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shtl β€” CGsphere Pod 375 by-nc-nd

Published: 2008-12-09 11:19:34 +0000 UTC; Views: 6442; Favourites: 158; Downloads: 226
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Description My second submission at Cgsphere dot com.

Here a plate with the very early concept, to the final "bombos" version.



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cinema4d r10.5
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Comments: 75

shtl In reply to ??? [2014-01-20 11:35:46 +0000 UTC]

Thank you very much.
Yes, of course I'm still using cinema4d every day as my main 3D package. Great software.

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5h4dow In reply to shtl [2014-02-10 14:51:49 +0000 UTC]

I'm trying to switch from 3ds Max and Autodesk product as they are so expensive and everyone uses them, I am looking for the C4D switch as they tell me is way easier to use than Autodesk and has a great internal renderer, Ambient Occlusion is easier and comes with Body Paint and all that, could you tell me a little the benefits of working with C4D as a personal choise for you?

Thanks man, appreciate the feed back

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shtl In reply to 5h4dow [2014-02-10 21:54:46 +0000 UTC]

Well long story short:
yes it is very easy to learn and use.
C4d IS expenssiv, but the most expenssiv c4d version (like r15 studio, the most complete) is arround 3000€ if I remember correct ; then, upgrades arround 700€ a year or two if you want to upgrade.
(so still cheaper than most of the others)

Bit more in depth :
What I can tell you from my personnal experience, it is that c4d is a really well written piece of happyness. And GUI ain't no joke here.
I tried to use c4d once, without any tutorial or workshop. (no really web at that time). Never learnd 3d at school. OK, C4D was simple at the time, but I could achieve a full comic book just all by myself. (proud XD ). That was 10 years+ moar ago, so, every thing changed a bit But the way of c4d is based on that : a stable software that should be used by someone that is an outsider of 3D. This is still true, even so watching tutorials time to time could save some time finally .

AFAIC, I tryed 3dsm and maya and wasn't able to do anything without asking someone around… I felt like it was way to technical for me… (but still I love so many features in them).
Just to say that I really believe C4D is the easiest in the market, but this is MY opinion.

Olso note that some stuff that can be done in 3dsm or others plugins packages might be hard to overcome in c4d (no naΓ―ad, krakatoa not yet avaible, no fume FX and so on). Well I assume every 3D package have his own good and bad. So before switching the common use is to try them all, no? Guess the best advice is always : try them all, keep the best for YOU.

Globally you could say that c4d is the easyest in most of the case, but to do very very complex things, it tend to be hard anyhow

The internal raytracer is very good and very fast. Only glossy is sometime slow (glossy reflexions/transparency, you will need lotof samples in animation to avoid flickering in many cases).
The internal standard GI is fast. (AFAIC the last release -R15 -Β  is way better BUT in animation/animated object GI : slower than in previous R14 version). Extremly simple to use.

The new physical internal render is very very nice but pretty to very slow.

In any case AO is freaking easy, you can control it with Shaders (like Vray dirt, but even easyer), or globally, or both.

Bodypaint is very cool. You can paint with layers, they work in c4d, pshops aso… but is a tiny bit "hard" to learn : some stuff is getting old. Some stuff might be easyer to do like with Zbrush for exemple (symetry painting, polypainting), or Pshop. Unwarper is a bit old too. Oldschool. You can do every thing, but maybe not as easy as with like UVlayout for exemple.

If you ask me, I 'll obviously say it is mostdef worse a try, since it work for me pretty well, thanks to c4d.
This image upper here was done in 2008, so c4d is way way better now. Better renderer, better modeling tools and so on. At that time I think it was cinema4d r10.5

Hope it helps

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5h4dow In reply to shtl [2014-02-11 13:19:37 +0000 UTC]

Thanx for taking the time to write such an extensive personal opinion about C4D, it does really help. I will definetely try it out to see how it comes out and will let you know if I make any progress, do you have some chat where I can ask you something quick if I need?


thanx again!Β 


Peace

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flaketom [2013-04-15 13:37:41 +0000 UTC]

missied this one!

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flaketom In reply to flaketom [2013-04-15 13:37:54 +0000 UTC]

missed*

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shtl In reply to flaketom [2014-01-20 10:04:06 +0000 UTC]

woops late ^^ !
thanks man, glad you like

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s0cs [2011-10-04 09:20:04 +0000 UTC]

i find this thrilling.

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shtl In reply to s0cs [2011-10-06 10:20:39 +0000 UTC]

Yes? Thanks!

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Wi2 [2010-04-08 04:22:03 +0000 UTC]

Wow! That's amazing! wich program do you use??? i love the idea

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shtl In reply to Wi2 [2010-04-08 07:03:56 +0000 UTC]

Thank you
software is maxon cinema4d.

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alskling [2010-03-08 16:49:45 +0000 UTC]

you are a genius...

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shtl In reply to alskling [2010-04-07 15:46:43 +0000 UTC]

haha! not least !
thx

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Cattechno [2009-12-18 11:27:02 +0000 UTC]

oh...my brain!IT'S PERFECT!

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shtl In reply to Cattechno [2009-12-21 08:41:29 +0000 UTC]

Thank you VERY much !!!!

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damir-g-martin [2009-08-21 10:13:46 +0000 UTC]

Nice concept!

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shtl In reply to damir-g-martin [2009-08-21 15:28:28 +0000 UTC]

Thanx!

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Rikitiki1000 [2009-03-06 22:35:00 +0000 UTC]

WOW...WOW...WOW

Sooo nice.

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shtl In reply to Rikitiki1000 [2009-03-07 11:27:41 +0000 UTC]

well well well !


thanks

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peetsie [2009-01-14 18:14:26 +0000 UTC]

Where can i buy one?

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shtl In reply to peetsie [2009-01-14 20:18:21 +0000 UTC]

here: [link]

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XtmShadow [2009-01-06 16:45:11 +0000 UTC]

Wow really cool pod, reminds me of the pods from dbz where vegeta comes in with. I wonder what the back looks like though where the thrust is?

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shtl In reply to XtmShadow [2009-01-08 10:16:33 +0000 UTC]



I'll post later on a link to animation, I think back shows a bit if I remember correct (was long time ago, and I might be confusing with the older pod #374... or not! ^^)

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steven07 [2009-01-06 16:31:37 +0000 UTC]

Wow! Impressive Fav!

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shtl In reply to steven07 [2009-01-08 10:27:51 +0000 UTC]

Thanks

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Dwair [2008-12-26 12:14:30 +0000 UTC]

Impressive design, fresh, and brilliantly executed, this one is just...WOW

Those flaps extend when the pod is really angry, right?, you're a genius, a sphere pod genius

Definitely one pod not to mess around with, excellent work

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shtl In reply to Dwair [2008-12-26 13:53:36 +0000 UTC]

Haha thanks! ^^

Glad you liked it

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ModalMechanica [2008-12-11 00:46:28 +0000 UTC]

Totally awesome, looks like a about to eat a fly.

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daantjuh44 [2008-12-10 16:33:39 +0000 UTC]

Awesome !

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SybexMed [2008-12-10 00:04:25 +0000 UTC]

this is awsome, can you elaborate on texture work pls?

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shtl In reply to SybexMed [2008-12-10 07:57:31 +0000 UTC]

Mmh not maya hun! Cinema4d. So what can I say....?
... they are lotof native procedural shaders (tiles) and texte stuff from Pshop. Heavy use of (c4d) Fresnel as usual. Original Richard Rosenman scene light setup helps alot to enhance the speculars.
For the stickers, I started by planar or cubique projection, then convert them into UVW sets. You an use multiple UVW sets in c4d, and staked them with alpha maps. I specify because you cannot do it like this in Vray for exemple. Well you can but it is way more difficult :,(
Hope it's useful?

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SybexMed In reply to shtl [2008-12-11 03:19:06 +0000 UTC]

Very interesting. I thought you used RenderMan. Yeah, i can see the fresnal effect, i think thats what really makes it stand out. Hmm, i wonder what Richard Rosenman scene light setup looks like. I usually just use key, fill and rim light. But lately have been using other methods such as the light simulator . Hmm, i work with Mental Ray and i've never really attempted to use multiple UVW sets for my texturing needs. I'm pretty sure you can, it all depends were you are pluging them. I would really like to read up on Fresnel as i don't really know yet how to apply it. It was a topic touched breifly at Gnomon .

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shtl In reply to SybexMed [2008-12-11 07:29:08 +0000 UTC]

Again, I would presume that forums at cgtalk could help?!
[link]

[link]


As for Mental Ray, I don't know if it can be helpful since he run MR with max, but you might wanna check Jef Patton since he has some great resources (hyper realistic oriented) on his blogs.
[link]
[link]

Within c4d and since release 11 and Advenced Render3, we now have 2 fresnel: the old one, that works pretty simple, and the new one "real fresnel", that works with IOR. So, since this image was done before AR3, it's a simple fresnel: it's only some kind of filter that apply gradients light/rays filtering in conjunction with camera position. Usually I just add this filter in color (diffusion) slot with a layering system, some time in luminescence (self illumination), and some time also in the specular slot. And if reflection, almost always add some fresnel.
Note we don't have BDRF within AR3, only with Vray.

The cgsphere scene (looks like the site is down, maybe because of greebelicious?) is pretty simple: kind of 3 points lights system. There are some back light that can be converted in "only specular" ones, you can spot this specular at the left of the probe in my image. Since it is a sphere, it works extremely good, can be tweaked but the idea is here!

And as for multiple UVW, I know you can do it in many 3D packages since I know Zbrush can use them, (I have Zbrush but since on mac, didn't use it since like 3 years or so but I gat it back, very impatient to re-learn the new workflow with layers and so on...) but that's all I know! ^^

"light simulator method"? what is it?! Kind of GI simulation method?
If it is so, this scene uses some: I added some point light in conjuncture with the background HDRI.
If it's something else, I'm very curious to learn about it!

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SybexMed In reply to shtl [2008-12-11 23:10:03 +0000 UTC]

What a long reply lol!! Maybe we should take this on a note level .

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Prinnyking3 [2008-12-09 23:32:48 +0000 UTC]

NOICE

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shtl In reply to Prinnyking3 [2010-04-23 11:01:05 +0000 UTC]

thanx !

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4th-Child [2008-12-09 23:25:34 +0000 UTC]

I love this and ur modeling style!!!!
....hmm as a fello cg artist
How much for the model hehe!?!?!?

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shtl In reply to 4th-Child [2008-12-10 08:00:00 +0000 UTC]

Thanks
Since you're the only one who asks, I'll have to say... Wayyyy too expensive
But if you find like 100 fello who are interested, I could think of a more fair price ^^

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Zaeta-K [2008-12-09 21:38:46 +0000 UTC]

This is great

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bryanxander [2008-12-09 18:01:48 +0000 UTC]

Absolument gΓ©nial
Le rendu super lisse et propre, les dΓ©tails, tout y est

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shtl In reply to bryanxander [2008-12-10 08:01:12 +0000 UTC]

Content que Γ§a te plaise
Merci!

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Another-Person [2008-12-09 17:20:22 +0000 UTC]

I love it! I can't imagine the work that went into this.
But I have to point out that it's spelled "probe" not "prob"... Unless you meant "prob" and "prob" is something I don't know about. Sorry.

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shtl In reply to Another-Person [2008-12-10 08:01:36 +0000 UTC]

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tonare [2008-12-09 16:28:44 +0000 UTC]

hehe that rocks.

Is it rigged?

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shtl In reply to tonare [2008-12-09 16:44:33 +0000 UTC]

Fully UD rigged yes

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rudeoz [2008-12-09 16:01:08 +0000 UTC]

niiiiiiiiiiiiice

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shtl In reply to rudeoz [2008-12-10 08:01:52 +0000 UTC]

thhaaaaaanks

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rudeoz In reply to shtl [2008-12-10 10:15:38 +0000 UTC]

no probz man

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ryo80 [2008-12-09 14:44:03 +0000 UTC]

This is very slick, man. Nice work!

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shtl In reply to ryo80 [2008-12-10 08:46:14 +0000 UTC]

Thanks

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