Comments: 49
veyajahinu [2020-02-20 17:27:08 +0000 UTC]
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pyro789x [2019-01-19 20:16:46 +0000 UTC]
The camera you're looking for is Perspective with a lower FOV. In real life terms, it's like moving the camera much further back, and zooming way in
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pyro789x In reply to Sreliata [2019-01-19 23:43:02 +0000 UTC]
Glad I could help!
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Niininaac36 [2018-10-14 18:48:33 +0000 UTC]
Love Marie Rose, it use to be Lei Fang, and than Kokoro and now Marie Rose lol, I love it, she looks cute in her uniform.
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Purplequeen78 [2018-07-16 22:15:29 +0000 UTC]
Nice work Sreliata! she reminds me of someone from Castlevania a Vampireslayer, holding a book in one arm and casting a spell in the other!
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LeonCray [2018-06-25 01:59:11 +0000 UTC]
Good work!
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LeonCray In reply to Sreliata [2018-07-04 20:24:49 +0000 UTC]
I saw them. Models have a superb quality, magnificent enough to crash my PC xD
I'm looking forward to play with those in Blender xD
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Sreliata In reply to LeonCray [2018-07-05 08:54:34 +0000 UTC]
xD Yeah the DoA Models do have a good quality.
I am tempted to ask who is your favorite DoA-Girl..
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KevtheGamer [2018-06-23 21:05:16 +0000 UTC]
Marie is oh so adorable, sweet job on her.
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Sreliata In reply to DaJiF [2018-06-18 10:10:00 +0000 UTC]
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N7-Rose [2018-06-10 17:06:36 +0000 UTC]
Insta-fave! Beautiful baby girl
This looks so good and so close to the original! Such a sweet face and beautiful skin
Very nice work
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RadiantEld [2018-06-10 16:44:22 +0000 UTC]
The skin and clothing looks very nice in this render. If the eyes lost those big square catch lights, it would be close to perfect imo.
A thing you can try, if you agree with me, is to set the render area around the eyes (quick render time), and then alter the lights
in the scene to change how the eye reflections look (e.g. reduce the area of the area light). This image could then be used in
photoshop to mask in the eyes.
About the source image. Look if blender's camera has a fov setting. Most cameras are set at a default FOV of 45 degrees.
By lowering the FOV you will flatten the perspective, and at 1 degree it is almost identical to orthographical view.
If you want a mix between 45 degree and 1 degree, try a fov of 20 and see what that does for the image.
(Note: when the fov is altered, you need to re-position the camera's distance to the subject)
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RadiantEld In reply to Sreliata [2018-06-10 19:29:16 +0000 UTC]
Does it look like the reference when you posed it in XPS?
If it did, go to XPS camera controls window and read the FOV, horizontal angle and vertical angle. Give those values to your blender camera. Move it (pan) and zoom until you frame your character.
From there lower the fov gradually and re-zoom the camera. You should find a spot where it is very close to the XPS scene. I think around fov 20. In my experience XPS's fov doesn't translate directly
to cameras in other render engines. You usually have to go a little lower.
Alternatively, go to XPS camera controls and set the fov 1 and vertical angle to 0, re-pose your xps scene, then use fov1 in blender and vertical angle 0. I would recommend against using fov1 since it has
no foreshortening, but if you manage to make it look good in XPS it is all good.
Also, your picture sorta looks like it uses a higher FOV. You can see in this picture what FOV1 does to my latest render. FOV1 tend to angle heads downwards unless the camera vertical angle is 0. With FOV1 there is no foreshortening. Compare the thickness of Kasumi rear arm. In FOV1 it is as thick as the front arm. In FOV35 there is foreshortening so the rear arm appear thinner. The arms in your marie render seems to have foreshortening.
Are you 100% sure your camera is using FOV1?
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Sreliata In reply to RadiantEld [2018-06-11 11:11:09 +0000 UTC]
Ohh so 15 - 35!! Okay, I definitely have to keep that in mind.
I've just taken a screenshot of what you said there and saved it!! ^_^
Thank you so much for that explanation, Eld.
You are teaching all of that to yourself, right?
I can only repeat myself: Thank you so much for sharing your knowledge with us!!
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XeeXk In reply to Sreliata [2018-06-11 02:46:44 +0000 UTC]
In the camera options section, under lens, there is a Focal Length option which Blender defaults to 35mm (why? no clue ask them). Try raising to lower any annoying perspective distortion you don't want; Ex around 75mm to 100mm.
Now of course what the xps camera uses when compared to an actual camera lens size is one question i don't have an answer to.
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LudoMako [2018-06-09 18:44:44 +0000 UTC]
This is so perfect omg
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Sreliata In reply to LudoMako [2018-06-10 10:38:33 +0000 UTC]
Thank you so so much!!
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David-Holman [2018-06-09 17:34:22 +0000 UTC]
Very nice work. Love that pose and her face is a joy to behold.
Well done indeed.
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Sreliata In reply to David-Holman [2018-06-10 10:41:06 +0000 UTC]
Of the japanese school girls? ^-^
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L0stInTheEcho [2018-06-09 14:46:24 +0000 UTC]
Looks great. May I ask what type of light sources you're using in Blender. Lighting is my weakest point in Blender.
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NekoYuiAoi [2018-06-09 13:41:18 +0000 UTC]
Adorable! ❤️
Love the outfit! 🐾
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Sreliata In reply to NekoYuiAoi [2018-06-09 15:32:03 +0000 UTC]
Thank you so much! ^-^
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Ajyrah [2018-06-09 13:08:53 +0000 UTC]
So beautifully done!! Perfect work!
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