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Riveda1972 — [WIP] Accelerated Maturation Cloning Chamber #3

#accessory #clone #cloning #jako #mmd #ots #scifi #shik #gentek #aiers #shiks #mikumikudance #shabazik #kasparovcia #worldofaiers #nebula_of_ots #sciencefiction
Published: 2019-03-11 17:31:27 +0000 UTC; Views: 12771; Favourites: 135; Downloads: 300
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Description Test preview - I'm going to adjust a few sliders to control luminous effects and adding an automated animation on the green slimy liquid, then I'll release it 
Front and back side. I've added two glassed handrails on the back side, where the woke up Clone is supposed to exit. As it's supposed a Clone suffers of a kind of shock at the moment of their "birth", it' better to provide them some support to avoid they fall on ground

On the front side you can see that the AMCC is showing 14 over 18 lit green bars, i.e. the supposed clone growing into this tub is 14 months "old". I've already set up the sliders to show the 18 growth steps.

I'm sorry for the bad quality of the render, the SSAO effect has almost hid the screens' HUDs, showing medical and biological data about the grown clone... uh... ehm...ok, ok artificial human, or just Shik, not "clone"

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Previous WIPs here:
 

Added the control panels and some side instrumentations that I suppose will feed the clones during their accelerated growth
The thin green bars on the sides are in number of 18, and are light up starting from the bottom. When 18 lightbars are lit it means the clone is ready to wake up and start living

As in the case of the Fast Attack Cruiser, there are some interpolations of mine, here. Maybe this is a bootlegged version, trying anyway to keep "lore friendly" the general look of this item.

As a general reference I'm using these nice drawings by Shabazik :

Mature Content

Mature Content

Mature Content



Modelling in Blender 2.79c
Ready to release the PMX version for MMD


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Comments: 22

MichaelJohnMorris [2019-03-15 15:26:07 +0000 UTC]

Great job! ^^

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Riveda1972 In reply to MichaelJohnMorris [2019-03-15 23:54:50 +0000 UTC]

hanks

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MichaelJohnMorris In reply to Riveda1972 [2019-03-17 03:26:37 +0000 UTC]

XD

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Riveda1972 In reply to MichaelJohnMorris [2019-03-17 09:41:25 +0000 UTC]

ahem ... it was a "thanks"

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MichaelJohnMorris In reply to Riveda1972 [2019-03-17 14:24:18 +0000 UTC]

I know, I was just being silly. XD

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toainsully [2019-03-14 02:12:09 +0000 UTC]

Now: To figure out how to port this to SFM

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Waltervd [2019-03-12 23:16:36 +0000 UTC]

i love it

how do you make it look so cool TT_TT


tried making a test tube myself and it looked like a cylinder XD

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Riveda1972 In reply to Waltervd [2019-03-13 08:10:44 +0000 UTC]

Actually te transparency helps in tis, and the cylinder has 64 sides, which makes it pretty "smooth", above all once rendered in MMD which tends itself to smooth surfaces and edges. Infact my trouble is normally the opposite one
What program do you use for modelling?

Seen the updated version?

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Waltervd In reply to Riveda1972 [2019-03-13 09:52:00 +0000 UTC]

I use metasequoia i mostly make characters but working on a larger ship as background

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Riveda1972 In reply to Waltervd [2019-03-13 11:46:43 +0000 UTC]

A ship? Interesting

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Waltervd In reply to Riveda1972 [2019-03-13 18:37:39 +0000 UTC]

working on one for a steven universe AU i am planning to do
 it has a forge on ship ( thought the heat of the ships motors would be hot enough to smelt stuff )  here in motion >  www.youtube.com/watch?v=vMpc3k…
   this and
   are both on the same layer of the ship with the control bit for both engines
   kinda out dated with the 3 other rooms in view but this is a REALLY zoomed out bit of the first floor
    and this is inside the ship with AL and like looks loaded

i cant make a quick view of the whole ships xD

at hte moment i have about 10 to 15 rooms which are hard to fit in everywhere o3o

but you can look at this vid >  www.youtube.com/watch?v=Dh8J8U… for the lower room in action 

and this one >  www.youtube.com/watch?v=jNv7QV… for one of my commanding officers her room on ship o3o
www.youtube.com/watch?v=ccq_zs… and this one for both top and lower floor o3o


the rotation happens with a motion on a arm twist bone which i took the motion of a lat model with a gear ( just named the bone the same ) 
the water/lava is done with a UV move effect on both o3o

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Riveda1972 In reply to Waltervd [2019-03-13 19:53:19 +0000 UTC]

Thi is strange, I don't seen any problems with your cylinders
Very nice, it seems to work fine in the videos

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Waltervd In reply to Riveda1972 [2019-03-13 20:13:09 +0000 UTC]

well more when i make test tube type thing it looks like shit xD
i tried a few times but deleted every single one

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Riveda1972 In reply to Waltervd [2019-03-13 23:47:55 +0000 UTC]

Hmmm but what was exactly the problem? Didn't you see it smoothed enough?

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Luyang76R [2019-03-12 03:23:04 +0000 UTC]

amazing job!

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Riveda1972 In reply to Luyang76R [2019-03-12 16:37:49 +0000 UTC]

Thanks ^^

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johneugene [2019-03-12 02:58:34 +0000 UTC]

cool!

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Riveda1972 In reply to johneugene [2019-03-12 16:37:26 +0000 UTC]

Thanks

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Shabazik [2019-03-11 21:22:59 +0000 UTC]

Oooh nice

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Riveda1972 In reply to Shabazik [2019-03-11 21:57:31 +0000 UTC]

Thanks
I can't wait for the moment when my first Shik will come out of this tub

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lygen1000 [2019-03-11 18:28:44 +0000 UTC]

How considerate to even give them a little handrail. XD

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Riveda1972 In reply to lygen1000 [2019-03-11 19:04:52 +0000 UTC]

Sincerely? I just looked at the back side and felt it too empty, like if something was missing

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