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Shepstone — Godfather storyboards

Published: 2009-08-05 15:48:45 +0000 UTC; Views: 2175; Favourites: 0; Downloads: 11
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Description Storyboards from EA Game's GODFATHER game.

What's happening here: You, the Player (sitting in the back seat), have just started the game and you're being driven to Brooklyn to carry out your first mob job. Clemenza (based on an actual character from the movie) turns to give your instructions...

I didn't really know that much about the GODFATHER before working on this game. Now I know too much and must be killed...

--Shep
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Comments: 5

LookitDom [2009-08-10 20:39:26 +0000 UTC]

Ah man, bet it's awesome doing storyboards for a game 83

Love the details you put into this, I've seen some storyboards before and they're not awfully detailed, really good none the less~

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Shepstone In reply to LookitDom [2009-08-10 22:42:39 +0000 UTC]

It has its ups and downs. You have to be aware of the technical limitations of the game; there's a lot of stuff you can't do in cg that you can in film. And a lot of stuff that you draw likely will end up on the cutting room floor... to the point where you can look at the finished game and not even recognize your work because it's changed. It's like looking at a movie that you haven't seen for a long time and everything's totally different from how you remember it. Makes you wonder if you were on drugs when you watched it in the first place!

The most fun I had at EA was on Lord Of the Rings where the designers let us run loose with ideas for game levels-- that's where the Gollum stuff in my gallery comes from. I figured that players get to choose from humans, elves, and dwarves... why not play Gollum?

--Shep

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LookitDom In reply to Shepstone [2009-08-10 22:54:33 +0000 UTC]

Yeah, that kind of thing would suck. I figured that stuff like would happen with storyboards, I've heard talks and people would say how they would slave over something and the higher ups would just turn around and change their minds!

I loved that idea for a level XD It's always fun in games where you sometimes play as a different character, keeps the game fresh and interesting.

I was just wondering, I'm interested in doing this sort of thing as a job, I'm a long way off of course, but that's what Uni is for!

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Shepstone In reply to LookitDom [2009-08-11 03:09:12 +0000 UTC]

It's something you learn to deal with in the corporate world.

Most of the stuff I drew for that game were much rougher and quicker than what you see here. Sometimes the workload is really light and you have lots of time to make the boards look pretty and other times you draw like crazy to keep up. A lot of it I don't bother showing because most of it is pretty pedestrian and not really interesting as far as scenes go. What you do is choose a few good and exciting scenes and REALLY make them look good. These are the pieces that you show everybody in your portfolio!

Storyboarding can be tough to get into, especially if you live way off in the boondocks. I have a client that I work for much of the time and I often have to go into their office in San Francisco to talk over the concepts with them. Sometimes I work in their office with my laptop or sometimes I do my work from home. It's hard to work fully at home without having to visit clients unless you've been working with them for a long time and they fully trust you and your working process. It's easier with the internet and all but people still like to talk face to face.

There also are agencies that work with storyboard artists, so that may be another route to take.

Actually, have done storyboards before?

--Shep

--Shep

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LookitDom In reply to Shepstone [2009-08-14 00:13:04 +0000 UTC]

Ah I see, I see ._.

Um, I've done small rough ones for my college, I was on a Games Development course, which also had a bit of animation in it, so we had to do storyboards for 2 animation projects we did.

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