HOME | DD

Stormbadger — gmod - Team Fighter 2 - Tag Team Battle

Published: 2013-03-20 06:41:43 +0000 UTC; Views: 3102; Favourites: 24; Downloads: 17
Redirect to original
Description Marcus the Badger and Sigma the Awesome vs Connor the Sniper and Mondax.

I've decided to completely revamp the HUD based off my recent experiences in fighter games and make some changes to the theoretical, non-existant game mechanics, one of which is Tag Team Battles.

Tag Team Battles are where one player selects two characters for him to play and another does much the same. Like DOA3, you can switch between the two; the one that's selected has xir HUD up the top and is directly controlled by the player. They are referred to as the 'active' character. The other stands to the side of the character and is called the 'passive' character.

The active character is controlled directly, and all attacks the player makes with them follow their moveset. The passive character is not controlled and isn't affected by your opponent's attacks unless they're an area of effect attack. Two mapped buttons on the gamepad control the passive - one is to switch which character is in control and the other is for them to use an ability of theirs to help when necessary.

Each character has their own health bar. When a character is knocked out, the player is automatically switched to the passive character and the KO'd character cannot be used. However, switching before they're knocked out allows the character to regenerate health (slowly).

When both characters have enough of their UBER bar filled, they can unleash a powerful dual attack on the opponent, usually reserved for finishers. While all characters pairs can do this, some combos (like Marcus the Badger and Sigma the Awesome) have unique animations that go with it. In the character selection screen, if two characters form a 'team' this will be mentioned.

When unleashing a combo, during certain points in the combo you can switch characters to keep the combo going longer and thusly do more damage. Alternatively, you can unleash the passive's ability at the end of a combo to make it more powerful. To counter this, if you're well timed enough you can switch while you're getting attacked for your passive partner to swap in and swiftly counter (automatically initiating one basic attack) or use their defensive ability (and in some cases, offensive ability which can disrupt combos).

That's actually pretty much it in terms of mechanics. The picture was just something simple I wanted to make that could let me describe things.

Anyway, enjoy, and let me know what you think.

Marcus the Badger (c) Me
Sigma the Awesome (c) ~SigmatheAwesome
Connor the Sniper (c) ~Connor-the-sniper
Mondax (c) ~Googolplax
Image (c) Me
Related content
Comments: 15

AnUnnamedCell [2015-07-31 17:11:52 +0000 UTC]

You should make Mortal Kombat with all the different TF2 classes, each with their own fatality.. 

👍: 0 ⏩: 0

StygianVoidDragon [2015-05-18 23:17:54 +0000 UTC]

4 team attack bmtoet

👍: 0 ⏩: 0

TheoryoftheInnocent [2013-03-20 23:18:51 +0000 UTC]

I like the sound of this team play mechanic. Particularly the dual uber.

👍: 0 ⏩: 0

Filthma [2013-03-20 09:15:47 +0000 UTC]

Y'know what would be really awesome?
What if the whole of the notable Gmod community got together and made a collaboration that allowed Team Fighter 2 to be presented in a series of SFM videos as if it were a real game? People in the 'game' would submit their model/skin, a series of voice files (E.G, lines for encountering certain other characters, hit sounds, etc), and a brief description of how they'd want their fighting style to be. The master SFMmer in question could have a bunch of pre set animations for each character involved which could be used to determine a bunch of moves which could be used multiple times in a fight to give more of a gameplay feel.

That and just make it a game, which I'm sure everyone wants.

👍: 0 ⏩: 1

TheShadowBiohazard In reply to Filthma [2013-03-20 11:47:08 +0000 UTC]

Your idea = [link]

👍: 0 ⏩: 1

Filthma In reply to TheShadowBiohazard [2013-03-21 05:33:17 +0000 UTC]

Thanks, but I'm sure everyone else was thinking it.
...But really though, could we make this a thing? That would be so cool.

👍: 0 ⏩: 1

TheShadowBiohazard In reply to Filthma [2013-03-21 11:15:40 +0000 UTC]

With the Source Engine, I don't think so since the Source Engine was meant to be used for first-person shooters like TF2, Half-Life and Left 4 Dead even though that it is used for different types of games like DOTA 2, Alien Swarm and Vindictus. The only type of fighting game that used the source engine was Zeno Clash which had a first person view which is sad.

I think that if we are going to have a fighting game with the Gmod community in it, We have to use another gaming Engine like the Street Fighter Engine and somehow transport the Source models into it, Recoding so they can be used and a lot more which is pretty impossible since you must a huge company like Capcom or Nintendo or we somehow find a way to use the Source Engine as the Street Fighter Engine.

👍: 0 ⏩: 1

Filthma In reply to TheShadowBiohazard [2013-03-22 08:46:30 +0000 UTC]

I know what you mean, but I think that with a lot of tweaking a third person fighter could work on the Source engine. It would be so much easier with all the maps and models too.
But that's just a dream really, a video project may be as close as we get.

👍: 0 ⏩: 1

Thi2tl3 In reply to Filthma [2013-03-31 01:33:36 +0000 UTC]

The only thing I can think of is a classic game engine that many 2d games modified to become their own. It's called MUGEN, it looks like this: [link] [link] [link]
The community there is one huge e-penis war of who can make the best, most kick-ass or most broken character. But this could very well be the key to making this as real as it can sensibly get.
How to sprite them though...?

👍: 0 ⏩: 1

Filthma In reply to Thi2tl3 [2013-03-31 01:54:10 +0000 UTC]

Hm...
That could work.

👍: 0 ⏩: 1

Thi2tl3 In reply to Filthma [2013-03-31 13:50:02 +0000 UTC]

Used to code with it but I'm shit with sprites, I drew my own in flash... I can't help you much.

👍: 0 ⏩: 1

Filthma In reply to Thi2tl3 [2013-04-01 00:35:13 +0000 UTC]

Meh, it's just a dream.

👍: 0 ⏩: 1

Thi2tl3 In reply to Filthma [2013-04-01 13:48:20 +0000 UTC]

I wouldn't give up on it just yet, give it a shot and SEE what happens.

👍: 0 ⏩: 1

Filthma In reply to Thi2tl3 [2013-04-02 08:22:24 +0000 UTC]

Well, okay.
We'll just wait and what happens.

👍: 0 ⏩: 1

Thi2tl3 In reply to Filthma [2013-04-02 09:55:28 +0000 UTC]

"Thas' tha spirit!"

👍: 0 ⏩: 0