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skullred — Windows - Low Poly

Published: 2010-10-03 03:34:31 +0000 UTC; Views: 702; Favourites: 1; Downloads: 0
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Description 3DsMax
Xoliul Shader
823 tris
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Comments: 6

BringMeASunkist [2013-01-07 03:18:51 +0000 UTC]

Have you already put this in engine? I ask because I can already see where you're going to have some lightmap issues if you're in an engine that uses lightmaps, such as UDK.

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skullred In reply to BringMeASunkist [2013-01-07 11:50:45 +0000 UTC]

I've already put in UDK, but with the texture without the lightmap applied (I made two versions to avoid this issue). But it was an exercise, so I ended up applying for the lightmap in the diffusemap just to presentation.
thanks for the tip, man!

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Maxperchunart [2013-01-07 00:24:24 +0000 UTC]

awesome))) did you use high poly?

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skullred In reply to Maxperchunart [2013-01-07 11:42:56 +0000 UTC]

tks, Maxp...
and no! I have not used any highpoly model in this work.. only lowpoly and textures made in photoshop.

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Maxperchunart In reply to skullred [2013-01-07 15:30:40 +0000 UTC]

cool

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shogunkg [2010-10-20 12:22:38 +0000 UTC]

Hi,

I am a game designer from Poland (FPS horror game called Insomnia is coming).
I am looking for great 3d model for my game.
Could I use some of Yours models in my game project?


technical demo of the game:
pl.tinypic.com/r/2ezkbav/6

some web under construction:
[link]
[link]

cheers
Mr Game

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