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| Dudeman95
# Statistics
Favourites: 36; Deviations: 62; Watchers: 52
Watching: 23; Pageviews: 10450; Comments Made: 93; Friends: 23
# Interests
Favorite visual artist: Justin TimberlakeFavorite bands / musical artists: Mumford and Sons
Favorite games: Gears of War 1&2 along with the Jak and Daxter games
Favorite gaming platform: Xbox 360
Tools of the Trade: Blender, Zbrush, Gimp, and some 3Ds Max
Other Interests: 3D art, drawing, playing video games, girls, and sports
# About me
Hey there everyone!My name is Bailey Wheatland and I am an aspiring character and creature designer. I have been a 3D art hobbyist for quite some time now, but I have just recently pursued a serious attempt at making it in the game and film industry. I currently hold office at Uncaged Games LLC as the Assistant Producer and 3D designer. Besides that taking up a good chunk of my time I participate in different sculpting and design challenges on various digital art forums.
I’m still learning the industry and continuing to improve upon in my craft. My main focuses for production include: design, efficiency, and learning. I am always excited to learn something I didn’t know the previous day. Whether this be a small technical detail or a big artistic one, I will be appreciative of it just as much.
I’m mostly self-taught, but I partake in different online courses so I can to keep my skills growing at a steady rate. I am currently pursuing a degree in Visual Effects at the Savannah College of Art and Design.
My main goal as an artist is to one day create designs that have a significant impact on people. I want to be able to revolutionize at least one aspect of art in my lifetime. If I can do this and have an impact on the next generation of artists then I will have completed my first goal as an artist. I want to give back to the artistic community and inspire them as they did me when I chose to go down this path.
On a lasting note, I would just like to thank you for taking your time to review my website. I am constantly working on new projects, so please check back when you can and comment on any of my works. Every suggestion and critique helps.
Sincerely,
Bailey Wheatland
# Comments
Comments: 13
ledain [2011-01-17 22:56:33 +0000 UTC]
Thank you for the Watch, i have been looking at your work in ZBcentral, gotta say you shame me by comparison.
👍: 0 ⏩: 1
Dudeman95 In reply to ledain [2011-01-17 23:01:10 +0000 UTC]
lol well yours is just a little test. This dinosaur that I am making is my first sculpt so don't count yourself out yet. I have put a lot of work into this dinosaur and I have actually fantasized about this creature since I was around 8 or 9 years old so it means a lot to me. Can't wait to see how it comes out.
👍: 0 ⏩: 1
ledain In reply to Dudeman95 [2011-01-18 00:35:03 +0000 UTC]
well, yours is looking insanely good if you ask me.
and so far the whole design is great, i like the way you worked the skin.
👍: 0 ⏩: 1
Dudeman95 In reply to ledain [2011-01-18 01:40:02 +0000 UTC]
Thanks. I'm adding my own things to the design to make it more realistic like adding cracks and scratches to the teeth and spikes and giving scales and wrinkles here and there.
👍: 0 ⏩: 1
ledain In reply to Dudeman95 [2011-01-18 06:08:46 +0000 UTC]
Can i recomend something?
down the line, you might want to ad more depth to the big scar on the face.
a bit more flourished meat around the deepest cut, don't get me wrong, there is not an inch within this work that is not pure win.
however i'd recomend you to enhance the violent look of those scars.
can't wait to shee the thing move! it's gonna be a fine looking game.
wouldn't like to stumble upon that dude in a FPS...
👍: 0 ⏩: 0
MyDialsAndroid [2010-12-22 19:39:22 +0000 UTC]
Thank you for agreeing Uncaged studios.Would you like to become a FPS member of us(me)?
👍: 0 ⏩: 0
Dragonkaiju [2010-11-09 05:39:38 +0000 UTC]
Hey man I've been trying to learn blender for a while and I'm slowly coming along. Just wanted to say I think your T-Wrecks is awesome! Do you Box Model or do Poly by poly modeling for your creatures?
👍: 0 ⏩: 1
Dudeman95 In reply to Dragonkaiju [2010-12-17 19:30:52 +0000 UTC]
I personally like to model poly by poly.
👍: 0 ⏩: 0