Description
A low-Poly futuristic dumpster with hand painted textures, for a mobile game; I made this as part of an art test (I passed the test).
The objective was to make a low-poly 3d model with a polycount budget of only 150 vertex, using only the 3Ds max projection system to bake the normals, while trying to achieve stylized textures.
The final polycount is 140 vertex, 216 tris, with fully hand-painted textures.