Comments: 66
9thKnight [2013-07-13 17:40:38 +0000 UTC]
Really nice! I've never heard of RTTassist. I'll have to check it out! And what kind of touchups did you use nDo2 for? I've messed with it a bit but not to any crazy extent.
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VertexBee In reply to 9thKnight [2013-07-13 20:09:22 +0000 UTC]
Hey man, well I've added most of the little details like buttons, cut-lines, etc in nDo2 and didn't bother to actually model them.
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9thKnight In reply to VertexBee [2013-07-13 23:53:11 +0000 UTC]
Ah! Well looks great.
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Aaaadi [2013-07-13 10:03:40 +0000 UTC]
amazing work!
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northerntoe [2013-07-13 06:31:00 +0000 UTC]
is this for war for the overworld?
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VertexBee In reply to northerntoe [2013-07-13 11:08:20 +0000 UTC]
Hey man, no it is not. It is for still unannounced indie game project.
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northerntoe In reply to VertexBee [2013-07-13 23:40:51 +0000 UTC]
well wither way they look great
I always liked the stylized look
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FrostbackCat [2013-07-13 05:07:54 +0000 UTC]
I totally didn't click on this thinking it was beefed-up Gaston.
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HectorAdame [2013-07-13 03:59:13 +0000 UTC]
If this is lowpoly I can't imagine how it would look in HD. Are you goung to upload the HD version, if you do it?
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VertexBee In reply to HectorAdame [2013-07-13 11:12:01 +0000 UTC]
Hey man, I've shard a wip shot of the high poly on facebook a while ago, but it is not a glorious shot of him:
[link]
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canadian-anim8r [2013-07-13 03:14:00 +0000 UTC]
this is low poly? jeez man, very well done!
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PutterPen [2013-07-13 02:32:34 +0000 UTC]
Looks amazing!
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Ichidann [2013-07-12 23:32:47 +0000 UTC]
great silhouette dude! love the angles in the face too! you good at that haha
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Beowulf71 [2013-07-12 22:21:38 +0000 UTC]
Awesome!
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Schnate [2013-07-12 22:04:12 +0000 UTC]
Love the style! keep it up.
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VertexBee In reply to Schnate [2013-07-13 11:13:59 +0000 UTC]
Thank you !
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gokhanproject [2013-07-12 19:35:10 +0000 UTC]
good work nice job.
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rafaelgama [2013-07-12 17:27:16 +0000 UTC]
Awesome work man!
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MaxGrecke [2013-07-12 17:14:50 +0000 UTC]
really awesome character, love his face and hair
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VertexBee In reply to MaxGrecke [2013-07-13 11:16:15 +0000 UTC]
Hey man, thanks a lot for the nice words ! Some sweat stuff on you DA gallery by the way !
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MaxGrecke In reply to VertexBee [2013-07-13 12:16:07 +0000 UTC]
thanks! means a lot coming from a good artist! : )
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Willdabeast-0305 [2013-07-12 16:37:20 +0000 UTC]
funny how, by today's standards, this is considered "low poly"
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maurilustrador [2013-07-12 16:23:33 +0000 UTC]
what is considered low poly today?? this is just amazing even though is "low-poly"
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VertexBee In reply to maurilustrador [2013-07-13 11:20:08 +0000 UTC]
Hey man, thanks and yes, it is around 6-7K triangles which is cheap compared to today's standards (15K+ tris).
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guillaumeleclerc [2013-07-12 16:06:11 +0000 UTC]
Well executed, I'm curious as to how many polygon there were with the level of detail you've presented.
I really like the style, look a little like a mix of TeamFortress and Disney. The face and hair are more detailed than tf2, a lot more, and seems very alive, I'm sure you've modeled actual eyes instead of fitting slits inside the models like they did (don't get me wrong, great way to save polygons if you won't need it)
I also dig the monobrow on a medieval style warrior, come on, he doesn't look like a guy who knows what tweezers are, of course he has a monobrow haha
One small detail. I don't like how the cape and scarf at his belt rendered out against the rest, if it's maint to be satin, I guess it's alright (too few fold, satin make tiny little folds with soft edges. (to my experience with the medium, might be wrong, there's a lot of different strains of it) I think you could simply Isolate these elements, and add some noise to your texture, a tiny bit, and maybe dim out the glossiness and specular level. I really feel like my eyes are attracted to them because of the difference in specular reflections. The front part of the cape is great, it's just the back that shinez weirdly.
Everything else I find incredible, I love the little details like the shiny buttons on his armor, I assume they shine each at a time depending on the light source, that his cool. Without seeing the Wireframe and edgeflow, I have to say this here is videogame worthy. ( I would have said Animation too, but polygon detailing is obvioulsy optmised for game.)
p.s: Please forgive my broken english, just woke up and it's hard to keep switching back and forth between french and english while writting this.
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MattThorup [2013-07-12 15:07:32 +0000 UTC]
that's a beauty of a model right there.
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kate-n-art [2013-07-12 14:58:32 +0000 UTC]
damn, this is soooo good!
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VertexBee In reply to kate-n-art [2013-07-13 11:27:21 +0000 UTC]
Thank you Kate ! By the way, great DA gallery you have there !
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NemoAlleinTraumwelt [2013-07-12 14:42:49 +0000 UTC]
WOW ) Β° O
u REALLY AWESOME WORK ! I'm in love !
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