Comments: 22
dinoboygreen [2014-10-07 03:19:38 +0000 UTC]
If I may, I think I have a few ideas for your TRT series. It seems like a great Halloween game to play after a long night of trickortreating and I think they'll suit this game quite nicely.
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dinoboygreen In reply to PlayboyVampire [2014-10-07 03:29:24 +0000 UTC]
Well, for the sake of time I'll constrain my creative overflow for the time being, but here's three I can think of off the top of my dead:
1. Decomdillo: As its name suggests, it's a decomposing armadillo zombie with one eye missing, long claws and long fangs. Its lore reads: They say the oppressed shall be avenged; and this zombie beast takes it to the extreme! Every other Ghoul type monster gains 10 Power for each one you have out; but at the cost of the same amount taken from the monster's defense. Power: 16 Defense: 34
2. Eye-Gore: A combination of a rhino, a Golem and a cyclops, this long-horned menace can ram into enemies at an alarming speed! Power: 35 Defense: 21
3. Sobek of Death: A zombie version of the crocodile god Sobek of Egyptian mythology; with a staff that can bring back one Ghoul/Vampirette per turn at the cost of some of its Power. Power: 50 Defense: 44
Any good?
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PlayboyVampire In reply to dinoboygreen [2014-10-07 04:01:42 +0000 UTC]
I do like some of these ideas you're already offering.
However, the Terrorland cards are Wonderland-based cards.
How the game works is like this. The deck is called the Mortuary. The discard pile is called the Cemetery. There's even a Dispell Pile when cards are "Dispelled" (Similar to removing cards from the game)
The hand starts with 4 cards. You start at 500 Life Energy, and you have 4 Mana Chips (These chips are used to Necromance Zombies according to the Mana Counter on the top right of the cards). When a Mana Chip is spent, you can regain one every turn until you have all 4 again. There are 4 Zombie card slots, 3 Cast Card slots under the Zombie cards, a Location Card Slot and an Infinite Card slot. See some of the Game mats for reference.
Zombie cards are only necromanced by spending mana Chips (normally) but can be Necromanced by card effects or if the Mana Counter is 0 or ?.
If a player has no Zombies they control in effect, they cannot be attacked directly. However, some Zombies (and Cast cards) can be given the ability to inflict EFD (effect damage) to the opponent. There is also LGD (lingering Damage) and after combat, EXD is dealt (EXD = Excess Damage).
The Race of Zombies go as follows:
Abomination
Airborne Zombie
Animal Carcass
Arthropod
Cybernetic
Demonic Ghost
Draconic Zombie
Fishbones
Ghoul
Mummy
Necromancer
Phantom
Prehistoric Zombie
Puppet
Sprite
Undead Vegetation
Vampire
Virus
and Zombie Warrior
The Elements are broken down into 8 Common Elements
Aquatic
Frostbit
Mechanical
Nature
Shadows
Skyborne
Stone
and Wisp
6 Uncommon Elements
Blood
Nightmare
Soul
Toxic
Tricker
and Virus
and the Rare Element is Royal.
You are only allowed to Necromance 1 Zombie per turn unless you use card effects. To Reanimate a Zombie is to summon a Zombie from either the Cemetery or the Dispell Pile.
You are only allowed to used the Refresh Rule once per turn. What that is, is you can discard any number of cards in your hand to draw a new hand until you have 4 cards in your hand again. You can choose to use this rule or not.
The Cast cards are as follows:
Ceremonial - Necromances Zombies from the Mortuary or hand
Death - Self explanitory
Defense - Protects a Zombie or your Life Energy for one turn or more.
Infinite - Similar to a continuous Spell Card
Item - Similar to Equip Spell cards except you can attach them to a Zombie and add unlimited amount of them.
I'll continue this tomorrow. I have to go for now.
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dinoboygreen In reply to PlayboyVampire [2014-10-07 19:58:16 +0000 UTC]
Whoa, there's a lot to take in, but I can work with this; if I can survive the now-often-overcomplicated Duel Monsters I can conquer these undead masses.
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dinoboygreen In reply to PlayboyVampire [2014-10-07 04:07:12 +0000 UTC]
Yes, I should probably explain that; I forgot to edit that out because I was at first wanting to give you a Jabberwocky monster; but since you already had the Bandersnatch ready, I assumed you already had one lines up.
Anyway, I should probably hit the sack too; I gotta wake up at six-twenty tomorrow. I'll get back to you tomorrow evening.
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dinoboygreen In reply to PlayboyVampire [2014-11-08 22:20:55 +0000 UTC]
THERE you are! When I saw Deviantart suspended your account, I thought you were long gone!
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PlayboyVampire In reply to dinoboygreen [2014-11-08 22:23:46 +0000 UTC]
Lol, keep that word in mind... Suspension is a different word than Banned. Thankfully I'm not banned yet, nor do I plan to be.
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dinoboygreen In reply to PlayboyVampire [2014-11-08 22:40:58 +0000 UTC]
Why WERE you suspended, anyway? Don't tell me they thought you were copyrighting Alice in Wonderland..
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PlayboyVampire In reply to dinoboygreen [2014-11-08 22:53:42 +0000 UTC]
HAHAHAHA XD Like Lewis Carroll is gonna sue me from beyond the grave XD
No, but thanks. I love that good laugh XD
It was because of continual submissions of pornographic imagery.
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dinoboygreen In reply to PlayboyVampire [2014-11-08 23:25:49 +0000 UTC]
*gives quizzical look* That, if I may be frank, is the DUMBEST reason to suspend someone I ever heard! Why? Because (and I hope you don't take offense) I think it kinda went without saying that you submit porno imagery. I mean, YOU'RE CALLED PLAYBOYVAMPIRE. I think most people will have a good idea on what they'll be entering when seeing that name!
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dinoboygreen In reply to PlayboyVampire [2014-11-09 17:13:54 +0000 UTC]
Also, I have new creatures for your little card game! The first is a little unique little number I call:
Okapi Priestess: Power: 10 Defense: 50
A Nature Necromancer that chants in an ancient tongue to call up one Nature Arthropod or Animal Carcass per turn from Mortuary. However there is one downside: if she is sent to the Cemetary, so are all the other creatures she summoned.
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PlayboyVampire In reply to dinoboygreen [2014-11-10 01:20:02 +0000 UTC]
Okay, you are actually understanding this a bit better. A major leap from the many who've actually tried XD
To help yourself further about my game, I have this website here: necromasterstcg.weebly.com/
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dinoboygreen In reply to PlayboyVampire [2014-11-10 01:48:31 +0000 UTC]
Okay, this'll make it much easier to follow! I bookmarked it for when I make more ideas. Incidentally, is my little creation here fit for combat?
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dinoboygreen In reply to PlayboyVampire [2014-11-11 16:50:37 +0000 UTC]
Or perhaps this little monstrosity's more your vocation:
Sir Francis Drake: an Aquatic Zombie Warrior with the head of a Wyvern and the body of a dead, armored knight. He wields a powerful sword that is said to be able to reap souls from the bodies of mortals! Power: 21 Defense: 18
Inspired by the late privateer Sir Francis Drake, this reptilian conqueror can rob an opponent of all Mana Chips at least once per turn at the cost of half the Mana Chips he collected. There's only one downside, if he is killed by a Fishbones, it cannot be Reanimated by normal means.
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dinoboygreen In reply to PlayboyVampire [2014-11-11 16:33:55 +0000 UTC]
Many thanks, Playboy. And there's plenty more where that came from. I did a bit more research into the card game and I do believe I have more than enough ideas to expand into the game. Despite obvious limitations, I can work around the regulations to make some very unique creatures to add to the packs. Including this one:
Gruesome Gator: a Nature Fishbones with glowing blue, soulless eyes, greenish-grey, decaying flesh and wields a mace-like branch. Power: 23 Defense: 20
A fearsome predator of the swamps, every creature both dead and alive in his wetlands fear and respect him. As such, any Necromanced Fishbones or Animal Carcasses of the Aquatic element gain ten Power and Defense (including himself). Also, due to intimidation, he can control one Animal Carcass or Fishbones once a turn. The only downside is that once he controls that Zombie, he can't control it again once the turn is up for at most one turn after.
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