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FurhavenLabs ♂️ [20658941] [2012-01-23 15:55:16 +0000 UTC] (United States)

# Statistics

Favourites: 1201; Deviations: 886; Watchers: 1633

Watching: 70; Pageviews: 86237; Comments Made: 1528; Friends: 70


# Comments

Comments: 124

Alembic-Lynx In reply to ??? [2013-01-07 11:21:50 +0000 UTC]

thanks for the [link]

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TrekkieGal In reply to ??? [2013-01-04 00:43:05 +0000 UTC]

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Abnormal-Child In reply to ??? [2012-12-29 18:03:52 +0000 UTC]

Thanks for the favs, if you like my work check me out on Facebook [link]

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FurhavenLabs In reply to Abnormal-Child [2012-12-29 18:14:20 +0000 UTC]

Cool! I dig the bears.

I'm a traditional photographer. (Non-digital.) I do use Photoshop to scan and post work digitally but my main M.O. is in the darkroom. I don't manipulate photos as well as you but sometimes use it to remove flaws or take out unwanted elements.

I like the way you use light. Nice!

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SpaceShipEarth In reply to ??? [2012-12-26 20:08:44 +0000 UTC]

Welcome to

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SpaceShipEarth In reply to ??? [2012-12-26 20:02:00 +0000 UTC]

Welcome to

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SpaceShipEarth In reply to ??? [2012-12-26 20:01:29 +0000 UTC]

Welcome to

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SpaceShipEarth [2012-12-25 16:14:01 +0000 UTC]

Welcome to

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FurhavenLabs In reply to SpaceShipEarth [2012-12-26 19:13:37 +0000 UTC]

Thanks! Looks like a fun place.

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SpaceShipEarth In reply to FurhavenLabs [2012-12-26 19:49:26 +0000 UTC]

You are welcome

look into these other groups OK

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sheeban In reply to ??? [2012-12-22 17:35:12 +0000 UTC]

Thanks for the

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FurhavenLabs In reply to sheeban [2012-12-22 17:41:47 +0000 UTC]

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bingojo In reply to ??? [2012-12-20 17:54:59 +0000 UTC]

Thanks for the fave&watch

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FurhavenLabs In reply to bingojo [2012-12-20 18:04:36 +0000 UTC]

Glad to make contact with fellow 3-D artists.

3ds Max, I presume?

Blender, here. The models are MakeHuman.

R.

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bingojo In reply to FurhavenLabs [2012-12-20 22:34:31 +0000 UTC]

Daz4.5pro I got it just over four weeks ago now,am really new to 3d modeling and design so still have load to learn.

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FurhavenLabs In reply to bingojo [2012-12-21 00:06:16 +0000 UTC]

Everything looks so-far so-good!

Been doing Blender for several years but the problem there is no support. You have to learn everything yourself.

The hardest things to get right are lighting and shading.
Modeling is easy but to get that "look" takes work.

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bingojo In reply to FurhavenLabs [2012-12-21 11:46:34 +0000 UTC]

Thanks im glad you think so,but yea i know what you mean about lighting and having to learn stuff your self.The lighting part is extremely hard,as im not total happy with uber lighting as you get a grey ting,but the more i mess with the setting the more i learn.But uber light takes ages to render,i did a larger render and it took nearly a hour cos of the hair.
I did teach my self how to dj and mix years ago,so am enjoying the learning curve.

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FurhavenLabs In reply to bingojo [2012-12-21 16:32:14 +0000 UTC]

Blender works a lot differently.
It doesn't have "global light" but it has "environmental light". Similar thing but works differently.
Consequently, things I say might not make sense to you and vice versa. The way I light things is to use a spotlight for each character and one or more area lights for the background.

In Blender you can make any light "exclusive" to just one object or group of objects. A light will light just what you aim it at and nothing else. Set up your lighting with spotlights and area lights first. No global light. Get it to look the way you like, THEN add global light. Just a tiny bit. My "environmental light" can vary in intensity from 0 to 10. I rarely turn it up higher than 0.5. Those "Labyrinth of Fur" series, I just did, the environmental was at 0.4 and the ambient occlusion was at 0.4. (You might call it "sky light.")

I don't know why your renders take so long. I assume you have a moderately fast computer.
I've got an 8-core/2.6 GHz Power Mac. It took about 20 min. to render those Labyrinth pictures at 1200x2000 pixels. If I lower my resolution to 600x1000 and turn oversampling off ("Preview" render settings.) I can get my render time down, under 2 min. If I render only the character and only a plain background, nothing else, it takes less than 20 seconds. Including her hair.

I wish I knew more about your 3-D program. It seems to make really good images. But I don't know how it works so I don't know how to advise on getting your lighting and rendering set up for best performance.

R.

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bingojo In reply to FurhavenLabs [2012-12-21 17:23:45 +0000 UTC]

Mines a 1.7 ghz tosiba ultabook,its got some kind of turbo thing to take it to2.4,well so pc world stated.Ive not had it very long plus am not to good with computers on the whole,as i was a games console kinda person.but it only took that long because i was rendering 5000+x4000+ just to see what it looked like.if i turn off the uber light and do it with other light's say multipul distant lights it well quick 10-40 secs depending how big it is.
The uber light set came with a model i bought so just used that and messed about with it.

jo

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FurhavenLabs In reply to bingojo [2012-12-21 18:44:23 +0000 UTC]

Your computer seems reasonably fast.
Consider that a 5,000 x 4,000 px. image is 8 times larger than a 1,200 x 2,000. Our render times are more or less equal depending on settings, etc.

I don't know what "uber light" means but I assume that it is a global light with ambient occlusion.
Check to see if you have a setting called "oversampling" or "shadow sampling." It might also be called "QMC" or "Quasi-Monte Carlo." Turn that down to a low setting, between 1 and 3 for preview work. Turn it up for final renders. As that number is set higher, your quality gets better but the time to complete the render grows exponentially.

QMC/Oversampling does just what the name implies. It recalculates the image several times and averages the results together to produce the final output. As you can see, higher settings produce better results but, if you set them too high, it can take all day. Find a setting that produces the quality you like at the time you are willing to spend.

For previews I use 1 to 3. For videos and animations, I use between 5 and 7. For stills I use between 10 and 15. If I go much higher than that, I find that I spend more time rendering but the difference in quality is small.

Again, I'm not sure what your settings are called but there's got to be something similar.

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bingojo In reply to FurhavenLabs [2012-12-21 19:20:28 +0000 UTC]

Its proper name is "uber environment light" and it has loads of setting with shadows and all sorts.where as a spot light or distant light has about 4 settings.Its sounds like global light as it does not come from one angle.

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FurhavenLabs In reply to bingojo [2012-12-21 22:18:41 +0000 UTC]

Yes, that sounds like the same thing.

If there is a setting that refers to "Sampling" that's your shadow setting. That's the one that will increase render times. You might have a "QMC/Quasi Monte Carlo" setting for that or you might have an "Adaptive" setting.

If there is one that refers to "Ambient Occlusion" or "Sky Light" there's another.

Get those right and your images will be awesome. Set them wrong and they'll either look all blown out or "cartoony." Set them too aggressively and your render times will skyrocket.

Took me a long time to figure that all out.
I wish I knew more about your software.

Randy S.

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bingojo In reply to FurhavenLabs [2012-12-21 22:23:37 +0000 UTC]

Thanks for the tips,there are loads of setting on that light like 20 or so.the software is free i download it from the DAZ3d website

[link]


jo

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FurhavenLabs In reply to bingojo [2012-12-22 17:43:49 +0000 UTC]

Checked the website. Looks neat.
Will look into it more when I have time.

R.

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