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SgtHK — Protoss Zealot

Published: 2009-03-03 15:55:18 +0000 UTC; Views: 33304; Favourites: 327; Downloads: 12789
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Description My version of the Protoss Zealot from StarCraft

433,352 Rendered Polygons
35,045 Viewport Polygons

Made in about 10 days
Related content
Comments: 56

somberromulan [2013-08-26 07:42:23 +0000 UTC]

A beautiful render, I love the small details like the scar over his eye and the scuffs on his armor, very well done.

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showmeyouridcard [2012-06-10 05:39:53 +0000 UTC]

For SHAKURAS!!!
For the Artanis!
For Selendis!

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Thee33 [2011-08-25 04:01:21 +0000 UTC]

nice

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ijustloveit619 [2011-05-30 18:50:52 +0000 UTC]

What's up with the human feet?

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SgtHK In reply to ijustloveit619 [2011-05-30 22:37:41 +0000 UTC]

What's so human about the feet?

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ijustloveit619 In reply to SgtHK [2011-05-31 08:20:26 +0000 UTC]

If you look at the protoss in both ingame and cinematic they don't have those things XD!
Maybe he's in fashion XD! trololol

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SgtHK In reply to ijustloveit619 [2011-05-31 13:05:08 +0000 UTC]

Yeah well I made this model 2 years before StarCraft 2. So...

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ijustloveit619 In reply to SgtHK [2011-05-31 15:28:51 +0000 UTC]

Oh, ok!

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darkvenom666 [2011-05-01 22:17:34 +0000 UTC]

yeah i can use this as a favorite

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SuperKingJingaling [2010-12-21 02:04:55 +0000 UTC]

ive been killed many a time by these damn things

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moreasul [2010-10-18 02:05:47 +0000 UTC]

need more pylons!

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Slipknot91765 [2010-08-24 22:17:59 +0000 UTC]

Wow.

i came.

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RiBlan [2010-07-02 12:21:24 +0000 UTC]

Amazing!

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NIELSPETERDEJONG [2010-06-04 18:15:48 +0000 UTC]

Now that I look at them, Protoss do look a bit like Predators And instead of being based on hunters, their based on templars

And the Zerg a little bit like Alien don't you think?

All in all, great job!

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Codeyellow07 In reply to NIELSPETERDEJONG [2011-03-13 13:46:29 +0000 UTC]

I would not be surprised if the Protoss and Zerg were inspired by them whatsoever. Originally the Aliens were bio-engineered by an alien race called the "space jockeys" (original names unknown) and eventually overran them = wiping them out. That explanes why the Aliens have that Giger-esque design like their creators did. (See the first movie again). Similarly, the Xel'Naga took already existing worm species and manipulated their DNA that allowed the Zerg to evolve to their current state (states? since they are always changing).

The Predators (Yautja to themselves) are an alien race whose science and technology evolved yet their primitive tribal concepts and cultural habits endured. Sound familiar? YES! YOU GOT THE RIGHT ANSWER! The Protoss are a more cerebral version of the Predators. Beings that evolved from religious templars rather than hunters and have well-built psionic abilities. Although it is mentioned they are great warriors as well.

Hope you enjoyed the info!
Take care!

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ShadowShogun50 [2009-10-23 23:45:31 +0000 UTC]

How did you do it!?

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Nerub29 [2009-09-04 06:27:11 +0000 UTC]

That's a protoss I can truly relate.

You have my vote.

Un saludo.

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DurionMorte [2009-08-27 06:11:53 +0000 UTC]

what an amazing work !

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ZelashOculah [2009-07-09 11:56:50 +0000 UTC]

so of a zergling is this supreme! like this is so win it repels fail from a five mile radius.

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3DoGNighT [2009-05-30 18:55:22 +0000 UTC]

I guess its best 3D zealot i'v ever seen

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Aenwyrm [2009-05-17 02:49:31 +0000 UTC]

My life for Aiur!

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MMKH [2009-05-09 14:42:10 +0000 UTC]

Excellent!

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Romaniman [2009-03-30 02:56:42 +0000 UTC]

Fu...cking...epic. Who's awesome? You're awesome.

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DaveLuck [2009-03-06 02:13:07 +0000 UTC]

Hot damn, really impressive. The skin really stands out, along with all the patterning along the armour.

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Koglos [2009-03-06 01:53:55 +0000 UTC]

You did this in under two weeks? 10 days? =O too much amazingness... in such a short burst...

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dmaland [2009-03-04 21:59:37 +0000 UTC]

Great stuff - your texture work is amazing, as usual.

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ZawYeMyint1 [2009-03-04 14:23:32 +0000 UTC]

wow! u r really good
do u work at blizzard?

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SgtHK In reply to ZawYeMyint1 [2009-03-06 03:58:24 +0000 UTC]

No I don't work at Blizzard. But I would love to

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ZawYeMyint1 In reply to SgtHK [2009-03-06 05:34:49 +0000 UTC]

me too hehe~

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Genzeo [2009-03-04 09:49:37 +0000 UTC]

cool!

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thefirewarriors [2009-03-04 08:36:01 +0000 UTC]

That is just... WOW. I mean, the details and textures are just incredible! Anatomy is perfect and lighting & shadows are spot on! I love the gritty feel of it, like he's been tramping through a dusty field all day. The minor affections like the eye scar and scriptwork on his armor give it a nice personal touch.

Your Psi blades = EPIC WIN!

Blockbuster worthy, sir!

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atof [2009-03-04 06:52:03 +0000 UTC]

Splendid work! Impressed on the time and effort u put into this !

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redfeatherraven [2009-03-04 02:03:55 +0000 UTC]

damn.

DAMN.

DAAAAAAAMN.

...can't really think of anything else to say. but DAMN.

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TheShadowhisperer [2009-03-04 01:00:31 +0000 UTC]

AL-Righty THEN! Some more kickass work!!! The textures are what really make this superb model shine(literally and figuratively) I end my comment by saying that you will make millions from this! But I do admit I am divided as to whether I should create armor by beveling it from the body or modeling it separately, anyhoo I am anxious to see what is next.

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SgtHK In reply to TheShadowhisperer [2009-03-04 05:07:16 +0000 UTC]

For high poly models like this you should definitely model the armor separately. You can make changes to the armor without affecting the underlying body. But if you want to make a low poly "game-friendly" model, I guess you should model the entire thing (body and armor) as one

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TheShadowhisperer In reply to SgtHK [2009-03-04 05:21:25 +0000 UTC]

Alright, I no longer have to wonder. My life has new meaning in animation although I will probably forget what that is in a few moments.

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ArrinKirr [2009-03-03 22:50:15 +0000 UTC]

Looks great. I'd suggest toning down the stripes on his thighs and putting something between his hip and thigh armor--cloth, more armor, whatever.

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SgtHK In reply to ArrinKirr [2009-03-04 05:04:37 +0000 UTC]

I was thinking that myself. I would've lowered the opacity of the stripes in Photoshop but when I rendered it the detail on the rest of the armor won me over

I'd probably put cloth to cover up his groin. I haven't really thought about it much since it was a pain calculating cloth simulations in the Vanguard. But that was almost 6 months ago so I guess I'll try it out again

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ArrinKirr In reply to SgtHK [2009-03-04 05:08:44 +0000 UTC]

lol

Well, y'don't have to put CLOTH there, maybe just extend the metal up to cover it. Durrrrr iunnooooo... i r smert.

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JagarValley [2009-03-03 21:52:11 +0000 UTC]

tat looks amazing. Did u use Maya or 3DS Max.

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SgtHK In reply to JagarValley [2009-03-04 04:57:37 +0000 UTC]

I used 3ds Max as always

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JagarValley In reply to SgtHK [2009-03-04 20:54:20 +0000 UTC]

aight cool, Nice job again.

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DreadKnight666 [2009-03-03 21:10:07 +0000 UTC]

Too bad is fan art contributing to the hype of blizzard and not actual for an open source game project....

Other than that, it looks damn amazing!

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CaptainBaconMan [2009-03-03 20:50:40 +0000 UTC]

Don't you mean 433,352 pylons?

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Daowg [2009-03-03 20:42:10 +0000 UTC]

Great render!

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Pixel-Sage [2009-03-03 19:31:23 +0000 UTC]

Hey, not bad! That's some great detail and design you've created. One thing that bothers me is that the metal (and even the gems/crystals) look a bit plastic. I would suggest tweaking the materials with some additional metal reference and see if you can achieve more realism and believability in the materials.

Good stuff, keep up the work!

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Solem-Arena [2009-03-03 19:16:54 +0000 UTC]

Looks amazing!! Excellent job!

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eRe4s3r [2009-03-03 19:09:25 +0000 UTC]

Very cool Not much else to say, im beyond impressed on how much time and effort you invest in your projects

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strikeandrun [2009-03-03 19:06:25 +0000 UTC]

,, and

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Tygahman [2009-03-03 18:28:38 +0000 UTC]

Great work!

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