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phil7777 — 3D medieval farm

Published: 2011-03-06 02:06:55 +0000 UTC; Views: 3391; Favourites: 22; Downloads: 0
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Description Hi everyone,

I'm currently in the process of developing my 3D skills. I'm preparing a series of low-poly medieval/fantasy themed buildings to create a scene. Here is the first of the series, I know it's very simple, but I would appreciate any constructive criticism in order to improve it before going to the next. The goal was to make it look 'cartoony' (not too much) and the application would be for games (again, low-poly). Apps used: 3ds max and Photoshop.

Types of critique I am looking for:
- Overall design quality
- Mesh (modeling) quality
- By today's standards, is it too low-poly?
- Mapping quality
- Texture art quality
- Render quality

Thanks!
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Comments: 6

theTRUEzealotK [2014-02-01 03:16:22 +0000 UTC]

this looks really cool, i rlly like to textures for the wood and stone

👍: 0 ⏩: 1

TransRendered In reply to theTRUEzealotK [2018-04-20 17:32:10 +0000 UTC]

This little cottage looks so clean and nice! Would you consider creating a tutorial to show how it was put together for people quazi new to 3D Modeling?

👍: 0 ⏩: 0

sharkjelly [2013-05-14 19:48:23 +0000 UTC]

Question, the windows, are they like a separate object floating on the wall or is it attached? I can't see the connecting vertices. I'm a noob XD

👍: 0 ⏩: 0

Rujero [2012-06-15 02:12:13 +0000 UTC]

Nice work. Is this all one mesh or is it a bunch of separate poly shapes placed together? Original textures?

👍: 0 ⏩: 0

phil7777 [2011-03-06 02:42:22 +0000 UTC]

Thanks!

Any specific aspect I should be improving?

👍: 0 ⏩: 0

Yagamiseven [2011-03-06 02:10:15 +0000 UTC]

It's a good start.

👍: 0 ⏩: 0