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Soilworker06'Desert Hawk' DWV Final Shot

Published: 2010-12-06 20:21:22 +0000 UTC; Views: 38992; Favourites: 964; Downloads: 814
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Description The Final Presentation shot with wireframes and Textures Sheet
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Comments: 190

M4rkopl [2016-01-29 13:13:49 +0000 UTC]

why you dont put textures of the base??? whyyyy (((((

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bastler [2013-05-13 11:24:13 +0000 UTC]

I like this piece very much.
Unfortunatly there is one fact that spoils it for me completely. As a former soldier allow me to tell you one thing:
You never, NEVER!, put your gun muzzle into the ground. It is one of the most basic things that is drilled into every person handling guns. You do not want dirt or mud in there!

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Soilworker06 In reply to bastler [2013-07-15 16:53:48 +0000 UTC]

Thank you, glad you like it. Yeah i know for the gun muzzle someone already told me that, i'll take care of that for my next model, i promise ^^

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QNAMAN [2013-01-18 22:19:10 +0000 UTC]

How many polygons? Did you use edge split at each sharp edge? I mean - did a polygons at the corners are duplicated?

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Soilworker06 In reply to QNAMAN [2013-01-27 19:10:17 +0000 UTC]

Hi, i had 2997 tris for this one, so approximativly 1500 polys. And no i did'nt split my edges to make them sharp.

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gtgv [2012-10-17 11:52:47 +0000 UTC]

Amazing ! Even the base is fantastic !

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Soilworker06 In reply to gtgv [2012-10-22 09:32:17 +0000 UTC]

Thank you very much

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Militant-Jester [2012-09-08 06:20:51 +0000 UTC]

That's a pretty cool set of armor.

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Jimpaw [2012-05-16 22:12:49 +0000 UTC]

fantastic work !, your texturing skills are awsome.

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Soilworker06 In reply to Jimpaw [2012-05-17 10:47:27 +0000 UTC]

thank you very much ! Glad you like it

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NightWong [2011-10-24 13:45:36 +0000 UTC]

Very nice work!! =]

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Soilworker06 In reply to NightWong [2011-10-24 13:52:40 +0000 UTC]

Thanks a lot, glad you like it ^^

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Bekey [2011-09-01 20:30:54 +0000 UTC]

You've got featured in my latest journal: To infinity... And beyond! . the journal for it to gain more exposure!

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Soilworker06 In reply to Bekey [2011-09-01 20:58:54 +0000 UTC]

Thank you ! It's faved !

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3uhox [2011-08-14 11:49:05 +0000 UTC]

excellent !! thanks for sharing

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Soilworker06 In reply to 3uhox [2011-08-15 10:39:04 +0000 UTC]

Thank you ! Glad you like it ^^

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dragonmaster033 [2011-07-16 02:21:35 +0000 UTC]

that's so much detail for less then 3,000 tris!

that's awesome!

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Soilworker06 In reply to dragonmaster033 [2011-07-16 11:10:16 +0000 UTC]

Thank you !

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JESR [2011-06-15 05:46:25 +0000 UTC]

woow cool character

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Soilworker06 In reply to JESR [2011-06-15 11:24:28 +0000 UTC]

Thank you

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DocMonkeyFish [2011-05-10 11:20:39 +0000 UTC]

Looks great well done.

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Soilworker06 In reply to DocMonkeyFish [2011-05-10 15:00:55 +0000 UTC]

Thank you !

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GadrielX [2011-03-10 18:39:36 +0000 UTC]

In what program you used to make this character?
It's pretty good!

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Soilworker06 In reply to GadrielX [2011-03-10 20:08:29 +0000 UTC]

Thanks ! I've used 3dsmax and photoshop to do that

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GadrielX In reply to Soilworker06 [2011-03-13 22:02:09 +0000 UTC]

Interesting. It is a kind of work that suits me inspiration.

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Soilworker06 In reply to GadrielX [2011-03-14 15:45:21 +0000 UTC]

Thanks !

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GadrielX In reply to Soilworker06 [2011-03-14 17:14:07 +0000 UTC]

No problem!!!

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SecretWolves [2011-03-06 03:18:18 +0000 UTC]

Nice work I'm working on a dragon with Maya. I never thought you could do that sort of thing with 3DS max XD LoL I just learned the basics of Max. I'm learning Maya now. It's alot of fun. You should try it out ^^ though I warn you. It's a bit different then Max.

It's hard to register the different controls and processes you have to go through to learn Maya. But after a few classes I was able to adjust just fine. And my dragon is on it's way. Slowly though >.> For it takes awhile as you well know.

I really like this character. Awesome job.

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Soilworker06 In reply to SecretWolves [2011-03-09 17:03:27 +0000 UTC]

thank you very much ! Yeah i know maya too i've learn it 3dsmax and maya can do the same things but in differents ways, it's just a question of preference.

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Sebeuroc [2011-03-05 19:49:51 +0000 UTC]

Excellent work, mate!

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Soilworker06 In reply to Sebeuroc [2011-03-05 21:44:28 +0000 UTC]

thank you !

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Angie-Pictures [2011-03-05 12:21:10 +0000 UTC]

Great work. Congratulations to the DD.

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Soilworker06 In reply to Angie-Pictures [2011-03-05 15:11:26 +0000 UTC]

Thank you very much

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Angie-Pictures In reply to Soilworker06 [2011-03-05 18:37:03 +0000 UTC]

No problem.

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emdoubleo [2011-03-05 07:30:08 +0000 UTC]

Wow~! I like the clean appearence~!

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Soilworker06 In reply to emdoubleo [2011-03-05 10:50:38 +0000 UTC]

Thanks a lot !

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DioMahesa [2011-03-05 05:49:11 +0000 UTC]

cool! what program did you use? im in studying to make a low poly characters for video game.. do you have any references?

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Soilworker06 In reply to DioMahesa [2011-03-05 10:50:32 +0000 UTC]

Thank you ! I'm using 3dsmax and photoshop for this one i didn't have specially some references, just looking at the old school 3d models like Blizzard made it on World of Warcraft or Diablo 3 !

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DioMahesa In reply to Soilworker06 [2011-03-05 11:17:38 +0000 UTC]

wooo make a tutorial then!
you're so good!

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Soilworker06 In reply to DioMahesa [2011-03-05 11:50:50 +0000 UTC]

Haha maybe when i will have more time

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DioMahesa In reply to Soilworker06 [2011-03-06 04:50:49 +0000 UTC]

okay I'm waiting

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Antharias [2011-03-05 04:58:14 +0000 UTC]

great work!

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Soilworker06 In reply to Antharias [2011-03-05 10:47:59 +0000 UTC]

Thanks a lot !

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ChaletSuisse [2011-03-05 04:25:19 +0000 UTC]

Wow Tout est parfait!

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Soilworker06 In reply to ChaletSuisse [2011-03-05 10:47:34 +0000 UTC]

Merci beaucoup ! ^^

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JS-Graphics [2011-03-05 03:51:10 +0000 UTC]

Really excellent work! Love the modeling and texturing!

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Soilworker06 In reply to JS-Graphics [2011-03-05 10:47:05 +0000 UTC]

thank you very much glad you like it

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vannickArtz [2011-03-05 03:36:54 +0000 UTC]

sweet!

👍: 0 ⏩: 1

Soilworker06 In reply to vannickArtz [2011-03-05 10:46:52 +0000 UTC]

Thanks !

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xzye [2011-03-05 02:51:04 +0000 UTC]

gratz on the daily deviation, and it looks awesome!!

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