Comments: 7
LOMI-Nogard [2017-03-03 03:49:18 +0000 UTC]
I have to say, I admire your story-telling work you've got going on here. Even though this is a very brief footnote, really, it has a lasting impact in its own way. Plus, the Pacific Rim style build up is very nice: kaiju go from freak incidents to hurricane-level occurrences to an everyday threat. I've always appreciated that, even though it's something I usually can't pull off well in my own work.
I've gotta say, it's nice being able to see the influences you draw from while also noting the differences. Showa Rodan was immediately evident to me in the design, but the snake/lizard-style head coupled with the bright, poison toad-esque paint scheme really makes him into his own beast. Great job overall
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Vagrant-Verse In reply to LOMI-Nogard [2017-03-08 15:00:53 +0000 UTC]
Glad to hear you like it. I was a really fun design to put together.
The key to achieving that storytelling effect is to play the long game. You have to start with the isolated incidents in the very beginning and make them feel like they are the scariest thing that could ever happen, because if giant unkillable monsters are suddenly appearing for the first time, they would be! People would die, entire economic models would collapse, along with the chance of residual radiation and potential after-effects, the effects would be enormous. But people adapt, and fight back. In Pacific Rim is was the Jaeger program, in the Godzilla movies it was organizations like G-Force. They get better at their jobs, and kaiju become more of an expensive nuisance than a super threat.
Which then leads to the perfect opportunity for more kaiju to appear. It runs risk of becoming a game of quantity over quality. But to make that feel organic, you need to have your world-building at a precise point, so there's a valid reason they start appearing and keep becoming more numerous. The movie series we've gotten thus far have never really bothered much with this, but if you're writing a cohesive story it is paramount to consider. Pacific Rim explained it as the alien invaders stepping up their game, which is simple but effective. In mine, it was Grorn who started the chain reaction for reasons I won't spoil.
It takes time to plant those storytelling seeds, you need to get your readers used to the status quo just long enough for the changeup to rattle them but not knock them off the ride. Anyway, I'm not sure how much sense that made but that's the philosophy I'm going by. Hope it helps.
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ProfessorCene [2017-03-02 15:56:42 +0000 UTC]
Due to the colors, the first thing T'zakka screamed to me was parrot. Then I discovered his personality! It someone how stries and interesting line between funny and also horrifying.
Also, kudos to your creative process for this guy. I'm not sure I'd be able to pull that.
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Vagrant-Verse In reply to ProfessorCene [2017-03-08 14:45:59 +0000 UTC]
Thanks! Scary up close but funny from a distance was the goal with this one. Its an approach a lot of old showa kaiju did very well with and I wanted to have at least some monsters that fit that bill.
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JacobSpencerKaiju79 [2017-03-02 06:53:18 +0000 UTC]
A pretty awesome looking monster! Something about giant winged avian/reptilian kaiju that makes things better. I'm still debating on my fliers, however.
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JacobSpencerKaiju79 In reply to Vagrant-Verse [2017-03-10 06:37:06 +0000 UTC]
You're welcome, Jared. I really do, but I always like Reptilian bird kaiju thingies.
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