HOME | DD

Phillipzu — Lumby Park by night

#1950s #1960s #1970s #apartments #architecture #blocks #chocapic #concrete #grey #lumby #modernism #park #shaders #strand #architectureexterior #brøndby #minecraft
Published: 2018-09-08 13:33:21 +0000 UTC; Views: 475; Favourites: 6; Downloads: 3
Redirect to original
Description I have nothing to say here.

-------
Technical mumbojumbo:


Screenshot captured using Minecraft 1.12.2 with OptiFine.

Rendering: Chocapic13 V6 Lite

Texture pack: KoubaWorld - PRE WAR


-------
Photographic material for further reference:

sta.sh/02ahyyffxiol

Related content
Comments: 10

ScythicKitty [2018-09-10 09:35:44 +0000 UTC]

Beautiful night scene! It's very peaceful, and I like that the apartment buildings appear to be close to a park, with all those trees in the background. It looks like a really pleasant place to live. 

Some time ago, we had bought the game Portal Knights, which I've been told has a similar block-building mechanic as Minecraft. It really made me appreciate the architecture made with blocks in games much more. I never realized how much patience and attention to detail goes into each building, and you've made a lot of amazing pieces over the years! Keep it up!

👍: 0 ⏩: 1

Phillipzu In reply to ScythicKitty [2018-09-10 15:26:31 +0000 UTC]

Thank you so much!
It is in fact situated within a park-like setting with lots of grass, trees and shrubbery.
I actually have an old photo of the area in my Sta.sh:

Sadly, it became a ghetto throughout the late 80's because of increased immigration to the municipality. :/

Wow, that game looks really cool!
I really like the graphics and textures. I am quite tempted to check it out one day. Thanks for mentioning it!

Oh, and thank you. I am really appreciate it! ^^
I am considering making more Lumby Park-themed uploads, but I think I might overdo it, lol.

👍: 0 ⏩: 1

ScythicKitty In reply to Phillipzu [2018-09-12 21:25:55 +0000 UTC]

Very nice! I can imagine with all that land between the buildings, there would have been a lot of beautiful greenery! 

That's sad to hear that it eventually developed into a ghetto. I've seen a lot of neighborhoods that start out nice, but for one reason or other, the neighborhood starts to really lose its appeal. I guess it just depends on what kind of people the neighborhood attracts and if they're willing to upkeep the area. Some cities near me have tons of immigration but thanks to that, the school districts are amongst the best in the area and the housing prices are through the roof (even though they're super tiny houses but... they're the same price as mansions in other parts of the state), but other cities that also have tons of immigration end up housing a lot of crime, gangs, and are just not fun places to be. It's too bad that Lumby Park ended up not so great, since based on that photo and your Minecraft building, it did look very lovely. 

Admittedly me and my friends couldn't get into Portal Knights haha! On paper and in the trailers, it sounded and looked so cool so we thought we would love it! For the most part, we gave up on playing after the second world. I know the reviews for it are fantastic though and many people love this game, so if you do check it out, I hope that it will be something you enjoy! Supposedly they still update it periodically with events and quality of life fixes, and it is often on sale.  

👍: 0 ⏩: 1

Phillipzu In reply to ScythicKitty [2018-09-15 19:45:38 +0000 UTC]

Indeed!
When it was built back in the late 60's, it featured quite an innovative traffic system, segregating the 'soft' traffic from the 'hard', meaning cars could drive on one-way streets with 70 km/h without any pedestrian interference, since there were no sidewalks.
While the motorists had amazing conditions, so did the pedestrians and cyklists, having their ow exclusive areas where cars were unable to enter. This made the entire complex perfect for children, since it would be more or less impossible for them to be run over.
The entire apartment complex was actually raised one story above ground, covering an enormous parking cellar underneath and creating a large concrete deck for pedestrians with small playgrounds and plenty of planters.

Yeah, but that's pretty much how things went here in Denmark. :T
And it is indeed a lovely place, I am considering moving there when I move out, even though it's a ghetto, I still love the place to bits. ^^
My grandma has lived there since '82 or something. She has definitely noticed the changes, lol.

Oh?
What made you guys stop playing it?

👍: 0 ⏩: 1

ScythicKitty In reply to Phillipzu [2018-09-21 05:35:38 +0000 UTC]

Wow! That's very neat and forward-thinking for that traffic system! I wish things like that were implemented more often. It's thoughtful, helps traffic move quickly, and still keeps the pedestrians safe. The way the apartment complex was designed also sounds like it saves space well. If you do move there when you move out, even if it is a ghetto now, that it'll still be a lovely place to be!

As for why we stopped playing Portal Knights, it was mostly because it just didn't really capture us. It had a bit of everything- gathering, battle, crafting, co-op goodness, exploration, building, character building... but it felt like it didn't do any of them particularly well. A lot of things felt overly simplified and shallow. I can see why people adore this game, but it just wasn't for us. I know that a couple months after we stopped playing, they released a massive update that supposedly greatly improved the gameplay and general quality of life things though! Perhaps if we had played after the update, we would have felt more favorably towards this game.  

👍: 0 ⏩: 1

Phillipzu In reply to ScythicKitty [2018-09-21 18:25:54 +0000 UTC]

Exactly! I feel the very same way!
Every time I create an urban plan, I use those principles. E.g., saving space, segregating traffic and increasing overall transport speed.
And it is indeed a nice place. The ocean view from the high rises is truly amazing.

Oh okay, I understand that.
It's kinda sad when things get way too over-simplified at times. So the game's strength actually became its weakness?

👍: 0 ⏩: 1

ScythicKitty In reply to Phillipzu [2018-10-02 09:39:22 +0000 UTC]

Very nice! I wish that that kind of principle had been implemented in cities back then. There are a lot of older cities near where I live that clearly did not have the road system planned for the kind of population growth we had, but since so much is already built and established, it's hard to change. My sister has been looking for a new house recently, and I can definitely see a huge difference even just in community and housing planning with new places being built now vs just 20 years ago! I guess everyone learns and improves on the past. There's one game I've been intrigued by called Cities: Skylines, which supposedly is a fantastic, deep city planning game, though apparently it runs best on a good computer and really suffers on the Switch haha. How did you become interested in urban planning? 

That's a perfectly on-point description of Portal Knights, much more concise than what I was getting at haha! Yes, the game's strength is definitely also its weakness.  

👍: 0 ⏩: 1

Phillipzu In reply to ScythicKitty [2018-10-06 16:04:39 +0000 UTC]

Indeed!
Here in Denmark, such systems were very common. Segregation of traffic was the big thing from the 50's all the way to the 70's.

City planning has indeed evolved a lot since then, some developments were for the better, while others made things worse. But that's just how it is. It is very easy to see the differences between the various planning ideals.

Oh boy, I've spent so much time on CSL, I don't even. xD
It's a great game!
What really started my interest was the ideals of Le Corbusier's radiant city, and just how good the ideas were. I began to realize, just how primitive the modern-day urban planning has become, and I'd love to see that change again.
I began looking at Brasília - the capital of Brazil, built in the 1950's with a completely segregated traffic system and a free flow of traffic, meaning there are no traffic lights. It's basically like a huge highway!

Interesting. ;o;

👍: 0 ⏩: 1

ScythicKitty In reply to Phillipzu [2018-11-11 23:17:39 +0000 UTC]

Brasília sounds awesome! After you mentioned it, I did a bit of reading on it since it sounded interesting. It must be very well designed since was named a "City of Design" by UNESCO! I hope that other cities can be more similar. The streets and freeways around me seem like they're always under construction for years, but ultimately don't really improve much since they haven't changed the base infrastructure. The eternal shortage of funding doesn't help either haha! 

I'm glad you enjoyed CSL so much! That sounds promising. I'm now waiting for it to go on sale for the Switch before delving into it, so here's hoping for holiday sales!

👍: 0 ⏩: 1

Phillipzu In reply to ScythicKitty [2018-11-18 19:35:54 +0000 UTC]

It is indeed an amazing city, despite its flaws.
I believe the original city is actually a UNESCO-world heritage, if I'm not mistaken...

Yeah, god, tell me about it! Copenhagen is more or less in the same state.
It seems as if there's always work going on in that city, and other projects seem to never end or get quite completed. xD

Yeah, I really hope you'll get it.
I tried to wait for the Steam summer sale, but I just couldn't. x'D
But I honestly don't regret it, so I ended up buying one of the DLC-bundles. I am actually considering buying more one day. But for now, I'm good, lol.

👍: 0 ⏩: 0