Comments: 10
klauren2 [2018-07-18 10:32:41 +0000 UTC]
Hi, Amazing job, How do you make effect in doga L3 ? there are lot of part with blue stuff for reactor i guess but can you replace this blue stuff by a glowing light ? thx
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FirefuryAmahira In reply to klauren2 [2018-09-06 01:28:18 +0000 UTC]
Oh geez, I really do need to check my DevArt more often than I do! Sorry about the super-delayed response!
Anyway, for glowing effects like the exhaust plumes, those are just simple cylinders with their material set to emission type so they have that diffuse glow look. You can layer shapes and transparent textures with the emission material type to get more complicated effects as well- for instance the plume in the lower left corner behind the ship in the foreground, the main plume is just another cylinder, but the flame-ish looking bit is a bowl-shaped piece with a transparent flame texture pattern on it.
My best advice is to just take a couple of pieces in L3 and just goof around with the various texture and material options. You can get some surprising results just playing around with the options, and once you know it, you can apply it to more serious models later.
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klauren2 In reply to FirefuryAmahira [2018-09-07 05:01:34 +0000 UTC]
Okay,
Thanks for the advice.
Amazing work
Best regards
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Saber1 [2006-05-17 08:40:28 +0000 UTC]
Oh wow, very nice camera angle capture. I like the use of the flare for the sun, an idea not many shoot for these days in DoGA.
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The-First-Ace [2006-03-22 16:46:17 +0000 UTC]
Clik! a new favourite^^
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WhiteBlazingPhoenix [2005-09-29 09:46:55 +0000 UTC]
WOW, that is awesome! Arwings rule ~_^
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zefig42 [2005-08-31 03:41:52 +0000 UTC]
That's pretty amazingly awesome...
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