Comments: 9
xiahnsaya1004 [2011-09-23 03:56:30 +0000 UTC]
oh Ghost in the shell you like anime?
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xiahnsaya1004 In reply to defense2 [2011-09-23 19:51:52 +0000 UTC]
right now I am watching No. 6 I like this anime. I have watched a lot of them I tried watching the whole Ghost in the Shell but I haven't finished it as of yet. I seen half of it though. I also haven't finished seeing Eureka 7. Gundam I don't really like I also don't really like Eureka 7. The anime I like I guess are like Death Note, Kuroshitsuji, Inuyasha, and Fruits Basket.
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defense2 In reply to xiahnsaya1004 [2011-09-26 00:25:10 +0000 UTC]
It seems you like the clap anime with some mind bending such as Ghost in the shell.
Ever see Esclaflone?
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xiahnsaya1004 In reply to defense2 [2011-09-26 00:53:38 +0000 UTC]
no i havent seen it yet or heard of it.
yeah I like anime a lot right now i am actually reading the novel for no.6 which is this anime i like a lot which is futuristic perhaps I told you about it before because I am so into it. I am going to watch it for the 2nd time again!
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Tachikoma-X [2010-05-29 02:23:57 +0000 UTC]
I like the details a lot and interesting choise for textures.
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defense2 In reply to Tachikoma-X [2010-05-29 02:54:36 +0000 UTC]
thank you, the textures were created to give it a more military look, a used and abused military look. As for the detail, well to make anything look remotely real, you need a mind numbing level of detail either textured which i can not do at this time, or modeled in... guess which i chose to do.
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Tachikoma-X In reply to defense2 [2010-05-30 01:11:40 +0000 UTC]
Well, for me the end results matter the most. I don't really mind if a mesh has a high polygon count as long as your machine is able to handle it and produce great renders.
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defense2 In reply to Tachikoma-X [2010-05-30 02:08:36 +0000 UTC]
that is great for the art part of this field, but when it comes to production, such as movies and games... you need as low poly as you can get but max detail. Unfortentally in such productions, you would have a modeler (that would be me) and a texture artist (that would be the guy giving me the textures) After that, the textured model is sent to a lighting expert who then tweaks both the model and the textures to fit the lighting the art directer wants.
So i am playing 4 jobs, Art directer, modeler, texture artist, and lighting,... oh wait there is also a rigger... so that is 5 jobs in one... and i still can not get a dam job.
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