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YasinH — Soldier

Published: 2011-07-12 18:20:06 +0000 UTC; Views: 4514; Favourites: 26; Downloads: 102
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Description Actually it was my first time i completed a game character! it took me 4-5 days to make it(including retopology) working more or less 14 hours a day on it.

ZBrush was heavily used and i used Nex to retopologize it. xNormal was also used to bake the normal maps. done with mouse.

tris count: 7656

thanks for watching
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Comments: 20

Siregar3D [2011-09-20 13:41:54 +0000 UTC]

Done with mouse?? wow great work man!
nice modeling, judging from his head size and arm, is he short guy?

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YasinH In reply to Siregar3D [2011-09-20 14:09:55 +0000 UTC]

Thanks a bunch really! well, i'm a mouse nerd, lol.
yes, he is a little short but sadly its exaggerated here.

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Maxperchunart [2011-07-14 19:39:50 +0000 UTC]

Awesome work

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YasinH In reply to Maxperchunart [2011-07-14 19:51:23 +0000 UTC]

thank you!

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Max-Marvellous [2011-07-14 19:23:13 +0000 UTC]

uiuiui this is a good one. u even made correct overlapping folds on the lower legs. but folds are not rlly clean. but overall good work. and not only the head is too bog i think all proportions reminds me on a lillyput (very small ppl) legs can be longer, chest a bit smaller. ahh lots of cleanup i see.

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YasinH In reply to Max-Marvellous [2011-07-14 19:51:15 +0000 UTC]

thanks a lot for the feedback well i had to rush it otherwise usually i take ages to work on something, lol.

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BloodedXX [2011-07-14 12:12:12 +0000 UTC]

Amazing work, but there is this one thing that bothers me a bit. The head is clearly too big. Unless you did it on purpose. Nevertheless the model looks awsome.

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YasinH In reply to BloodedXX [2011-07-14 13:30:03 +0000 UTC]

Thanks a lot! hmmm i see. i will keep that in mind for future works :] i think the back of his head is giving the big shape feeling

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freeqstyler [2011-07-13 12:37:19 +0000 UTC]

Awesome details, but are the wrinkles on his trousers symmetrical?

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YasinH In reply to freeqstyler [2011-07-13 14:42:56 +0000 UTC]

thank you very much! well unfortunately i didn't have much time to make things asymmetrical :S

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ROMAgfx [2011-07-12 21:58:14 +0000 UTC]

Freaking Awesome maan.

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YasinH In reply to ROMAgfx [2011-07-13 05:50:40 +0000 UTC]

thanks a bunch mate.

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ROMAgfx In reply to YasinH [2011-07-13 21:49:58 +0000 UTC]

Youre welcome.. Youre a great artist.

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ninokiboom [2011-07-12 20:55:25 +0000 UTC]

really cool, reminds me of that gnomon workshop dvd lol. is the backpack a separate piece of the body mesh or they are all one piece? im just curious

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YasinH In reply to ninokiboom [2011-07-13 05:50:01 +0000 UTC]

thank you very much, yes the backpack is a separate mesh.

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ninokiboom In reply to YasinH [2011-07-13 14:27:58 +0000 UTC]

you're welcome, and thanks.

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Angelus-Nex [2011-07-12 18:56:45 +0000 UTC]

This. Is. Insanely. Awesome.

I've created a soldier before, in 3ds Max, but he was a stand-still character, haha. (in other words, he was a fail. XD)

Real nice work, kudos!

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YasinH In reply to Angelus-Nex [2011-07-12 20:09:22 +0000 UTC]

hehe thank you. would be cool to see it

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Angelus-Nex In reply to YasinH [2011-07-13 10:42:00 +0000 UTC]

I shall try to find my screen-shots, haha.
You are most welcome, by the way

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holmen [2011-07-12 18:35:43 +0000 UTC]

That's allot of detail you got going there, I understand it has been taking time.

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