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# Statistics
Favourites: 82; Deviations: 78; Watchers: 25
Watching: 32; Pageviews: 11839; Comments Made: 483; Friends: 32
# Interests
Favorite movies: SerenityFavorite bands / musical artists: Muse, Daft Punk
Favorite writers: Terry Pratchett, Frank Herbert
Favorite games: Rockman Zero 2, Terraria
Favorite gaming platform: PC
# About me
Indie games, drawings, photos, and stuff.# Comments
Comments: 38
intermittent-pixel In reply to HazardousArts [2011-10-27 08:26:21 +0000 UTC]
No worries, your art is amazing
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intermittent-pixel In reply to Tristans-letter [2011-10-24 11:31:42 +0000 UTC]
Ye. 3D weekend will be epic
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intermittent-pixel In reply to VERTEX768MHz [2011-10-06 23:10:52 +0000 UTC]
No, but I've done a bit of scripting for unity in c#
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VERTEX768MHz In reply to intermittent-pixel [2011-10-07 07:56:56 +0000 UTC]
Do you know how to saving game in unity with C# ?
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intermittent-pixel In reply to VERTEX768MHz [2011-10-07 09:00:48 +0000 UTC]
heres a good example of writing files - [link]
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VERTEX768MHz In reply to intermittent-pixel [2011-10-07 10:01:59 +0000 UTC]
ookay ...
but can you help me with the simple script ?
Such as , that door requires a key to enter. and pick up some health or weapons ?
thanks
👍: 0 ⏩: 1
intermittent-pixel In reply to VERTEX768MHz [2011-10-08 12:50:20 +0000 UTC]
Assuming one key to one door, the way I'd do it would be to assign a unique index to your key that matches the door it opens. Your player would have a dynamic array global to its internal functions that stores these index numbers as integers. Each time a player gets close to a door, it grabs the door's index and compares it against its array of keys, if a match is found the door unlocks. Picking up items can be handled similarly. [this] link will help you immensely. Things to look up are arrays, vectors, local and global scope, return types and frame tick count.
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VERTEX768MHz In reply to intermittent-pixel [2011-10-09 11:28:33 +0000 UTC]
okay thanks for the reply
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UNGDI-SEA [2010-08-31 03:54:20 +0000 UTC]
Thank you very much for the favorite, much appreciated.
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Tristans-letter [2009-09-13 04:39:04 +0000 UTC]
lolz >< John Carmack was having a go at Microsoft and the xbox360 ^^ at quake con
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intermittent-pixel In reply to Tristans-letter [2009-09-13 15:04:40 +0000 UTC]
heh, nice
Still not discouragin me from gettin my 360 though ^_^
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Tristans-letter In reply to intermittent-pixel [2009-09-14 10:04:31 +0000 UTC]
mwhaha as long as it's the elite I'm happy.
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intermittent-pixel In reply to Tristans-letter [2009-09-15 23:42:12 +0000 UTC]
Ya, it is ^_^
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Tristans-letter [2009-09-09 12:45:29 +0000 UTC]
I had the most darkly beautiful idea today, it will push me in modeling and design concepts. Going to do a test first that will take some time because go lots of UT3 thing I don't know how to do.
Think Silent Hill 3, Penumbra and Creep.
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KryingWolf [2009-08-24 15:03:01 +0000 UTC]
wow you've really comealong. how's everything going?
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intermittent-pixel In reply to KryingWolf [2009-08-27 13:30:32 +0000 UTC]
Everything's goin pretty good here. A bit over half way through the first year of my Cert IV in Screen which is still a ridiculously fun course ^_^
Keep tellin myself I'll put somethin new up but always manage to get distracted/sidetracked with everyday things
Hows things on your end?
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KryingWolf In reply to intermittent-pixel [2009-08-30 17:12:20 +0000 UTC]
better much better. the end of last year was murder. but now it's getting much better. working for a living and looking for a second job until im ready to move on to bigger things.
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PhileasDarkkon [2009-07-25 11:39:42 +0000 UTC]
Aww... Kirk... I miss the good old times, Whats keeping u with uploading more art.. Must be work eh Good luck brus,
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intermittent-pixel In reply to PhileasDarkkon [2009-07-27 13:07:23 +0000 UTC]
Srry man, been busy with a few things, work included, but mainly just need to get my priorities straight with what to be workin on. Mainly need to play less games
Workin on an Ophidian-like critter which you can see pics of in my scraps page [here]
Also workin my way through all the tutes on Ben Mathis's website. Really good resource for anyone looking to go into 3d or concept art. His tutes can be found [here]
The masking technique he uses to concept is somethin I've just never considered before now. Over the next couple of days I hopefully can get the time to play around with it, so stay tuned for a couple of concept roughs or such.
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intermittent-pixel In reply to Tristans-letter [2009-06-21 12:29:21 +0000 UTC]
Pretty good, gettin lots of work these days, both for my art and otherwise. Gettin plenty of opportunity to practice too ^_^ Love bein an artist at AIE.
What've you been doin lately? Got any more sweet levels to show off?
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Tristans-letter In reply to intermittent-pixel [2009-06-23 07:40:02 +0000 UTC]
he eh I'm hoping Seb lets me help out at the AIE, would be good for me. Not yet but I do have two things in the planning, 1 is a interior space ship type thing UT3 level and the other is an industrial scene.
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intermittent-pixel In reply to KryingWolf [2009-06-09 13:18:32 +0000 UTC]
hey, long time no see ^^
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KryingWolf In reply to intermittent-pixel [2009-06-12 09:02:09 +0000 UTC]
yeah a few complications, browser down, moving, now all i need is a scanner and ill be up and fully running.lol. hows life? i have some new art ive been dying to put up.
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intermittent-pixel In reply to KryingWolf [2009-06-12 09:44:29 +0000 UTC]
Life's great, really busy lately, runnin two jobs at the same time to pay for my 3d animation course, but gettin some good art done. Going to start posting some concept for my highpoly character assignment soon ^^
Good to hear from ya again. Can't wait till you get a scanner, I've been missing your epic drawing
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intermittent-pixel In reply to stucat [2009-02-20 10:19:25 +0000 UTC]
wow, quick response ^^
I only +faved a minute ago. Yah, really awesome pic, definataly worth faving.
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intermittent-pixel In reply to clkolbe [2009-01-31 00:22:18 +0000 UTC]
Yah, they're really great, I'd love to model one in 3d sometime ^^
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