ragedaisy [2011-06-07 08:02:41 +0000 UTC]
see I never got this far in the game -_-;;nifty picture, I especially like all the cool details like the rupee-stealing rat, Din's expression, the shading on the monster's claws and those embers coming out of its nose regarding the 'crystal-look', when drawing glass (or metal), the general rule seems to be: solid, crisp highlight lines and shadow lines for shiny smooth surfaces. For plastics and matte surfaces: more of a gradient. also, Din turned out great
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Marx-Wraith7 [2011-06-07 05:58:12 +0000 UTC]
....man that rat better stea those rupees faster! ahahaha.