Description
Nowhere near done, but I'm having a good time working on it. My Shadowrun antagonist, the Burned Elf (haven't decided on a name yet). He's the head of security for SteZau; a German-based AA Corporation specializing in the neutralization and control of mages, shamans, free spirits, and other arcane dangers of the Sixth World.
Born in 2011 in Hanover to an upper middle-class family, he grew up in the nightmare decades of the early 21st century. In 2029, he reported to the Bundeswehr (German Allied States' military) for his mandatory 12-month term. The Elf was an exemplary soldier and was considering a military career. Five months into his service, however, he was involved in a riot-control situation and horribly maimed. He was given honorable discharge and several medals, but left his service a bitter man, convinced that magic was a dangerous force that must be tightly controlled.
In 2030, while he was in a Berlin Shiawase facility being assessed for potential cyberimplants to replace his eye and ear, his family was killed during the initial Russian assault of EuroWar I. Now alone and even more bitter, the Elf honed his considerable combat skill and found work as a mercenary before being hired by the recently-founded SteZau in 2043. The corporate mission - to defend against and control magic - appealed greatly to him, and he proved a loyal and competent security soldier.
By 2047, he was head of security for the native German division of SteZau, and by 2052 he was the Chief Security Officer for the entire corporation. He remains dedicated to the company and its mission, and is actively involved with R&D in developing and testing new anti-magic tools and weaponry.
Images from left to right:
1) No implants - This character was burned horribly by a street mage who shot balefire (acidic fire; think magic napalm) at him. His left arm was literally melted off. His face, the result of a -glancing- hit, was horribly burned. He lost his left eye, and his left ear was deformed and closed over, resulting in significant hearing loss. While he was offered temporary skin grafts, the Elf refused them, preferring instead to wear his scars as a warning to everyone about the dangers of unchecked magic use.
2) Basic utilitarian implants - These alpha-grade implants are simple and effective. As the Elf has no desire to hide his disfigurement, they are small and unobtrusive.
The eyepiece offers a wide visual spectrum; a simple lens provides relatively low-resolution (approx. 1600p) visible-spectrum input, and diagonal input bands offer limited sensing of infrared and ultraviolet waves. The implant connects to a jack at the base of the eye socket and can be inserted or removed as needed,
The permanently-embedded earpiece functions much like an omni-mic, but contains fine movable panels that allow the Elf to restrict volume or hone in on specific directional sounds. In addition, the piece has a touch button allowing him to connect or disconnect from nearby SteZau security RF channels.
3) Removeable Betaware mask
While his corporate masters respect his preference for showing his burns as a warning, high-level executives are often rather squeamish from living shielded lives of luxury and beauty. As a result, the Elf is required to "look presentable" when attending official functions such as board meetings or trade negotiations. While he grudgingly complies with this order, he refuses to seamlessly hide his injuries, choosing instead a beta-level articulated mask designed to approximate his unburned face while still being noticeably artificial (allowing him to still draw attention to his injury without spoiling the appetites of the sheltered elite). While his bosses are annoyed by this, they accept it as a reasonable compromise with a valuable employee.