HOME | DD

Reithya — Angler WIP

Published: 2012-05-30 22:02:19 +0000 UTC; Views: 507; Favourites: 17; Downloads: 10
Redirect to original
Description EDIT: From critiques and comments, I am editing it to post a final, better version in a few days. If you see this twice, I'm sorry, but I hope it's worth it!

I'd say he's finished... but I don't really know how to continue. >.<
Please keep in mind this is only my SECOND dragon on PS3!!

Anywhoo. Down to business. Angler is a deep sea serpent, dragonesque in style (because I just drew him that way). Yes, it's just a bust, but as you can see, it's quite detailed!

The sketch by hand took about 20 hours, and about the same amount of time on PS3, so 40 hours total more or less.

My challenge for myself with this piece was the lighting. Since he resembles the anglerfish for hunting the deep creatures with light, I wanted to make sure I was able to catch more lighting. As you can see, I did this with the background, the chest plates, and on the scales. The lighting in the scales I went down to 1px... is that normal for photoshop artists? My brain hurts, either way.

Please enjoy my art, here, with my permission. If you download, steal, use without my permission, that's not cool, and I'll sick my dragons on you. We're all quite vicious, you know.
Related content
Comments: 24

ThemeFinland [2012-05-31 05:14:28 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


after a moment of observing your drawing I noticed a few points of critique to present to you, which are mainly about the perspective.
First off lets begin from the spikes on the back. I noticed that the creatures back should be facing slightly more away from the viewer, according to the large scales on the belly. Contrary to this belief, the spikes (which I presume are supposed to be growing out of the spine) on the back are not actually on top of the spine of the creature. This is noticeable, because the points where the spikes grow are visible at the neck area, and they shouldn't, because the spine of the creature in this pose should be slightly outside of the viewers view.
The scales on the neck also indicate that we are in fact looking at the creature from a 90 degree angle, which, once again contradicts the large scales on the belly. This could be fixed by drawing the scales more close to each other at parts where we are looking at them from and angle, giving the illusion that the scales that are more tightly packed together are the ones farther away from us.
The scales on the belly seem to be the source of the errors I've noted here, and the cause of this is just a tiny little thing, which is easily fixable. Here as you can see, the belly is more visible on the neck area, since we can see most of the V shaped scales there, which on the other hand means that the more visible the belly is the less visible the back should be. If you would not like to make any changes to the scales and the spikes on the neck and the back, then you should make the V shaped scales on the neck more like the ones on the belly, where we can only see the other half of the V shape. This would fix the problem with the perspective, giving the whole creature a solid 90 degree view.

Nice work. Your work with the shadowing is truly laudable and the different materials have a nice distinct shadowing, like the scales on the belly have almost like a metallic shadowing with the plentiful highlighting.

3.75/5 stars

( as a side note I can not help but to ask, how did you make this with a ps3? )

👍: 0 ⏩: 1

Reithya In reply to ThemeFinland [2012-05-31 05:59:37 +0000 UTC]

Thank you so much for the critique! I er, I meant Photoshop CS3. >.< Sorry about the confusion. I really appreciate your input on the perspective! That will certainly help me out a lot when I decide to repaint this one. And again, thank you so much for taking the time to help me on this. I really, really needed it, because to be truly honest, I have NO idea what I'm doing! Thank you thank you thank you.

👍: 0 ⏩: 1

ThemeFinland In reply to Reithya [2012-05-31 06:29:35 +0000 UTC]

No problem at all glad that my critique was helpful to you

👍: 0 ⏩: 0

x-Dekado-x [2012-07-05 14:02:35 +0000 UTC]

that's so COOL! I luv how u made those spikes in the back and the way u painted it!! sorry for my bad english but i'm trying to tell how much i like it.. And thanks for the llama!

👍: 0 ⏩: 1

Reithya In reply to x-Dekado-x [2012-07-05 21:01:41 +0000 UTC]

Thank you for your kind comment! Your english is great, btw!
That was a Work in progress, here is the finished version! [link]
Again, thank you!

👍: 0 ⏩: 0

Torikm [2012-06-21 11:58:25 +0000 UTC]

wow...

👍: 0 ⏩: 0

Fluffball264 [2012-06-09 22:27:56 +0000 UTC]

I like the slightly blurred feel to this, it really adds to the underwater setting. And the use of a fine yellow brush to highlight the edges of the closer fangs and the fine membrane really helps the image separate out so it doesn't feel flat.

And yes, going down to insanely fine detail is something that happens it did whenever I messed around in photoshop ^^^

👍: 0 ⏩: 1

Reithya In reply to Fluffball264 [2012-06-09 23:26:13 +0000 UTC]

Okay, phew, I'm glad I'm not the only one haha! And thanks, dear. The glow really is fun to work with- I am enjoying being able to challenge myself with the lighting in this piece.

👍: 0 ⏩: 0

TsuriaDragon [2012-06-08 03:49:25 +0000 UTC]

wow awesome 0.0 you have a ps3? me too

👍: 0 ⏩: 1

Reithya In reply to TsuriaDragon [2012-06-08 04:01:27 +0000 UTC]

My sister and I share it, yeah. But I bought it for her. X3

👍: 0 ⏩: 1

TsuriaDragon In reply to Reithya [2012-06-08 04:02:49 +0000 UTC]

wanna play sometime? always have to have a play buddy

👍: 0 ⏩: 1

Reithya In reply to TsuriaDragon [2012-06-08 04:41:08 +0000 UTC]

I'm not on there very often, if at all. My sis just bought FF13 pt2 sooo I won't be on it anytime soon haha. Thanks for the thought though. ^-^

👍: 0 ⏩: 1

TsuriaDragon In reply to Reithya [2012-06-08 04:50:46 +0000 UTC]

lol mkay thanks anyway ^_^

👍: 0 ⏩: 0

CrabbWalker [2012-06-06 20:20:04 +0000 UTC]

The scales are beautiful on this picture. I kinda like the hazy feeling the pic gives as well. Overall nice, just need to really define the background a bit more and add more extreme values to it.

👍: 0 ⏩: 1

Reithya In reply to CrabbWalker [2012-06-06 22:04:55 +0000 UTC]

Thank you! I've no idea how to DO that, though. Any tips? T.T;

👍: 0 ⏩: 1

CrabbWalker In reply to Reithya [2012-06-07 06:53:25 +0000 UTC]

Lol I'm not the sharpest tool in the shed when it comes to color theory, but the glow off the sun should cast the sea serpent's orb and the part-top of his head fin in a darker contrast since he's close to it. And just little things like a sharper shadows behind the ear and what not. I sound like a bad critic lol but your picture is still good no matter what Those scales are still awesome

👍: 0 ⏩: 1

Reithya In reply to CrabbWalker [2012-06-07 08:50:38 +0000 UTC]

No, it's quite alright, any input is appreciated! The scales are my better talents, so I'm glad they turned out well!

👍: 0 ⏩: 0

Rimshock [2012-05-31 08:04:46 +0000 UTC]

Wow, that's a lot of detail! Awesome scales, I would never be able to be patient enough to even draw something like this! I also really adore those fins, very nice color combination! This is outstanding, keep up the great work!

👍: 0 ⏩: 1

Reithya In reply to Rimshock [2012-05-31 08:05:25 +0000 UTC]

Thank you so much!

👍: 0 ⏩: 1

Rimshock In reply to Reithya [2012-05-31 08:06:02 +0000 UTC]

No prob.

👍: 0 ⏩: 0

silvermoon442 [2012-05-31 00:03:49 +0000 UTC]

this is amazing!!

👍: 0 ⏩: 1

Reithya In reply to silvermoon442 [2012-05-31 00:36:23 +0000 UTC]

Thank you!!

👍: 0 ⏩: 0

VestibulumNocturnis [2012-05-30 22:25:15 +0000 UTC]

Yet another beautiful Wyrm right youv'e drawn right there, and Angler fish influenced?, nice!

👍: 0 ⏩: 1

Reithya In reply to VestibulumNocturnis [2012-05-31 00:36:08 +0000 UTC]

Thank you so much!

👍: 0 ⏩: 0