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Shred1337 — Konnothel
#coastal #fantasy #history #literature #town #township #writing
Published: 2016-06-17 00:57:32 +0000 UTC; Views: 291; Favourites: 0; Downloads: 0
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Description Description: Most buildings in this town are built of timber and oakum from old, obsolete ships. Despite the crudeness of the scarce building resources, the resourceful, intelligent, and creative architects of Konnothel have created their own style of architecture to make the most out of rotten, barnacle-covered and waterlogged planks. Many architects from all around the middle north visit this town to gather notes and gain inspiration from the artistic buildings. Some people cannot pay their house rent, so they anchor houseboats to the harbour.

Some buildings are built with foreign materials, like engraved gabbro rock from Norgard and beautifully cut marble and gems from Nishmedtob. Some have even installed strange technological Zekyrionite mechanisms into buildings, such as strange floating screens made of light and metal doors which open with a person's prescence. 

The streets are made of cobblestones and gravel collected from the coast. 

Notable Locations: Not so far from the coast is a gigantic stone arch built in the shallows by an unknown civilization many years ago. The arch is engraved with runes untranslatable even by magic, and a statue of a strange humanoid creature stands on it. The banner of house Elesceth now hangs from it.

The trader's depot is a massive edifice made of sandstone and bronze, with several cyclopean entrances which allow the admission of carts and wagons. It is crowded day and night, and alcohol is prohibited in a 5 km area around it.

A statue of the town's founder, Kennolie Elesceth is located in the middle of the North Ward.\

(Under construction.)

Geography: This town is located at the mouth of the rushing Toanden river in southeastern Anjou, which flows from the Moaning Peaks, through the Klysh valley, then out into the Aeredaun sea. Behind the coast are the grassy hills of Onthuril, inhabited by loose tribes of trolls and neanderthals. The climate is usually sunny, with an average temperature of 15 degrees celcius at day but at night the temperature drops to 2 degrees.

Government: This town has swore fealty to the Kingdom of Anjou, and ruled by a noble of house Elesceth. Currently, the port is loosely ruled by Governor Dhuragoan. Every year, the people elect another noble from the house to be their governor. He conducts meetings with guildmasters, brokers, military leaders and foreign diplomats. The Governor can set mandates and

Military: Hordes of savage raiders from the hills wishing to pilfer Konnothel's exotic splendours are repelled by a 7-meter tall stone wall, guarded by a militia of 800 footsoldiers, 400 calvarymen and 200 mercenaries. 10 knights of the Order of the Opal Eye reside here, and 30 Evokers and 20 Conjurers live in the various towers. Footsoldiers and calvarymen, collectively known as the First Measure are divided into eight legions, each commanded by a captain. Seperately, are the mercenaries who have their own leader.

If the footsoldiers, calvarymen and mercenaries are no use, The knights and mages, collectively known as the Second Measure, are sent out, ruled by none other but Commander Juranzar. If that doesn't work, another dispatchment of soldiers are not sent out.

In the governor's office, there is a magic scroll locked inside a cabinet. Only Juranzar, Governor Dhuragoann and the king himself know of this. Should anyone else ever mention it, he is sent to an asylum for 20 years. The scroll itself is known as the Third Measure, which is considered an entire army division. Yes. A piece of paper is better than 1,460 skilled militiamen. When used, it turns the entire wall into a 300 meter tall fire-breathing rock golem which singlehandedly takes on the hordes. At this point the town is in grave danger, and everyone is pretty much packing up and heading into the ships, and when there's no space they quickly construct houseboats and paddle for their lives. If the golem fails, let's just say in a few hundred years, any adventurer who visits the ruins will have a lot of treasure to loot and a lot of monsters to kill.

If pirates attack the harbour, a navy of 20 sloops and 5 square riggers are deployed. Each sloop is armed with 10 cannons and the riggers 50. There are also 100 small boats enough to support a crew of 5 men and house 1 cannon. They're 5 times bigger than canoes and travel at 30 knots per hour.

Law Enforcement: Konnothel's laws are enforced by the city watch, a group of 500 lawmen armed with batons and hand crossbows loaded with bolts coated with a neurotoxin which causes all the muscles in the body to suddenly contract - much like a modern taser, without electricity.

People: The town is home to 10,000 people of diverse background. When this town was built, it was a mere 50 W'nam of mixed Anjoan and Ioridite ancestry. Currently, 

30% are W'nam of Anjoan, Alzmacathite, Ostmarkish, Nordic, Dhuekian, Qulass and Gor ethnicites.
20% are Oandites of the Guen, Vulin, Thuvas and Seu subraces.
5% are Oen of miscellaneous ancestry.
15% are Dwarves of the Shield and hill subraces
5% are Squoles.
5% are Tinker Gnomes.
5% are Mantids.
5% are Elgryths. A scattering of other races from all around Orythoth fill the last 10%. 
The most common professions here are fisherman, trader or craftsman. 
Languages: Trader's Tongue, Anjoan and Dwarven are registered as official languages.

Slang: Humorously, nearly every Elgryth in Konnothel is a fisherman, which leaves plenty of potential for politically incorrect jokes about the birdfolk. Calling them "Seagulls" is a very common slur used by everyone, from the most grubby fisherman to the most refined noble.

Unkempt fishermen, especially those who practice the common custom of living underneath docks in houseboats, are called "Barnacles".

Taverns are sometimes called "Coves"

Daily Life: As a fisherman, craftsman or merchant, life will not be as good as you expected. Moving or staying was a choice between being slain by an ogre's club or a thief's dagger, and taxes are sky-high. If you live in a poor part of town, you'll have to pay the protection fees of the Abdhas Dagger in addition to the taxes. The property taxes are so high that you'll have to anchor a houseboat underneath the docks, much like many other people.

Organizations: There are too many guild halls to list here, which have surprising amounts of influence over the formal government. They control all manufacturing, trading and export in the town, the most notable being the Merchant's, Blacksmith's, Weaver's, Carpenter's, Alchemist's and Adventurer's guild.

With such a rich and bustling town, you can't expect everyone to earn a honest gold piece. Several criminal syndicates are based in places hidden even to the keenest eye, like hidden doors behind beer barrels in tavern cellars or the grubbiest areas behind abandoned piers. Large areas of Konnothel are ruled by crime lords who keep watch over every copper piece spent in those places, even more than the local brokers. The two most significant syndicates are the Abdhas Dagger and the pirating Barakanites.

The gangsters of the Abdhas Dagger are organized into several tight Cooperants which rule a certain parts of town. Each Cooperant consists of at least a Head, an Eye, a Mouth, and a few Knives. The Head commands the entire Cooperant, the eye keeps track of all money spent in one area and the activities of the citizens in one area, the Mouth threatens the occupants to pay a "protection" fee, and the knives burgle and murder citizens who fail to pay the fee. Their leader is unknown.

The Barakanites are loosely organized pirates based in this town who hijack merchant ships. Not much is known about them.

Religion: Most worship Saint Endru of Orloth, Anjoan patron of fishermen, and Gontraii, Thuvan God of Voyages, Tijara, Alzmacathite Goddess of trade, and occasionally Uzulubh, Squole deity of change.

Stocks: 

Food and Drink: As you can imagine, traders from all over Iorhassan bring their food with them when they trade. As both a river and coast town, saltwater and freshwater fish can both be caught here. Most foods are imperishable, meant for weeks or even months of drudging naval voyages.

In 1103 OC, a pair of brothers discovered a way how to brew highly imperishable drink out of seaweed. It's now known as Aldrem wine, and is also used as a preservative when mixed with salt. Nearly every tavern and inn in Anjou serves it.

History:

In 1083 OC Konnothel was founded by Konlei Elesceth. (UNDER CONSTRUCTION)
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