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Sidonie — Anthro Wolf Turnaround

#anatomy #anthro #standing #turnaround #werewolf #wolf #werewolfanatomy #werewolfanimation #lycanthrope #lycanthropy
Published: 2014-10-22 20:08:09 +0000 UTC; Views: 8260; Favourites: 195; Downloads: 78
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Description Well, this was a thing I was making earlier in the year.  I had wanted to refine it further, but there are a few anatomy mistakes that aren't really worth fixing up.  It's not perfectly fluid, but it's been my first attempt at animation in years.  He looks to be more of an 'anthro wolf' rather than a shapeshifting werewolfy creature, which is fine of course.

I decided I'd share it, as I have put in many hours of work, and I don't think I will be finishing it now :/

Maybe this could be helpful to some of you


8 frames, all done is Photoshop CS6
Artwork/Animation © Vanessa 'Sidonie' Hughes 2014
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Comments: 48

thekingofdragons345 [2018-04-11 19:31:13 +0000 UTC]

is it ok if i use this as the male base? i will give credit.

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Sidonie In reply to thekingofdragons345 [2018-04-11 21:34:56 +0000 UTC]

Noted you back, (yes, that's fine with me )

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thekingofdragons345 In reply to Sidonie [2018-04-11 21:40:03 +0000 UTC]

thank you so much! this will be of great help!

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Sidonie In reply to thekingofdragons345 [2018-04-12 16:19:34 +0000 UTC]

You're welcome

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thekingofdragons345 In reply to Sidonie [2018-04-23 23:39:46 +0000 UTC]

thanks so muc

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thekingofdragons345 [2018-04-11 19:13:19 +0000 UTC]

i can use this, i have my own oc race based on the anthro wolf form, and he would make a good male base.

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Nicoo99 [2015-09-07 20:19:29 +0000 UTC]

amazing.
your werewolves are awesome

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ShininLatias [2015-04-15 00:25:34 +0000 UTC]

Sweet!

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Sidonie In reply to ShininLatias [2015-04-15 20:43:18 +0000 UTC]

Thank you!

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dariosh [2014-10-31 17:05:33 +0000 UTC]

I am Iranian. This project inspired me...Really wonderful

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Sidonie In reply to dariosh [2014-11-02 01:40:56 +0000 UTC]

I'm glad to hear that!  Thanks again

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KosmoKOYOTE [2014-10-27 05:24:50 +0000 UTC]

You have done such a wonderful job with the animation of this wolf!^.^

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Sidonie In reply to KosmoKOYOTE [2014-10-28 21:41:34 +0000 UTC]

Thank you!

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KosmoKOYOTE In reply to Sidonie [2014-10-28 22:17:51 +0000 UTC]

You're so welcome! 

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TimberSlashWolf [2014-10-24 21:30:10 +0000 UTC]

Well you pulled this off just fine to me! Very cool looking!

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Sidonie In reply to TimberSlashWolf [2014-10-25 00:30:47 +0000 UTC]

Thank you! ^^

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TimberSlashWolf In reply to Sidonie [2014-10-25 21:07:50 +0000 UTC]

You're welcome!

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Bandarai [2014-10-23 17:53:18 +0000 UTC]

This is very cool! Great job on all of those angles. Especially a great job on the legs...I always find those tricky! o:

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Sidonie In reply to Bandarai [2014-10-23 17:55:49 +0000 UTC]

Thank you!  Oh man, the legs/feet were the hardest part, especially because they aren't just straight 

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Bandarai In reply to Sidonie [2014-10-23 17:57:44 +0000 UTC]

Yeah, I bet! I always struggle with the 'ankle' joint most. But it looks really 3D in this even without colours and shading

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Sidonie In reply to Bandarai [2014-10-23 23:23:16 +0000 UTC]

Yeah!  Aww, thanks again!

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LUWOLVESCAS [2014-10-23 16:07:53 +0000 UTC]

OMG WOW, Awesome!

👍: 0 ⏩: 1

Sidonie In reply to LUWOLVESCAS [2014-10-23 17:56:02 +0000 UTC]

Thank you!

👍: 0 ⏩: 1

LUWOLVESCAS In reply to Sidonie [2014-10-23 19:40:09 +0000 UTC]

No problem! <3

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Hantari [2014-10-23 14:40:52 +0000 UTC]

Coooooooool!

👍: 0 ⏩: 1

Sidonie In reply to Hantari [2014-10-23 17:56:13 +0000 UTC]

Thanks you ^^

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Butterfly2314 [2014-10-23 12:43:09 +0000 UTC]

Lovely

👍: 0 ⏩: 1

Sidonie In reply to Butterfly2314 [2014-10-23 17:56:24 +0000 UTC]

Thanks!

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jmillart [2014-10-23 02:13:42 +0000 UTC]

useful reference actually

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Sidonie In reply to jmillart [2014-10-23 17:56:51 +0000 UTC]

Oh good, at the time that is what I was going for

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IamETOH [2014-10-22 21:53:30 +0000 UTC]

I like it a lot ^^

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Wolfy-Biter [2014-10-22 20:52:56 +0000 UTC]

Neato. Funky pawpad configuration for him xD. Hard to see it exactly since it flicks through so quick.

Curious what makes animation so difficult, just keeping each frame in the same proportions, or actually setting up the program to make the frames into an animation that plays and isn't just a still picture?

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Sidonie In reply to Wolfy-Biter [2014-10-22 21:02:32 +0000 UTC]

Well, to make this 'simple' turnaround: I first sketched the proportions of each frame, then created a rough outline of each frame, then created a lineart of each frame, then a base colour of each frame.  I started erasing the lineart and trying to make the edges like fur (I only got s far as the head).  Takes ages, and the difficulty is definitely making the proportions consistent from various angles(especially with fantasy creatures) and the movement between frames look smooth.  

Yeah, everything about the paws are wrong in my opinion, but I was working from a human anatomy guide (as we don't have any werewolf ones )

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Wolfy-Biter In reply to Sidonie [2014-10-22 21:07:28 +0000 UTC]

You basically had to draw 8 pictures in other words. Defining and refining each. Sounds... mind numbing to be honest

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Sidonie In reply to Wolfy-Biter [2014-10-22 21:46:56 +0000 UTC]

Haha, yeah, but I feel like it's harder than drawing eight separate images, as it has to flow(and it's infuriating xD)

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hsoJ95 In reply to Sidonie [2014-10-22 23:53:16 +0000 UTC]

Wolfy-Biter Yeah, that is one thing that is easier with 3D stuff.  Making something in 3D would be a lot easier, because you would have already have sculpted/modeled the object or character in totality and then you just have to set it to rotate and then render the animation.  You don't have to do 8 separate images and then stitch them together.

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Wolfy-Biter In reply to hsoJ95 [2014-10-23 00:17:23 +0000 UTC]

Yeah, not to mention it's turning around. So you can't even copy/paste most of the image and make an alteration to the part you want to move. She has to just redraw it all and try to keep proportions perfect. Sounds like a huge headache to me.

Makes me wonder how animated shows can produce an entire 30 minute episode in a decent amount of time.

There has to be some tricks or something to speed up the process

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hsoJ95 In reply to Wolfy-Biter [2014-10-23 01:15:01 +0000 UTC]

I think with some programs, you can take a 2D character and basically have it act like it would in a 3D program. Where you can basically rig the character to move without having to redraw the entire thing. Now, older cartoons, like Hanna-Barbara, I don't know how they could do weekly episodes.

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Wolfy-Biter In reply to hsoJ95 [2014-10-23 01:24:59 +0000 UTC]

A whole lot of backbreaking drawing?

Probably why most animated shows aren't very detailed. Makes drawing them a lot quicker. Especially by an art team that's use to characters and the general style of a given show

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hsoJ95 In reply to Wolfy-Biter [2014-10-23 15:40:14 +0000 UTC]

Yeah, I can't ay I have ever seen a cartoon series that has something like cell shading, or any real shading for that matter, though out the while cartoon.  It's rare you even see shadows casts by characters.

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Wolfy-Biter In reply to Sidonie [2014-10-22 22:22:52 +0000 UTC]

All this time I thought drawing was fun. I now see the light and truth behind the veil

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Sidonie In reply to Wolfy-Biter [2014-10-22 22:26:58 +0000 UTC]

Lmao!  Drawing can be many things: sometimes it's fun, sometime's it's work, sometime's you want to crumple it up and feed it to your dog!

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Wolfy-Biter In reply to Sidonie [2014-10-22 22:42:31 +0000 UTC]

You should try drumming. You can just beat the shit out of them if you're not in the mood or make beats. Yeehaw! I've never hated my drumset lol even on a bad day xD

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Hedeltrez [2014-10-22 20:34:24 +0000 UTC]

C'est génial

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Sidonie In reply to Hedeltrez [2014-10-22 20:35:59 +0000 UTC]

Thank you!! ^^

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Kieth-Wolfe [2014-10-22 20:28:02 +0000 UTC]

THIS is AWESOME

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Sidonie In reply to Kieth-Wolfe [2014-10-22 20:28:37 +0000 UTC]

Thank you!

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Kieth-Wolfe In reply to Sidonie [2014-10-22 20:31:28 +0000 UTC]

you're welcome!

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