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PrimeOp — Abobo - Green

Published: 2008-07-31 01:10:34 +0000 UTC; Views: 2317; Favourites: 32; Downloads: 62
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Description A variant of my Abobo fan art:
[link]

A bit of recoloring, reshading and a brand new head turns him into one of the twin bosses seen at the end of Mission 4 in the arcade version of Technos' Double Dragon. I tried to make this head look a bit more strange and a bit like the weird shape of the NES sprites.

One weird note: I changed the base color layer from Caucasian flesh to a low saturation green, but I noticed that the brown shading on a multiply layer worked better than a green version of the same shading. I have no idea why. Try it out the next time you're coloring a green-skinned character.
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Comments: 19

ogrebear [2009-06-17 12:16:06 +0000 UTC]

Defiantly cool in green!

👍: 0 ⏩: 1

PrimeOp In reply to ogrebear [2009-06-23 23:41:07 +0000 UTC]

I couldn't resist recoloring the pic to make the green version!

👍: 0 ⏩: 0

jaredjlee [2008-12-20 08:45:30 +0000 UTC]

That coloring turned out really good.
I'll have to remember that trick in the future.

👍: 0 ⏩: 1

PrimeOp In reply to jaredjlee [2008-12-23 09:30:04 +0000 UTC]

Glad you liked it and I hope that tip helps you out. Let me know how it works for you and what you figured out for it.

👍: 0 ⏩: 1

jaredjlee In reply to PrimeOp [2008-12-29 11:12:48 +0000 UTC]

I used that trick on a Blanka picture . It made it look great!
Thanks Prime!

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myroboto [2008-09-29 15:23:39 +0000 UTC]

hate this guy! just look at his face pure evil! hehe cool color

👍: 0 ⏩: 1

PrimeOp In reply to myroboto [2008-09-29 19:28:21 +0000 UTC]

As much as I hate him, I really hate fighting TWO of them at the same time. Blargh!

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ravensdojo [2008-08-02 16:07:23 +0000 UTC]

What I love about this is the hardcoreness of rendering GREEN ABOBO! ha ha. Who would've thought to do it? You, man. Cool.

👍: 0 ⏩: 1

PrimeOp In reply to ravensdojo [2008-09-29 19:31:41 +0000 UTC]

It's a fun burden of have that some people almost expect me to do stuff like that.

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PsylisiaDragoon [2008-07-31 16:36:53 +0000 UTC]

Abobo...from...space!!!

Always wondered, well, why they needed a green one. ^^
Excellent work, love the lines, but the shades really make this one stand out.

👍: 0 ⏩: 1

PrimeOp In reply to PsylisiaDragoon [2008-07-31 19:40:16 +0000 UTC]

I think they just wanted to get as close to a Hulk Abobo as they could without getting sued.

I'm glad you like it, V! (yeah, I keep calling you that in places where V is not part of your username).

👍: 0 ⏩: 1

PsylisiaDragoon In reply to PrimeOp [2008-08-01 23:31:12 +0000 UTC]

Heh, heh...Hulk Abobo probably was what they intended. ^^

And V is always fine. I still use V-Alis in a lot of places (and it was one of my first online monkiers anyway). ^^

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crowbrandon [2008-07-31 14:55:09 +0000 UTC]

really cool man

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wIZBURF [2008-07-31 12:26:44 +0000 UTC]

I can still hear abobo's roar and the little stressing music after abobo had punched you and you fell on the floor...

👍: 0 ⏩: 1

PrimeOp In reply to wIZBURF [2008-08-02 08:57:14 +0000 UTC]

It was really distressing since you didn't get unlimited continues or anything like that.

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math-san [2008-07-31 11:48:42 +0000 UTC]

Looking really cool, mate

👍: 0 ⏩: 1

PrimeOp In reply to math-san [2008-08-02 08:53:49 +0000 UTC]

Thanks!

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PrimeOp [2008-07-31 05:13:03 +0000 UTC]

I wanted to get all the facets of Abobo with the variants and I really tried to find a way to make a real face out of the classic NES sprite's head. The monster became the best way to do it. The old version is supposed to look more like the arcade game.

I didn't want to make it look THAT much like the NES game, but that sounds like a great idea for any future Super Deformed or Pocket Style Abobo pics

Thanks for the kind words!

👍: 0 ⏩: 0

AlanBates [2008-07-31 01:52:29 +0000 UTC]

The head does look a bit more Abobo ish and it's great to see the green variation on the guy.

I'm wondering how it would look if you inflated it up of made it more bloated or something, so it's a bit more out of proportion with his body and a bit more inproportion with the sprite.

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