Anfrien [2018-01-11 21:42:49 +0000 UTC]
If its the amount of vertices that worry you, you can just as easily reduce its count by using the decimate modifier (un-subdivide). It will not affect the overall shape of the mesh.
👍: 0 ⏩: 1
AkumaKay In reply to Anfrien [2018-01-12 00:11:29 +0000 UTC]
i didnt know that, thank you!
Anfrien In reply to AkumaKay [2018-01-12 01:42:55 +0000 UTC]
No problem, just make sure to do it prior to creating the UV map.
👍: 0 ⏩: 0