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Type-x-illust — FMA-01 Kwalen

Published: 2010-06-21 00:50:25 +0000 UTC; Views: 2096; Favourites: 32; Downloads: 0
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Description Technical and Historical Notes
The Kwalen is a second generation MS designed by Xebac and developed secretly in cooperation with Feinsilver Industries. During the first month of service it was known as “guardian of the Yinglong”, because the ship didn’t carry anymore MS at that time. It is a long range support unit and it excels in that, but not ask the Kwalen to attack in the front. It has a heat knife for desperate defense against close attacks, but its arms aren’t designed for close combat maneuvers, suffering stress due to joint friction. It carries a powerful laser rifle, which has an exact accuracy thanks to its laser properties. The sniper laser rifle never misses, because there isn’t delay time between fire and impact. This doesn’t mean however that each shot is a kill, because it takes 3 seconds of mantained fire to pierce through enemy armor. Since enemies move a lot, the Kwalen doesn’t destroy every target, but unaware targets are likely to be shot down. This laser equipment drains a lot of energy, and the Kwalen had to return to the Yinglong for a refuel after 3 or 4 shots. It didn’t pass too much time since the Yinlong crew noticed that it needed a secondary weapon to use when the laser rifle drained all the energy from the generator. They came with a vey simple solution, a submachinegun. The Kwalen proved to be a quite succesful suit, and it inspired a number of other long range mobile suits, such as the Kwalen artillery type and the Kwalen II.
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Comments: 14

RyugaSSJ3 [2014-10-28 07:10:24 +0000 UTC]

Giant Gorg!!

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spacezillazon [2011-04-04 22:18:45 +0000 UTC]

Awesome looking,details,colors,effects.for some reason this reminds me of a samurai looking mobile suit great job

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Type-x-illust In reply to spacezillazon [2011-04-04 22:40:17 +0000 UTC]

thanks! it's a chinese armor inspired suit, that's the reason.

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spacezillazon In reply to Type-x-illust [2011-04-04 23:28:00 +0000 UTC]

ah that's it well nice job.your welcome

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sledgeviper [2010-11-14 01:37:09 +0000 UTC]

i like it

you did an excellent job placing the yellow trim, as well as the sturdiness of the stance. i take it your a fan of Panzer Galiient?

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sledgeviper In reply to sledgeviper [2010-11-14 01:38:06 +0000 UTC]

btw, great job on the feet. the feet (& legs) can be the most difficult thing to design for mecha.

cheers

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Type-x-illust In reply to sledgeviper [2010-11-15 14:38:14 +0000 UTC]

not really a Galient fan, i haven't seen that series yet. I like real robots in general, in special Gundam and Votoms sagas. For this design in particular i draw my inspiration from ancient chinese armors and the Blue-yellow scheme is my personal favorite
thanks for your comment!

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Setzuo [2010-06-21 22:27:52 +0000 UTC]

Definitely sports a lot of the classic Zeonic stylings of an MS... this would make a great Commander's unit.

Nice work!

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rienflehche [2010-06-21 12:50:25 +0000 UTC]

no has tratado de hacer el lineart en vector ? (corelD o ilustrator?)

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Type-x-illust In reply to rienflehche [2010-06-21 14:23:35 +0000 UTC]

No porque se que es una paja! xD
quedaria la raja sin embargo

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EyesOfGaia [2010-06-21 01:03:33 +0000 UTC]

cuando me mandes el resumen del cap mandame tb la lista de personajes a bordo del yinglong y todos los MS q tienen en su poder pa hacerme una idea de la situacion total

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Type-x-illust In reply to EyesOfGaia [2010-06-21 01:15:32 +0000 UTC]

jaja ok, me encargare de joder a mi primo para q haga asi su resumen ejecutivo xd

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hucky008 [2010-06-21 01:03:15 +0000 UTC]

siempre me ha gustado como pienzas tus diseños. Solo debo agregar una cosa, ya es hora que incluyas el espacio necesario para que las uniones puedan moverse, codos y rodillas ya esta bien, pero el faldón es estático como el de un GM y ya sabemos lo mal que salio eso XD

una cosa es pensar en un joint, y otra es pensar como y por donde se mueve ese joint. por ejemplo, los hombros o la cintura.

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Type-x-illust In reply to hucky008 [2010-06-21 01:18:18 +0000 UTC]

la dura, es dificil pensar en 3D y aun mas pensar como interactuan esas piezas 3D. Ese problema le ha pasado a muchos diseñadores de mecha y no soy la excepción. Trataré de mejorar eso en futuros diseños y en los modelos tridimensionales que quiero hacer. Saludos!

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