Comments: 9
El-Drago-800 [2017-11-16 17:14:24 +0000 UTC]
"Diable Jambe!"
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Frostdance89 [2016-10-08 13:47:10 +0000 UTC]
Aww! So cuuute!!
And this is my favorite starter as well, and it's fan made. XDΒ
So the Pokemon company didn't even make it, and it's my favorite.
XDD
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BushidoBegus In reply to Frostdance89 [2016-10-11 01:41:07 +0000 UTC]
Really its fan made? Could you link me a source? Thats actually quite interesting.
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Frostdance89 In reply to BushidoBegus [2016-10-11 19:12:48 +0000 UTC]
I can't remember where I saw it, but I saw it numerous times.Β
I'm sure if you Google it, it will come up! ^^
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DuneTheZangoose [2016-09-09 08:13:21 +0000 UTC]
Pretty awesome, I love the perspective and pose XD
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BushidoBegus In reply to DuneTheZangoose [2016-09-13 01:26:40 +0000 UTC]
Thanks! Ive been trying to do poses that are more interesting, Im glad you like it.
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BushidoBegus In reply to DuneTheZangoose [2016-09-14 06:49:58 +0000 UTC]
Haha im not sure if I "nailed it" but it certainly pressed the boundaries of my comfort zone when it came to keeping the character on model while working with this perspective, but im pretty happy with the result in the end. When working on pose and perspective it is definitely worth your time to research the proper techniques.
In 2D hand drawn animation it is very important to keep the character "on model" when working with perspective and motion. What I mean by this is to have a complete understanding of the characters design and its proportions. This principal also applies to illustration. When working on a fan art it is important to get as much reference as possible ( try to stick to official concepts by the original creators when it comes to getting the right proportions and over all design), when it comes to designing original characters it is important to make concepts and turn arounds so you can decide on the proportions and design before working on any final artworks. When it comes to productions every team member has access to the same original concepts so the project is kept consistent. Β
As an artist it is up to you to decide on where your style lies in terms perspective and design. Ill use the above piece as an example, when it comes to fan art many people re design the character to suite their own style ( which is what I pretty much did) however this changes the way the character is perceived. When I was drawing Litten I noticed that Β the head is greatly disproportionate to the body. This presented a challenge when it came to foreshortening the body, I wanted to keep the disproportionate head which is why the front legs look extra small in comparison.
When I had decided on the proportions I then used basic geometry such as rectangles, cylinders and circles ( learning how to draw these shapes in different perspectives will help you greatly at nailing perspective) to plan out how the character was going to be positioned in the piece. There are many different tutorials out there that explain the concept of foreshortening and posing in perspective. As an artist artist it is important that you know that you are capable of creating a 3D world using 2D mediums. Some great sources to learn anatomy from are the works of Andrew Loomis and George B. Bridgman. I hope this answered your question.
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