Comments: 17
st3g0saurus [2019-03-10 12:58:49 +0000 UTC]
I know it's super late, but I can relate. I can totally relate and understand what you said in the description because I'm also going through the same thing.
I've been an artist, mostly digital, for most of my life now, and have started to take art seriously only just a few years ago (starting in Senior High School, I think). But I always feel like even if I strain myself to push out what me in my best could, I always feel like I'm never doing enough. Some friends have noted that my art had a spike in terms of quality as of late, but I really doubt that. No matter how much emotion I apply into my works, I always feel like they're still emotionless. No matter how much fundamentals I study and art-related books and learning material I buy, no matter how much artists I talk to about improving my own works, how many artist livestreams and demos I binge on YouTube, no matter how far I go out of my comfort zone, and how many drawings and comics and scripts I make, I always feel like despite all the things I do trying to improve what I do, I remain static and remain the same person and artist throughout the years. Everything does start at zero, but it seems like it remains at zero for me.
I love how you made the ripple drive out the darkness out of the water with only a small pinpoint tap. I wish it would be that easy for me to shoo away all my burden when it comes to my own art, but I feel like this what this piece did for me.
I wish I could start liking my own craft again.
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TheAwesomeAki-kun In reply to st3g0saurus [2019-03-10 14:39:29 +0000 UTC]
Oh man, that is pretty similar to me. I've been drawing for years now but only started getting serious around 8th grade. I draw because I want to create my own stories, characters, worlds, etc. but I don't even know how to properly tell a story, I don't know anything about the fundamentals of art, and I don't have the money nor support to pursue it. I think I'm a tiny bit less harsh on myself now unlike how I was years ago, but I still definitely feel frustrated sometimes when I realize how much I'm still stuck at "zero".
Other people reject my work for being mediocre, and I reject myself and my own art for being not good enough from my ideals. And yet, I don't really know why I still come back to it even to this day. Maybe tomorrow, I'll hate it again and think about quitting. Then I'll remember how fun it is and like it again. It's odd.
And personal projects and works looking so "emotionless" and "static", hits close to home, too. Even with studying wilder facial expressions, more dynamic poses, drawing things I usually don't, it still does end up feeling that way a lot of times. Maybe it has something to do with the 'spiritual' aspect of art where it reflects your own feelings? Maybe I'm taking it too seriously and the essence is being overshadowed by pressure of needing to improve? Or maybe I just really need to study more about the fundamentals to make the anatomically correct images?--I don't really know, and I guess at this point, I don't really care much. Right now, I'm just having fun with the process of drawing, making my characters come alive in my own little world even though they have disproportionate faces, and just seeing my abstract thoughts in a kinda-sorta tangible visual form that I made by myself from a blank canvas.
I don't know, I'm just rambling on and I apologize. .v.; I can relate to your comment a lot but I don't know how to address it properly with words, but thank you very much. I'm glad this drawing could reach you in a way that it did. And I wish you all the best with your own art, too! Maybe someday, we'll be able to get out of "zero", and I hope you'll still be working on your craft by then.
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ArtsyAngel31 [2018-11-05 16:40:59 +0000 UTC]
This is great!
Don't worry, I have the same problem, with both drawing and writing! You imagine this wonderful drawing/story, and then you get the work and then something about it just isn't like how you pictured it. But eh, that's life...
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TheAwesomeAki-kun In reply to ArtsyAngel31 [2018-11-05 16:59:32 +0000 UTC]
Haha I suppose it's a natural stage in the process of art. But thank you! ;w; )/
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liduqil [2018-11-03 17:25:56 +0000 UTC]
i love the background ^^
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Novalezaeirden [2018-11-03 01:56:16 +0000 UTC]
In regard to your other works, I want to commend you on taking such time to detail out a completely realized scene with multiple objects with dynamic relationships to one another. While I am particularly a fan to monochromatic work, I do also believe that a balanced diet in one's artistic portfolio is important for not only your personal development but an artistic footprint.
The overall atmosphere of the piece is very soft and gentle, perfectly emulating the emotional reason for its creation. The entirety of the piece I do believe speaks on behalf of itself, which is always something I can appreciate, even if it was more on a subconscious than a deliberate level of intent. I like how the character in the scene seems to be throwing a pencil into the abyss that is this white, foamy water like you, yourself, throwing your artistic abilities at the canvas in creating this piece. I find this very emblematic of the underlying humanity of the picture, and the artist behind it. While that might be on a more surreal analysis, I couldn't help but point it out.
I find you did a great job in rendering small details, such as the specks of light/dust in the air and scattered dirt next to the upset bottle. The ability to see the root of the foliage is also a nice touch, giving the objects a level of three-dimensionality often lost or forgotten.
As for going forward, I would like to point out an issue with the composition of the piece. The fundamentals teach us the rule of thirds, which divide a scene into 9 sections each with some sort of importance to the overall structure of the artwork. I find there is plenty of "dead space" in the picture without any sort of reason to look in specific areas. A simple change in perspective, such as bringing the camera below the character looking up at them as the pencil falls towards the viewer might offer a more unique and visually pleasing take on the same scene.
As a continuation, be aware of wide-angle shots such as this. You want to use more spacious composition when you want to display a wide area for informational purposes, such as an introduction to a setting or place rather than a presenting a message or action. To exemplify this, the amount of space that exists between objects (such as the character, pencil, dock, and background foliage) is so excessive, that it gives a feeling of unnecessary loneliness. The expression and overall feel of the scene contradict this observation, creating a visual conflict. I very much recommend researching the rule of thirds and how it applies to dynamic scene composition. I believe you will greatly benefit from this as your characters will have a much more visually dynamic environment to interact in. This fleshes out your own characters, personalities, and relationships as well as greatly improves your aesthetic continuity.
Feedback courtesy of ProjectComment
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TheAwesomeAki-kun In reply to POLISHhedgieFanGirl [2018-09-11 00:16:57 +0000 UTC]
Ahh will do, thank you so much! ; v ; )/ I also wanna try drawing more backgrounds this time although I'm not very good at them ahaha I'll do my best.
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detectiveee [2018-08-25 00:46:41 +0000 UTC]
this is so pretty omy i love the bg <33
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Escoatic [2018-08-19 06:43:44 +0000 UTC]
Senpai...what did I tell you about bleaching the pond-- (Ocs: that's not the imagery-)
joke aside though, to me it looks like you're managing to clear up the darkness around and it's really nice.
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TheAwesomeAki-kun In reply to Escoatic [2018-08-20 23:12:29 +0000 UTC]
; v ; I was supposed to drink the bleach but I missed-- (OCs: wtf is THIS imagery-)
Ahaha thank you! It does feel like that somehow xD
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Proferis [2018-08-09 13:21:39 +0000 UTC]
This looks peaceful...
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TheAwesomeAki-kun In reply to Proferis [2018-08-09 23:40:52 +0000 UTC]
Ah I'm glad you think it is ;v; I tried my best to make it a relaxing atmosphere haha
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