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StoryKillinger — Cleric Venyer

Published: 2013-01-08 13:37:25 +0000 UTC; Views: 3755; Favourites: 23; Downloads: 0
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Description Not entirely sure im satisfied with this one...
All in all 7 hours...
Related content
Comments: 10

Belazikkal [2013-01-22 13:52:04 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


I've meant to come and crit this for a long time but life has conspired against that in some ways.

I must say, you should be happy with the design of the armour. It looks sensible and highly usable, whilst still being a fantasy creation. This is something I like. I also like that it is NOT another Spess Mehreen. Though: why a skull helmet? Isn't that a very weird helmet-design, when the rest of the armour looks so practical and unadorned? Unless that contrast is exactly what you aimed for.

You have good values overall. Maybe the face is lacking some definition and is in almost full profile while the rest of the body is 3/4 profile. I can't quite figure why it'd be that. Though it is obvious you aimed for a portrait-look.
As said, the face could use a little more definition, with just a notch deeper shadows in places. As is, it looks oddly flat to my eyes.

I am also missing a shield design: that is one large area of nothing. Negative space to rest your eyes on is important in a painting, for sure, but that is a bit much, especially so when you consider the flat background.

And where are his legs? It's just a big black void there... I'd expect at least a hint of a glint of armour on one leg. The cloak also looks a bit unfinished to me.

I do like the technique you used and your sense of proportions and anatomy are solid, to my unrpofessional eyes. Nothing to complain about here, really. Maybe that the foreshortening on his left arm on the shield is a bit dubious, but I hadn't noticed that before I looked closer.

I think you should be happy, and perhaps consider topping off the things I pointed out, to make him complete?

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StoryKillinger In reply to Belazikkal [2013-01-22 22:44:14 +0000 UTC]

Thanks! I shall get on it the first chance i get.
I appriciate this.
As for the helmet, venyer his player of this pen and paper rpg of mine he wanted a skull helmet like a chapelin. The armour is a bit more complex as represented here, [link]
All in all I tried to modify his armour. I didn't design his shield because he was undecicive what he wanted on it.
It is a rather an empty plate of metal. But it should have a glare or something else that is amusing to the eye.
I failed on the anatomy a bit because the pose was unbalanced. There was lacking,
Thanks for this!!

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Belazikkal In reply to StoryKillinger [2013-01-23 16:57:31 +0000 UTC]

I am really digging that armour design, for the record.

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blaunagel [2013-01-24 23:33:52 +0000 UTC]

ideja: mogao bi da ima pelora i na stitu.
slem je strava samo se ne vidi lepo da ima i oreol pa je zato malo out of place.

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StoryKillinger In reply to blaunagel [2013-01-28 02:52:30 +0000 UTC]

nou

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MachinesBleedToo [2013-01-09 22:09:31 +0000 UTC]

You're really good at shading metals dude. So shiny and real and 3d.
Well good at painting any textures really I just suck at metals so I admire how you do them. :<

My only critique is that the metals shading is higher in contrast than the rest. I'd put lighter highlights on the skin etc, to even it out- because it looks more washed out than the chest piece does. But it doesn't take away from the piece too much honestly.

I like the suggestion of a bg too.

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StoryKillinger In reply to MachinesBleedToo [2013-01-14 00:10:14 +0000 UTC]

Yeh! I agree ... its terrible. And even armour lineart is half arsed. I have a sketch where there is only ARMOUR and its 10 times better then this crap. :<

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MachinesBleedToo In reply to StoryKillinger [2013-01-14 01:47:44 +0000 UTC]

I do not think it's terrible at all

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ColonelYeo [2013-01-09 07:52:25 +0000 UTC]

I think you should be pleased, this looks really good.

I love the work you did on his armor. Especially the mail on his arms, and the etchings on the chest plate.

If there was anything in it I could see a little off, it's in how the cape is draped over him. The top and parts immediately at his shoulders look great, but it looks a bit "starched" and stiff at the bottom. (and maybe a little short on the left too.) Not really sure what I could to help there. The only thing that pops to the top of me head would be to use a less "hard" a shade along the leading edge, and maybe throw in a sort of 'S' curve into it to show the cape is being blown. (I assume that's what you were going for.)

Hopefully I'm being of some help.

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StoryKillinger In reply to ColonelYeo [2013-01-19 20:58:33 +0000 UTC]

You sure are! Too many things are off about this one... But hell! Cheers dude!

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