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garr0t — Battle bot 2

Published: 2010-07-29 07:01:30 +0000 UTC; Views: 2986; Favourites: 23; Downloads: 158
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Description This is the second of a series of images created on request for a card based RPG game called battlebotzonline.

This image was completed more hurriedly than usual, as i am trying to keep to a schedule. I hope its not too disappointing.
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Comments: 10

JeanLucCaptain [2012-04-30 18:32:39 +0000 UTC]

i like this, it looks alot like a anti-riot version of the T-600 from Terminator: Salvation.

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AmaziumBlaze [2010-09-29 21:02:18 +0000 UTC]

Reminds me of a Necron..

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NWO311 [2010-08-05 02:02:31 +0000 UTC]

Awesome work. Though I have to say, the car seems to sink into the background and it seems a little off with the street.

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orcbruto [2010-07-30 18:38:13 +0000 UTC]

Wow! A Terminator!

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garr0t In reply to orcbruto [2010-07-30 22:27:51 +0000 UTC]

yeah, wearing a Jason mask

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Hallway-Ninja [2010-07-30 16:53:10 +0000 UTC]

Did you have some inspiration from Warhammer 40k's Necrons?

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garr0t In reply to Hallway-Ninja [2010-07-30 22:07:03 +0000 UTC]

i certainly did

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precinctomega [2010-07-30 13:00:52 +0000 UTC]

Nice work.

However, I hope you'll accept a slight criticism: the relationship of the perspectives, from wall to car, to road lines to android is not consistent. Following the perspective of wall and car, the road should pass through the position of the robot at about knee height. The road itself - judging from the angles of the centre lines - is different to that of the car, which we see at three-quarters perspective, but the line of the car doesn't follow a three-quarters angle away from the centre lines. And the alignment of the car and wall appears to be parallel, but the angle of the wall supports aren't on the same perspective as the angle of the car.

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garr0t In reply to precinctomega [2010-07-30 22:26:59 +0000 UTC]

Yeah your probably right, at least w.r.t the road lines, like i said these pics were completed quite hurriedly.

I actually blocked the image out in maya first in order to get the perspective (a cheap and nasty method really). The perspective is not perfectly linear (as would usually be the case if an artist drew the image from scratch) because the camera lens is curved. The car is veering off the road on an angle if that helps it make more sense.

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AlfaXT [2010-07-29 07:52:20 +0000 UTC]

sick design, head design is absolutely devoid of humanity

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