HOME | DD

Gods-warfighter — The Hybrid Project

Published: 2012-02-07 19:46:00 +0000 UTC; Views: 855; Favourites: 22; Downloads: 10
Redirect to original
Description THIS. is what im calling the hybrid project, it as in truth not a hybrid but I DO plan on going places with this, PLEASE give me feedback on how i can make this a better weapon, im not going for looks im GOING FOR THE KILL on the one. i wont stop till this is on the front lines in a fight.
Related content
Comments: 42

Swordsdragon [2012-02-22 21:51:28 +0000 UTC]

Another critical hit.

👍: 0 ⏩: 1

Gods-warfighter In reply to Swordsdragon [2012-02-23 00:12:29 +0000 UTC]

thanks!

👍: 0 ⏩: 1

Swordsdragon In reply to Gods-warfighter [2012-02-24 19:20:49 +0000 UTC]

Does such a weapon one-hit kill its victims?

👍: 0 ⏩: 1

Gods-warfighter In reply to Swordsdragon [2012-02-24 20:11:52 +0000 UTC]

well, it depends on where you hit them,

👍: 0 ⏩: 1

Swordsdragon In reply to Gods-warfighter [2012-02-25 00:58:18 +0000 UTC]

Torso and head take massive damage (twice or three times than normal).

👍: 0 ⏩: 1

Gods-warfighter In reply to Swordsdragon [2012-02-26 01:19:06 +0000 UTC]

nice

👍: 0 ⏩: 1

Swordsdragon In reply to Gods-warfighter [2012-02-29 04:54:43 +0000 UTC]

Also, I can simulate ballistics in my 3D game.

👍: 0 ⏩: 1

Gods-warfighter In reply to Swordsdragon [2012-02-29 19:23:06 +0000 UTC]

cool

👍: 0 ⏩: 2

Gods-warfighter In reply to Gods-warfighter [2012-03-02 06:12:19 +0000 UTC]

yeah but this is not meant for video games, in fact i tend not to play them that much anymore, im more into the real stuff

👍: 0 ⏩: 0

Swordsdragon In reply to Gods-warfighter [2012-03-02 03:20:20 +0000 UTC]

That's easy: I multiply the ammunition diameter (rounded up) by the damage, and the result corresponds to the temporary cavity.

👍: 0 ⏩: 1

Gods-warfighter In reply to Swordsdragon [2012-03-09 19:18:18 +0000 UTC]

ah i see

👍: 0 ⏩: 1

Swordsdragon In reply to Gods-warfighter [2012-03-09 20:05:35 +0000 UTC]

The victims are blown apart.

👍: 0 ⏩: 1

Gods-warfighter In reply to Swordsdragon [2012-03-09 20:56:33 +0000 UTC]

in theory yes

👍: 0 ⏩: 1

Swordsdragon In reply to Gods-warfighter [2012-03-09 21:38:30 +0000 UTC]

In the game I'm working on, most lizards use very large-caliber firearms.

👍: 0 ⏩: 1

Gods-warfighter In reply to Swordsdragon [2012-03-11 21:39:35 +0000 UTC]

as you have said

👍: 0 ⏩: 2

Swordsdragon In reply to Gods-warfighter [2012-03-12 00:49:26 +0000 UTC]

You could send suggestions for the new games.

👍: 0 ⏩: 1

Gods-warfighter In reply to Swordsdragon [2012-03-12 21:38:56 +0000 UTC]

well, i could, but i dont think i will be doing that, as you seem to only get on my art work to talk about YOUR game, and that is by the way very rude. its good that your into what you do, but going on about it for weeks on end does grow old very fast. no hate, but could you send this stuff in a note and not on my artwork?

👍: 0 ⏩: 1

Swordsdragon In reply to Gods-warfighter [2012-03-12 23:18:15 +0000 UTC]

You have an excellent art indeed.

👍: 0 ⏩: 0

Swordsdragon In reply to Gods-warfighter [2012-03-11 21:57:26 +0000 UTC]

Do you like class-based shooters?

👍: 0 ⏩: 0

Sazquch [2012-02-11 14:17:42 +0000 UTC]

its a xmtar21spas485!!!

👍: 0 ⏩: 1

Gods-warfighter In reply to Sazquch [2012-02-11 20:19:16 +0000 UTC]

lolz

👍: 0 ⏩: 0

KYRaptorN [2012-02-09 04:42:02 +0000 UTC]

I like, but I agree with everyone else who says that blending is needed. But fortunatly thats not all that hard.

👍: 0 ⏩: 0

MrJumpManV4 [2012-02-08 18:17:05 +0000 UTC]

the scope and the muzzle look a bit off. you should raise the scope and use a different muzzle flash hider (idk if the one on right now is a flash hider tho)

👍: 0 ⏩: 1

Gods-warfighter In reply to MrJumpManV4 [2012-02-08 18:20:38 +0000 UTC]

yeah, i should change the FH but im not looking for tips on if things are off, im trying to make a better weapon, got any tips on how to make it better that way?

👍: 0 ⏩: 1

MrJumpManV4 In reply to Gods-warfighter [2012-02-08 21:44:06 +0000 UTC]

well it seems you're only looking for tips on functionality, considering you said you're not looking for tips on looks. which isn't really an easy thing to help with considering pmg is only for looks and not functionality.

👍: 0 ⏩: 1

Gods-warfighter In reply to MrJumpManV4 [2012-02-08 22:17:12 +0000 UTC]

yeah, sadly.

👍: 0 ⏩: 0

AresXVIII [2012-02-08 09:06:15 +0000 UTC]

okay from the looks I have to say that it looks really good!

But this is already where I have to stop, I do not see charging handle, security switch, magrelease, bolt catch/release.

BTW: is this weapon ambidexterous?

👍: 0 ⏩: 1

Gods-warfighter In reply to AresXVIII [2012-02-08 16:59:51 +0000 UTC]

to the middle part, this is a work in progress, i have yet to get there,

to the last part, oh hell yeah it is!

👍: 0 ⏩: 0

Masateru47 [2012-02-08 04:17:30 +0000 UTC]

This is WAY to 0.6 simple. Anyone could throw this together in PMG. What you need to do is blend more parts, make more of your own parts with shapes and other parts, and clean up the details like that forward rail.

👍: 0 ⏩: 2

MrJumpManV4 In reply to Masateru47 [2012-02-08 05:10:49 +0000 UTC]

i think he mentioned he's not going for looks.

👍: 0 ⏩: 1

Masateru47 In reply to MrJumpManV4 [2012-02-09 08:06:44 +0000 UTC]

Doesn't matter.

👍: 0 ⏩: 1

MrJumpManV4 In reply to Masateru47 [2012-02-09 14:12:46 +0000 UTC]

that was kinda my point, your comment doesnt really matter to him.

👍: 0 ⏩: 1

Masateru47 In reply to MrJumpManV4 [2012-02-09 17:03:08 +0000 UTC]

1. He asked for feedback.
2. Your not him, so you can't really say if it matters to him or not. You should stop trying to defend other people.

👍: 0 ⏩: 0

Gods-warfighter In reply to Masateru47 [2012-02-08 05:10:12 +0000 UTC]

um....ok,you like telling people to do things they dont know how to do dont you?

👍: 0 ⏩: 2

Masateru47 In reply to Gods-warfighter [2012-02-09 08:06:30 +0000 UTC]

It doesn't mater whether you know how to do blend or use any pmg techniques at all, that's the whole point of posting, to figure out what you need to learn.
throwing some (12) parts together in 0.6 and then asking for feedback means people are going to tell you what's wrong with your dev, and this needs to be worked on. take some shapes. blend some parts, and straighten out the side rail.

👍: 0 ⏩: 1

Gods-warfighter In reply to Masateru47 [2012-02-09 17:36:58 +0000 UTC]

yes, but i didn't know what blending was.

👍: 0 ⏩: 0

Robbe25 In reply to Gods-warfighter [2012-02-08 07:35:56 +0000 UTC]

He might have been harsh, but essentially he's right.

The concept for your guns is good, and it also looks good (at least its silhouhette). However, the rest, pardon me, is a mess! Now, blending in 0.6 isn't that easy, but it's doable.

To make the whole thing more cohesive-looking, you could have blended some of the outlines from the SPAS pump. In the back of the pump, for example, where the cooling holes from the SA80 are and in the front of the SPAS pump, where it touches the rail, the two outlines over and under the rail. All you would have had to do was place a properly sized grey shape there. That would've greatly improved the gun.

👍: 0 ⏩: 1

Gods-warfighter In reply to Robbe25 [2012-02-08 17:03:05 +0000 UTC]

ah! thats what he was talking about! thanks, now THATS something i can do!

👍: 0 ⏩: 0

AtholTheDestroyer [2012-02-07 21:25:14 +0000 UTC]

Not bad, but it could really benefit by blending all the parts, to make it look more cohisive. Personally I use MS paint (it's all I have).

👍: 0 ⏩: 1

Gods-warfighter In reply to AtholTheDestroyer [2012-02-07 23:50:00 +0000 UTC]

yeah, i used PMG and this is all i could do to blend them

👍: 0 ⏩: 0

MentleJan [2012-02-07 19:47:32 +0000 UTC]

Looks okay, but you can see where you got inspiration from other guns, like the Spas-12 Grip. But it's likeable.

👍: 0 ⏩: 1

Gods-warfighter In reply to MentleJan [2012-02-07 20:15:19 +0000 UTC]

that, was sadly due to a lack of different parts, it would look exactly like that, thanks for feedback, just not really anything else i could put there im afraid

👍: 0 ⏩: 0