Comments: 12
RAHeight2002-2012 [2004-05-15 11:57:56 +0000 UTC]
Mark gave you an excellent crit, bro. The guy knows his shit.
On a nother note...I don't think I ever saw this before today. WOW!! Proto and the gang look cool in this style. Keep it up.
-Ray
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LakLim [2003-10-04 07:26:25 +0000 UTC]
I gotta give my drawings some personality too. Makes it that much nicer to look at. Cool stuff.
- Lak
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LakLim In reply to derekblairart [2003-10-07 01:28:16 +0000 UTC]
No prob, least I could do.
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diablo2003 [2003-10-03 05:24:11 +0000 UTC]
hey BD, you asked that I come by and give you a critique so I thought I would oblige since you gave me such a nice comment. I decided to use this piece since it appears to be your most recent work and I like to comment on stuff you're done lately as opposed to older stuff since you might have already addressed things I might say.
That being said, you have a nice piece here and I like that you're already beginning to address things like facial expressions and shadows. These can be very difficult things to master so it's good that you're addressing them early insuring that you'll be a master at it in no time. I see that you're already expressing a personal feeling of style but I think it might be a little to early to be pushing this hard for your individual voice when you appear to have a few anatomical issues that should probably be addressed first. To make a figure believable, it needs to have a natural feeling of flow and center of gravity to show that the character is believable. Look at the woman to the left and the character at bottom center. Her head is going forward and down but her neck seems to be angled straight up, almost as if her head has snapped off and is lopped forward. With the center character, he's leaning so far forward with his head that it looks as if he's about to fall over unless that leg out of panel is jutted very far ahead of him. This is where life drawing classes and figure drawing books come in really handy. Try getting a few of these books in your local library of art section of any book store and study how the human body works and moves. The body generally follows the flow of the head down through the spine.
next I wanted to address your linework and cross hatching. I can see that you're going for a comic style and are almost there but you need to have a bit more reason for your linework and feathering. If I look at this piece from an inkers point of view, it's hard to see exactly what you'd like me to do in these areas because they don't appear very uniform or have a distinct order. If you look around the eyes of the larg head in the top center you'll see what I mean. Study a few of your favorite artists and pay close attention to how their hatching is layed out. I also notice you seem to be freehanding a lot of the lines that should probably be addressed with a templeate or ruler. Things like the action lines in the background should probably be ruled to ensure that they're uniform and match eachother in terms of vanishing points and lengths. You'll probably also want to address the deviation of linewidth throughout your work to really puch a sense of depth. Right now, you have the large head in the background and characters in the foreground all with the same line widths throughout. As things go farther in the background, their linework will become thinner creating a 3-D look on a 2-D surface. Check out my Voltron cover in my gallery to see what I mean. Notice Kieth in the foreground is much thicker than Voltron in the background. As well, check out the control stick in his hand. Notice how thick the line is as it gets closer to the viewer but gets thinnner the closer it gets to Kieth. it's an illusion that fools the eye into thinking it's a 3-D image.
Lastly, I wanted to address your layout. From what I can tell, it looks as if you drew a montage piece but the fact that all the characters in the bottom are the same size, it looks as if they are all existing on the same plane at the same time. The key to a montage piece is to have all the characters as different sizes overlapping eachother. Take a look at any of the montage Star Wars movie posters and notice what i mean. Imagine all the characters on the poster being the same size- it just wouldn't quite work. If you are going to do a piece like this with all the characters on the same plane at the same time, you need to make sure you establish a ground plane and address the characters. Judging from the fact that there's no horizon line and the BG looks to best represent the ground, you'd probably being looking more down on the characters than straight on.
Anyway man, you have a nice piece here and I hope what I've said has made a little bit of sense(I tend ot ramble at times). You have a nice natural style and some real potential to be a great artist. Just take what you know already and ground it in reality a bit more. Hunberto Ramos is a good example of where I see your artwork going so check him out when you get the chance.
best Regards,
-Mark Brooks
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marikasprettyart [2003-10-02 22:23:32 +0000 UTC]
you're a mad man..
crazy cool
marika
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