Description
Hello, my name is Stephanie Green, and this is a model I created in the first half of my fall 2022 semester for the Academy of Art University of San Francisco. This was for my 3D modeling for games 1 class.
I aim to include this model in my midreview for my portfolio class, so I am reuploading it with the textures I used for the final version of the model.
Unfortunately, DeviantART doesn't allow me to upload multiple photos of the model at once, so I also have a link to the 3D models 3d view on sketchfab: sketchfab.com/3d-models/studen…
as well as a link to my Instagram to see other photos of the model: www.instagram.com/p/CkYwlm9puY…
With this model, I intended to craft and replicate a an Egyptian themed kitchen based on some references I found online. Personally, the hardest part of this was figuring out the wood textures. Since this is the first time I had ever done texturing on a 3D model I created, I know there are some faults with the texturing presentation, and it shows in the wood beams especially. I also struggled to figure out how to apply some believable soot and grime to the scene. Do you feel I was able to portray an Egyptian Kitchen? What do you think I could do differently to improve this scene?
As part of me working on building this portfolio for my class, I would really like some constructive criticism for this model for anyone willing to inform me how I did as a student, and what you feel I could improve on and do differently to improve the quality.