it a bit.
I hope you like this HD update of a classic Zelda enemy!
Let me know what you think, and make sure to check out the group Game Art HQ as well, for great community driven projects for you to join.
Cheers,
Patrick