Comments: 29
RpgAmbient [2022-11-01 16:26:20 +0000 UTC]
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Kellerica [2018-08-21 06:22:20 +0000 UTC]
Certainly captures the feel of Camorr, methinks. I like it a lot!
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depipin [2017-05-05 04:44:49 +0000 UTC]
reminds me of Dunwall from Dishonored. ย Well done!
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bramsels In reply to depipin [2017-05-12 15:25:38 +0000 UTC]
Thanks!
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PEKKATheDarkKnight44 [2015-10-12 01:53:33 +0000 UTC]
This would be awesome as a portrait or if it was in a game or movie.
amazing talent and technique went into this, Well Done!
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wolfepaw [2015-09-23 13:45:59 +0000 UTC]
This is excellent work!!ย Very atmospheric!
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SaphireKitten [2015-08-20 21:57:43 +0000 UTC]
your so awesoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooome!!!!!!!!!!!!!!!!!!!!!1!!!!!!!!!!!!!!! (that one was on purpose i swear!)
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Ranzoid [2015-08-08 18:39:55 +0000 UTC]
I keep seeing Dishonored when i think of Gentlemen Bastards
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Poetrymann [2015-08-01 21:20:31 +0000 UTC]
Featured here: ย
Summer Treasures
Study Dreams_01 by caddmanKey to my Heart - (Simple Manip) by Wesley-SouzaDesert Rose by shiny-shadows-ArtRogue Trader - Quasar the Unstoppable by DanSliderkhz by elianoretta
La Visione delle Valkyrie by L-E-N-T-E-S-C-U-R-ALost soul by KaramissaInnocence (1) by WolfxButterflyCity of Camorr by boc0Pierrette.. by J-u-d-a-s
Glass Cannon. by BleedingPropheciesRavanna by GedogfxVoices by jade-pandoraThe Ache by hadasaughPurple Love by empellina
Paris painting by nicolasjollyDays Behind by Euselia.:Amethyst:. by SummerDreams89Already Dead Inside by machinedeerTrue Emulsion by EmmaSloane
Ship to Wreck by AmitSadikEther Fae by BrookeGilletteTake it, take it all, take all that I have by RipplingwavesFollow by copper9livesThe Lights Are On (But No One's Home) by BloodshotInk
Jane Eyre by AleneHow the Wind Works by BlackBowfinGuard Tower Office by celedkaBirds of a Feather by Phatpuppyart-StudiosFukushima Flowers by AyeAye12
Glimpses by EmmaSloaneBob by FlobelebelebobeleCivilization Gone by Softyrider62Thorny Lunch by WakefieldDesignsVoice From The Above by fhelalr
I Love the Music by LaercioMessiasSummer Rayn 156304 by FrancoisDeWynterNature's Way (Detail) by nine9nine9Dandelion Plasma - exclusive stock by somadjinnShe'll Put a Spell on You by WakefieldDesigns
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DavidSondered [2015-07-27 08:15:46 +0000 UTC]
I would love to be able to work in Modo, or any 3d programme, really, because what you explained up there is something I think I would benefit from hugely in my workflow, especially for "blocky" objects and/or environments, but I never seem to find the time or patience.. I don't even understand occlusion. I get what it is, sort of, but I dont understand how to use it...
Great moody image btw.
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bramsels In reply to DavidSondered [2015-08-06 08:03:35 +0000 UTC]
Thanks! Yeah it takes a bit of time and dedication but it's definitely worth it. As for occlusion it's basically the way an object is shaded without direct lighting, so all the nooks and crannies will be darkened evenly and without cast shadows. It helps to give an object volume and allows you to manually paint in a cool direct lighting into it afterwards. (That's not the case here however, since it's a gloomy overcast scene.)
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gyappumusoka [2015-07-22 23:47:14 +0000 UTC]
Amazing perspective and details.
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bramsels In reply to RhysGriffiths [2015-07-23 05:50:49 +0000 UTC]
Thanks, loving your work as well! Haven't tried that specular map thing, so I'll definitely give it a go! As for the surface map, I kept each group of details (like the windows, gate, etc.) on a separate layer and then gave them a different material so they'd render differently in the surface pass. It's a great trick to easily mask things out in Photoshop.
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zummerfish [2015-07-22 17:53:35 +0000 UTC]
Awesome! I ventured reading the book just recently and it's more or less how I imagined the setting ^^
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bramsels In reply to zummerfish [2015-07-23 05:52:39 +0000 UTC]
Thanks! It's indeed an amazing book!
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