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villekroger — Foggy canyon by-nc-sa

Published: 2011-04-28 02:46:28 +0000 UTC; Views: 1112; Favourites: 26; Downloads: 22
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Description Reeeally testing the limits of my imagination with this name. My excuse is as follows: It's really late. Or early.

A render time of just over one hour, which was nice for a change. Either the 64-bit version of TG2 really is optimized, there's some unmentioned backface culling going on, or I managed to do something right for once. The basis for the canyon walls is the tgblog.de method of two heightfields.

I'm gonna sleep first, then make a blog entry. In the mean time, the stages are here: [link]
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Comments: 9

mvision [2011-04-30 13:24:26 +0000 UTC]

Lovely atmosphere created here. Great job.

👍: 0 ⏩: 1

villekroger In reply to mvision [2011-05-01 18:02:05 +0000 UTC]

Thank you, much appreciated.

👍: 0 ⏩: 0

3Dave [2011-04-28 15:46:40 +0000 UTC]

Really great look to this render. Well done!


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My gallery: [link]

👍: 0 ⏩: 1

villekroger In reply to 3Dave [2011-05-01 18:01:17 +0000 UTC]

Thank you very much. ^^

👍: 0 ⏩: 1

3Dave In reply to villekroger [2011-05-02 07:25:27 +0000 UTC]

You are very welcome.


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My gallery: [link]

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Xecutioner379 [2011-04-28 05:49:44 +0000 UTC]

this would probably crash my computer. looking good. keep it up

👍: 0 ⏩: 1

villekroger In reply to Xecutioner379 [2011-05-01 18:01:03 +0000 UTC]

"It's only 6 million polys" sounds a bit dumb, but... that.
Thankyou. ^^

👍: 0 ⏩: 1

Xecutioner379 In reply to villekroger [2011-05-02 00:08:25 +0000 UTC]

"My computer is only from 2003" is how I'd respond

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villekroger In reply to Xecutioner379 [2011-05-03 09:49:43 +0000 UTC]

Ah. In that case the rendering would at least take a while, I reckon.

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