Comments: 25
zolymadafaka [2017-11-28 13:29:48 +0000 UTC]
Amazing work! So bad Škodas aren't very popular worldwide
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roco888 [2017-03-06 11:32:15 +0000 UTC]
I´m driving it, exactly the same......
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BillyNikoll [2015-09-06 14:51:03 +0000 UTC]
This is model before 1821 but great work!
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Splicer436 In reply to BillyNikoll [2015-09-07 13:56:00 +0000 UTC]
Glad you like it! But I'm not sure what you mean by "before 1821"?
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arpith20 [2015-06-10 07:09:13 +0000 UTC]
Exquisite piece of work...
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Splicer436 In reply to arpith20 [2015-06-10 18:04:48 +0000 UTC]
Very cool to hear such praise, thank you good sir.
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floolf03 [2015-04-10 17:15:34 +0000 UTC]
That is one seriously epic way to show off a Skoda! Kudos!
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floolf03 In reply to Splicer436 [2015-04-11 18:51:56 +0000 UTC]
Well, the designer of tge first Fabia and Octavia went to design the Bentley Continental, so they didn't have much choice and went to the dude that designed the Roomster. He did a pretty good job I guess!
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operaghost [2015-04-10 03:09:41 +0000 UTC]
Little - tiny critique and it's about rendering and not model. Something about it feels plastic or toy-ish. Maybe its about front windshields right side and all scen ebeing tooooooo clean and perfect even for promotional shoot (something on bottom area does not make me believe it. maybe lack of fade reflections?). I cannot quite put my finger on it.
Other than this I like vehicle models made from scratch and are well represented. Overall I think you've done good job as well it is nice to see someone do less popular cars than infamous sports-cars that whole internet is full. Keep going on the course.
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Splicer436 In reply to operaghost [2015-04-10 06:04:25 +0000 UTC]
Thank you very much for your comment good sir.
I totally get what you mean, I'm not 100% happy with the render either. I know I'm missing some details, to make it look truly realistic. Good point about the reflections too, I'll try to come up with a better version soon. It's all pretty much hit'n'miss for me with these renders at the moment, but I just keep telling myself that I gotta keep trying. Cheers!
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Splicer436 In reply to operaghost [2015-04-10 06:32:01 +0000 UTC]
That is very nice to hear, thank you!
This was done in Vray + 3DS Max. I have tried using Keyshot, but for some reason I can't get the model properly imported. There seems to be a problem with the smoothing, the entire surface of the model becomes triangulated. I have tried everything I can think of, using mesh smooth/turbosmooth, collapsing everything, converting to a mesh, playing with all the options when exporting to OBJ, but still cant find the problem. And to top it all off, I don't remember having this issue on previous versions of Keyshot (4.x). Also, using the 3DS Max plugin for Keyshot doesn't help. I don't suppose you've encountered this problem before?
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operaghost In reply to Splicer436 [2015-04-10 07:15:37 +0000 UTC]
I've heard about this before. Think was in Keyshot forums. Have you tried 3ds Max exporter directly via a Keyshot [v5] "BIP" file exchange ? Or alternatively can try collapse the smoothing groups ( in 3ds max modifier stack ) before exporting . I use more Zbrush myself and my 3DS knowledge is ... lets not go there. The problem is caused about polygon counts and KS slacking on understanding smoothing. On lesser extent I've seen it also on Zbrush files, then I fix this with additional sub div and higher quality. And I do use direct bridge on zbrush, so I take it's just something KS team has to work towards to in future versions.
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Splicer436 In reply to operaghost [2015-04-10 19:02:34 +0000 UTC]
Ah, I see. Zbrush is a great piece of software as well, I've had a chance to play in it a bit before. Too bad about Keyshot though, I've liked using it from the very start, hopefully I'll find a way to use it again. And yep, as you mentioned, I've tried 3DS Max plugin, which lets you export BIP files from Max, still got the triangulation issue. Also tried using 2 iterations of the Smoothing (over 1 mil polygons total), same thing .
Oh well, I'll keep searching for solutions. Thank you for your help, will do my best to impress you with a better render soon
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operaghost In reply to Splicer436 [2015-04-10 19:21:22 +0000 UTC]
I stay tuned ! And hope you find solution. By the way have you tried something obnoxious like send 1st model to another software, save again, and then use that export to keyshot. I've used something similar with some trouble children.
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bigsheepNAP [2015-04-09 17:39:26 +0000 UTC]
where can i get that HDRI+Backplates
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