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STMMoewstic — PMMM Witches: Tinuket

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Published: 2019-12-18 18:39:20 +0000 UTC; Views: 2384; Favourites: 19; Downloads: 1
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Description Tittle: Tinuket, the Sack Witch. Her nature is want.

Attribute: Light

Description: A witch that has nothing else on her mind other than taking everything and making it her own. Letting out wails and cries similar to a baby, but much deeper and echoed, she grasps anything she can with her long arms and stuffs them in her body. Due to her stomach being an empty void, there's no limit to how many things she can devour. She's incredibly light despite her massive size, allowing her to run with surprisingly high speed, crawling on walls and ceiling like a spider. Her skin has a very rough texture and physical attacks bounce off it as if it were made out of rubber.


Tittle: Tsa'atsua, familiars of the Sack Witch. Their duty is to be toys.

Attribute: Light

Description: Created with the single purpose of entertaining their master, these familiars were surprised when they started to be ignored by the witch, having grown bored of them and wanting other things to play with. They try to catch her attention by fetching balls or racing with one other, but nothing seems to work. As such, these familiars now crave for a special attention of their own, rushing at anyone they spot entering their barrier and wanting to play with them. Often times, they prove to be rather harmless, their plush bodies not having any sharp objects hidden in them. But things can get a little too rough, mostly because they're used to their master's immunity to physical harm and as such a number of broken bones and twisted limbs can result from some of these play sessions.



Barrier: Crib of craves

Description: a giant crib that stretches far and wide, the bars reaching all the way to the sky. Or at least what looks like a sky. In reality it's a ceiling painted to look like a night sky, with wooden horses dangling from their necks, slowly rotating and with their eyeless faces always pointed upwards. Large toy blocks stack one on top of the other, forming arches, roads, houses and even skyscrapers. A feint music box can be heard at times. Broken teeth rising from the ground and pacifiers decorate the entire area. The ground itself seems to be one giant blanket with different colours and patterns on it.



Name: Yoko
Age: 13
Birthday: unknown
Eye colour: yellow
Hair colour: pink
Soul Gem: none
Weapon: none (pokeballs)
Wish: none
Ability: none
Known relatives: parents
Story: A young girl who was originally the daughter of a businessman. Growing up spoiled rotten, she became very demanding, asking for all manner of things and never being told no, always throwing a fit if her demands weren't met or delayed for stuff she saw as "trivial". This growing greed would eventually make way for a desire for independence as well, slowly being fed up with all the duds her parents and others around her would make, thinking that you and only you can truly satisfy your needs. This would push her to run away one night, wanting to get things done in her own way and become as big of a figure in society as her parents and get anything and everything she wants and will ever want.

Reality, however, would come crashing down on her hard, making her realise that things were no way near as simple as she thought they would be. Being just a child and with no high studies to speak of and only limited knowledge about the business industry, no one would accept her for any kind of job and thus all she could do was to just wander the streets, hoping that someone would allow her in their house. She would have eventually entered an old couple's house and in a few days time, they would've managed to contact her parents and she may have learned a lesson or two from this experience and this entire story could've ended on a happy note, had she not ran into a long haired woman dressed in a purple robe one night while strolling on one of the roads outside the city. Sensing a certain kind of potential inside of her, Rossalina would present to Yoko a deal that she knew all too well the naive girl wouldn't refuse and as she suspected, the child took it with no second thought and upon presenting her "compensation gift", it became clear that there was no turning back.

In the following days, Yoko would participate in the many task Rossalina would assign her, all of which boiled down to causing mischief all around the region, often assisting Ven in their endeavours. Their job was simple: throw Galar into chaos, start incidents in carefully planned locations and weaken the defense forces or make them too preoccupied while Rossalina carried on with her own endeavours. Things would halt for a bit, however, once news arrived that a group of girls started to become involved with her boss's plan and were growing too curious for their own good. Yoko would initially propose to get rid of them via a witch (as there would be no evidence of their deaths, quick and simple) and it could also involve the other curious party member, thus eliminating two annoyances at once. This plan would be carried out, but would also be thwarted in a spectacular way, the group escaping and now the presence of a magical girl making itself known, one that was also dangerously close to figuring out what was going on. Yoko herself would try and dispose of this threat, but all that she would accomplish would be running away with her tail between her legs and many arms.

After a series of events and a number of twists and turns, Yoko would greet Yuri and company as the second obstacle in their path towards Rossalina. Here, she would confess that while she was initially scared of this whole thing and was contemplating if she should return to her parents or not, these fears and doubts would all dissolve once lady Rossalina showed her all the things she could accomplish now that she could fend off on her own and using her potential to achieve great things. And so she would do in the new world that would be created if her plans succeeded and Yoko was dead set on ensuring that it would happen. Dark fluid would start seeping from the corners of her mouth and under her shirt, signalling that the Evil Nut's corruption was spreading more and more. With a quick motion, she would pull a Grief Seed from her pocket and jam the bottom tip into her chest, letting it sink into her. One last gasp for air later, gushes of air and ribbons of black energy would start emanating from her tiny body, followed by a blinding light. Once the lighting became normal again, Yuri and friends would find themselves in the next trial to overcome. Scanning the environment, they couldn't see Yoko's body, but what they could hear were the warped cries of a baby coming from the small hill in front of them. Or at least they thought it was a hill, until spider-like legs started to turn the behemoth around.



Notes:
- Tinuket's name comes from the hebrew word for baby, while Tsa'atsua is the word for toy
- both Yoko and Tinuket were drastically different in my original rough plot. Yoko was initially a much older woman and her witch was something like a combination between a chandelier and a ballet dancer hanging from the ceiling. I would eventually scrap that idea since the whole idea just wasn't shaping out well and I couldn't settle on the design
- Tinuket is the biggest witch in her entire group, with Clare being the tallest
- Yoko's signature and only pokemon is a Hattrem
- since she's a human, Yoko doesn't have a doppel. She does, however, have a Pseudo-witch form that she used during her missions and in her fight with Viola, but lost due to the difference of combat experience between the two

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Puella Magi Madoka Magica / PMMM Magia Record: Side Story © Shaft and Aniplex
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oofpoofdoofart [2020-08-16 17:57:34 +0000 UTC]

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