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Ungapants — Warrior - Revisited

Published: 2011-12-27 01:14:52 +0000 UTC; Views: 1679; Favourites: 37; Downloads: 29
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Description Ahhhhhhhhhh. Needed that.

My character design needs some work and what better way to start practicing than to redesign an older OC. Here are the older designs:

> First Appearence
> Second Appearence

So first came up with this guy back in 2007, he's a pretty shallow looking character who was gonna be part of a wierd story I was planning to come up with about a wandering lost solider, who got seperated from his regiment in the vast wilderness of an alien planet.

The story is actually pretty naff and has a severe lack of substance, so it's something I either may develop further and give more depth to or drop completely (the latter being most likely.)

The redesign came out okay, but he still lacks depth. He just seems a little generic. <- anyway this inner-thought explosion and self criticism is an invite for any criticism you may all have or even a disagreement of what i'm saying. Let me know what you think -- I need to imppppprooove
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Comments: 16

charlierayhamill [2012-01-23 20:15:28 +0000 UTC]

hi cat, i saw your message about wanting some crit for this... the first thng i see wen i look at this image is the colour, your strong with colour , and the colour is making this peice 100 times better , but the costume desighn and feel of this charecter could work better, i like his glowy chest, its sometihng ive not seen before, but i do have a thing against one shoulder pad, its very cloud from final fantacy 7, and if i think about it its so impractical hahah he is qwite fitting to the zelda world, but theres a few touches on him that make it seem generic , but this is definatly progress.

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Ungapants In reply to charlierayhamill [2012-01-29 15:48:39 +0000 UTC]

Hey thanks for the feedback charlie!
Yeh he is definitely way to generic-fantasy and I think that's because of the costume choices. I think I need to design him nude before I go onto outfit. DOES THAT make me a pervert? probably.

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Rynan [2012-01-21 18:40:12 +0000 UTC]

Your right. He does seem a little generic. Like Link's lazy older cousin. He works at a computer firm now, so he doesn't do much adventuring anymore.

Is he leaning forward? The anatomy is kind of wonky here. His arms seem too short compared to his legs. Also, his sword looks like it needs some weight to it. It just seems to be floating on his butt, unless that sash on his belt isn't the part that's holding it on. The hair could use some definition, like a few lines in the middle to show that it's hair.

I'm not going to lie to you, looking at that second design, I kind of miss the metal pauldron. I had a nice dynamic angle to it. I'm kind of imagining it exaggerated.

I think that with this design, you can do either two things. 1. is to go with the now and go somewhere completely different with it, so much so that it isn't even that character anymore or 2. combine more from your earlier works so it becomes a sleek amalgamation of all of your old ideas. I've done both of these combinations myself and both yield interesting results.

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Ungapants In reply to Rynan [2012-01-29 15:46:45 +0000 UTC]

Haha brilliant, he is definitely arse-kissing Zelda way too much.

I agree with pretty much everything you said. The body was out of proportion to be a bit more "exaggerated" but it was a shallow attempt at once again building character and clearly doesn't work.

I reckon I'm gonna go with it and try and develop him a tonne further. He will definitely come out the other side as something entirely different hopefully.
Thanks a bunch for the feedback

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Buuya [2012-01-21 14:30:54 +0000 UTC]

Ah, your character designing has made leaps and bounds man... certainly have your own distinct look and feel now. Strange, the style is 'simpler', but has a lot more character. Kudos!

I had a teacher once who kept telling me to go to the zoo and draw animals. Like, pages of life drawings of meerkats and bears and whatnot. He said to use the postures and features and expressions as an aid for designing human characters. Regardless of whether or not its animal inspiration, drawing characteristics from something else can add a bit of personality. Like, the tiniest quirks can add so much (Sylvain Chomet is really good at this! Little limps or a squinty eye or overly upright posture or something.) It doesn't matter if you're drawing a completely batshit alien species or a suburban housewife, there needs to be a bit of life breathed in.

I like this guy's mismatched face. The kinda awkward leg positioning hints at some sort of story, be in personality or injury, so play up things like that. I think all you can really do now is draw him lots and lots, until something feels right. Maybe he has an off-kilter gait that scuffs up his right boot toe, or he smiles entirely with the left side of his face and he has a pointy eyetooth, or maybe he always hunches a bit, head down, with various levels of stoic expression. There's a good base here, and you've come a long way, so keep discovering his little habits; they matter so much more than costuming choices. Anyway, things like exact proportions and physical details get fine-tuned as you discover how they move and act.

DRAW MOAR I want to see more!

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Ungapants In reply to Buuya [2012-01-29 15:40:31 +0000 UTC]

Thanks for the wicked feedback. Really great example (Sylvian Chomet) I completely forgotten how amazing the character designs are in the Triplets of Belleville. They always have that sort humble and honest sort of feel to them, which is definitely something I would love to resonate!
Many others have suggested drawing him more, so I'm gonna take that and hopefully go on a little drawing journey with him. See where I wind up
Cheers

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obsessedkitten [2012-01-21 12:06:44 +0000 UTC]

Okay, I'm back to give you better feedback (what I said about the colours is still true!). I do like this guy, but as blue faced icon above said, I think if you just keep drawing him more you'll 'find him'. Also, maybe playing around with exaggerating his silhuette a litte may give him some more character?

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Ungapants In reply to obsessedkitten [2012-01-29 15:34:06 +0000 UTC]

Thanks for coming back for the feedback, definitely gonna play with him a lot more, been trying to get better at silhouettes so hopefully I can come up with a shape that's more interesting.

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obsessedkitten [2012-01-05 18:58:25 +0000 UTC]

Aww I love the colours!

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facesfilledwithflies [2011-12-27 10:14:09 +0000 UTC]

this sounds silly but i sympathise with the generic/lacking depth worries, I find character design weird and difficult for pretty much that reason. I really like this guy, though, personally I think you should just sketch a bunch of expressions or poses or something and you might find some character sort of jumps out of them a a bit, like he might have a distinctive smile, or frown, or just like a way he holds himself. but I'm sure you were probably gonna do something like that anyway! nice sounding story, too.

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Ungapants In reply to facesfilledwithflies [2011-12-27 21:18:02 +0000 UTC]

Actually I wasn't, I was gonna be totally lazy about it and just walk away, but now I feel like I should try to push him a little further.

I think what's hard is to create a genuine sort of character that isn't just a dolly with loads of mis-matched bits attached to him/her. I think maybe I might just start character designing nude.. so that the outfit/shell isn't the defining characteristic.

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Beruseruku [2011-12-27 08:31:56 +0000 UTC]

Well, this retake of your warrior is nice, for me it's 10.000 feet above the old designs because it's a more personal view of it. And also more pro in comparison of the others who now look a bit amateur. I think the colors are great, and the design too.
About the depth, for me he looks interesting (but maybe it's because he has one eye left. Characters with one eye are always cool and interesting for me ) and because he's not very handsome.
Maybe you could pick (and retake) the staff he holds on first version ?

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Ungapants In reply to Beruseruku [2011-12-27 21:20:12 +0000 UTC]

Thanks! I totally copped out on the eye thing, it's such an obvious route to go down, but I felt like I had to do it because he was too pretty.
I am thinking of doing some more drawings of this guy, so I'll definitely have a go at redesigning the staff!

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Beruseruku In reply to Ungapants [2011-12-27 22:47:58 +0000 UTC]

I'm totally agree for the eye thing ! Ugly people are more interesting because more talkative about their stories. You want to know how and when they lost their eye/leg/hand !
Normal/handsome people are more difficult because you have to think of a more complex background and psychology.
At least, it's how i'm seeing it

And yeah for the staff !

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Ungapants In reply to Beruseruku [2011-12-27 22:55:02 +0000 UTC]

Yeh exactly. It's like a great big fat arrow saying "oh HEY my character is deep." it's very hard to be subtle. May do some research into the subject, find some really awesome designs to see how it's done.

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Beruseruku In reply to Ungapants [2011-12-28 20:37:56 +0000 UTC]

Then good luck in your research ! I hope you will find what you need !

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