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JaredTheDragon — Wine by the Window

Published: 2008-07-17 19:30:28 +0000 UTC; Views: 5969; Favourites: 70; Downloads: 1008
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Description A long-term interior project, modeled in Rhino and Maya, rendered using mental ray, postwork in Photoshop of course.

You can see the WIP-scrap here:
[link]

This one's for you, Momma!
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Comments: 54

kimanhtran [2012-01-21 10:09:34 +0000 UTC]

good image of wine

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JaredTheDragon In reply to kimanhtran [2012-01-25 03:50:41 +0000 UTC]

Thank you! I'm happy with it generally, but the outside trees are horrible. I may get around to refinishing the image this spring, we shall see!

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Brenna1976 [2011-08-30 09:51:18 +0000 UTC]

Amazing!

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gold-rose [2010-04-04 12:51:37 +0000 UTC]

Featured:

[link]

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JaredTheDragon In reply to gold-rose [2010-04-04 17:27:06 +0000 UTC]

Thank you so much! I'm glad you liked that one!

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Maethorial [2010-03-29 18:09:54 +0000 UTC]

I don't usually like digital art, but this is astounding.

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JaredTheDragon In reply to Maethorial [2010-03-29 18:58:08 +0000 UTC]

Thank you very much! I'm not happy with the trees outside, and can do much better now, but I figure instead of rehashing old scenes I should just make new ones!

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Maethorial In reply to JaredTheDragon [2010-03-31 15:42:55 +0000 UTC]

You're welcome, and good decision.

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Eloquent-Weapon [2010-01-12 09:04:10 +0000 UTC]

Your work here is astounding. Seriously.

I wonder how long it took for this to render on your Commodore 64?

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JaredTheDragon In reply to Eloquent-Weapon [2010-01-12 10:07:06 +0000 UTC]

Hah haa! Someone who finally gets that grand jest...

I'm also working on an update to this scene. As you can see from recent tests, much nicer foliage is possible and I think the lighting could be a bit more volumetric and realistic. Probably finish that re-work before the Stone of Tear re-work, honestly... That's a quicky, once I actually open the file again.

Thanks for looking my friend.

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Eloquent-Weapon In reply to JaredTheDragon [2010-01-20 08:01:06 +0000 UTC]

Wait, you mean nobody got that yet?

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StevenLeonCooper [2009-10-14 14:58:14 +0000 UTC]

Crap that's a good wine glass shader!

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JaredTheDragon In reply to StevenLeonCooper [2009-10-14 15:32:44 +0000 UTC]

Aye, thank you! I was actually just about to redo this scene with my new shaders and materials, as well as better lighting... Mostly I just can't stand those old PFX trees. The shader for the glassware is mia_material_x with full photon dispersion and "caustic", which is a word that CG people use to describe light patterns through refraction, but has nothing to do with the actual meaning of "caustic". God, I hate that shit, when people use words that have nothing to do with what they're talking about!

(end rant)

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StevenLeonCooper In reply to JaredTheDragon [2009-10-14 16:53:54 +0000 UTC]

LMAO I'm fully aware of Caustics (and their unimaginably painful rendering times.) I think caustic is just one of those words that happens to mean two different things but one is a lot more prevalent than the other.

Try animating light beams refracting through water onto a surface, Your grand kids will be watching it render. I got into the habit of just faking it by connecting the ocean shader's out.alpha into the color node of a spotlight and aligning it with the surface. It looks almost the same and it renders very fast.

In fact most of the time I prefer to find ways around using Caustics, Photons, Global Illumination or Final Gather because they take too long. If I had a better computer I could experiment more.

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JaredTheDragon In reply to StevenLeonCooper [2009-10-14 17:30:34 +0000 UTC]

Aye, a modern computer would do wonders for you, but of course they get expensive. My workstation is rather overpowered, so GI, FG, and all the goodies are no problem and animation is also a breeze. Keep experimenting; what you learn can only benefit you in the long run, even if you don't use that knowledge all the time.

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karlandrews [2009-03-03 19:55:31 +0000 UTC]

Love the lighting in this one! Faved it anyway,

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JaredTheDragon In reply to karlandrews [2009-03-03 21:56:26 +0000 UTC]

Aye, this was with Maya 2008. I'm gonna try to re-render the scene with Maya 2009's new lighting and photonic features, and see if I can approach "photorealism"...

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karlandrews In reply to JaredTheDragon [2009-03-03 22:00:54 +0000 UTC]

I've heard of Maya... never gone near it though... maybe I should download a demo and have a play... I'm into CS3 for my tablet work. This is a cool digital painting, I can see it still looks rendered but I like that. That's just me though - do the photo realism if you can... challenging huh!

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TANKQ77 [2008-12-30 07:15:25 +0000 UTC]

i luv the ambience...it's looks nice.

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JaredTheDragon In reply to TANKQ77 [2008-12-30 21:53:05 +0000 UTC]

A big compliment, coming from you! I'm "InfernalDarkness" over at CGTalk, as you may well know. I plan on revisiting this scene with 2009 to see if I can approach a more realistic render, somehow. I hope all goes well in your world!

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lzooml [2008-10-02 14:22:43 +0000 UTC]

Pretty nice but i think that if you add a volumetric light source from outside to inside , you catch a better atmosphere

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JaredTheDragon In reply to lzooml [2008-10-02 20:19:35 +0000 UTC]

Aye, I tried doing that for about, oh, 30 hours... But mental ray is a beast, and I couldn't get the volumetric caustics to work properly, alas! The volume light would work, but wouldn't refract through the glass at all, no matter how high my ray depths were set, both globally or in each shader...

Something for me to work at!

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lzooml In reply to JaredTheDragon [2008-10-03 11:11:33 +0000 UTC]

Take it easy the reflecting
Try to perform this effect with photoshop maybe this creates nice view.
Here is a little tutorial;
[link]
I used this on my "Abandoned Place" work [link]

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JaredTheDragon In reply to lzooml [2008-10-05 23:04:21 +0000 UTC]

Aye, I remember the Abandoned Place! I am rather familiar with doing volumetrics in Photoshop, and have several advanced tools (Flaming Pear filters, and all the Kai's Power Tools) to help...

But mostly I am learning physically accurate lighting, and like I said, the caustics and photon calculation inside mental ray was hindering me from producing volumetric lighting which would refract physically accurately through the glassware. I didn't want to "fake it", when everything else in the scene was physically accurate, you know?

But you're right, it still would have made for a better image! Maybe I'll try your technique and see how it goes!

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lzooml In reply to JaredTheDragon [2008-10-05 23:20:51 +0000 UTC]

Also i suggest the maxwell render or fryrender if you want to catch really physical ambient
They are calculating everythings , how everythings have to.
But i am not sure that maxwell or fryrender support the volumetric light.

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JaredTheDragon In reply to lzooml [2008-10-06 17:59:16 +0000 UTC]

I've used both, but neither has the control or speed I need for my professional work (arch/viz). Both can produce great results, but animation is out of the question. The newest version of mental ray incorporates physically accurate lighting as well, to a much higher degree than the others, and is highly programmable and blazing fast in comparison, and I have a network render setup as well which increases its speed even more...

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sans2012 [2008-08-27 13:32:34 +0000 UTC]

Thats some really nice work there bro - textures look fantastic - look like you have put a lot into this.

Keep up the cool work bro

Cheers

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JaredTheDragon In reply to sans2012 [2008-08-27 17:44:35 +0000 UTC]

Thanks for your compliments and support, I've been watching you improve steadily as well!

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sinemaniac [2008-08-18 19:37:12 +0000 UTC]

flowers..wine..cigarette..sunshine and books (on the shelf )..
this picture smells peace

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JaredTheDragon In reply to sinemaniac [2008-08-18 22:32:48 +0000 UTC]

Thank you so much, and for adding it to your favorites!

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sinemaniac In reply to JaredTheDragon [2008-08-19 16:38:51 +0000 UTC]

it deserves to be fav,my friend

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Shadowelve [2008-08-05 18:32:34 +0000 UTC]

Hello

You've been featured in my news article: [link]
Hope you don't mind


Kaye

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JaredTheDragon In reply to Shadowelve [2008-08-06 17:47:58 +0000 UTC]

Why thank you, I don't mind at all! I thought that piece would make more of an impact, but with my recent calendar nobody's paying attention to my "realism" work... I hope you're having a wonderful summer!

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Shadowelve In reply to JaredTheDragon [2008-08-06 18:00:39 +0000 UTC]

You're very welcome.. I fell in love with your work at once, it's gorgous how real this looks! It really deserves more attention
Wish you a wonderful summer too

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Art-By-Mel-DA [2008-07-23 13:51:16 +0000 UTC]

What an exquisite scene.

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JaredTheDragon In reply to Art-By-Mel-DA [2008-07-23 18:29:57 +0000 UTC]

Thank you for your kind words! I'm glad you like it, I like your artwork as well!

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Art-By-Mel-DA In reply to JaredTheDragon [2008-07-25 11:53:11 +0000 UTC]

You are most welcome and thank you!

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OutlawStudios [2008-07-23 13:22:14 +0000 UTC]

very nice piece,the lighting and composition are right on!!!!!!!

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JaredTheDragon In reply to OutlawStudios [2008-07-23 18:29:41 +0000 UTC]

Thank you for your praise! It took me way, way too long to "finish" though. I need to get faster with mental ray (the rendering engine), it's so tedious sometimes!

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Bloodredsangre [2008-07-21 17:39:59 +0000 UTC]

This image was suggested for and included in The Best in 3D & 3D Manipulations : Week of July 14 - July 21, 2008 Collection.

You may read the article here [link]

Congratulations!

It is my hope that this feature opens up your amazing artwork to many new watchers!

👍: 0 ⏩: 1

JaredTheDragon In reply to Bloodredsangre [2008-07-21 23:33:13 +0000 UTC]

Thank you so much! I'm glad you like it, and thanks for including it!

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Danur78 [2008-07-21 06:28:30 +0000 UTC]

sooooo artistic...
really2 great work..

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SarahPonzohaRiley [2008-07-20 07:06:50 +0000 UTC]

the sense of depth in this work is amazing. Well done! the smoke from the cigarette is very realistic...

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JambioO [2008-07-18 12:29:49 +0000 UTC]

This is really great with the soft lightning...

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Micky-P [2008-07-18 02:13:18 +0000 UTC]

Stunning, absolutely stunning!

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tehwolfman [2008-07-18 01:22:39 +0000 UTC]

This is great, I remember looking at the very good WiP a while ago and this is vastly improved, you've done a great service to eyeballs everywhere

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JaredTheDragon In reply to tehwolfman [2014-02-27 22:32:51 +0000 UTC]

Here's the new one, if you're interested!

jaredthedragon.deviantart.com/…

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KeremGo [2008-07-17 20:25:35 +0000 UTC]

needs a bit contrast on wood material (diffuse as I remember) - other it's soooo beautiful

***** stars mate

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JaredTheDragon In reply to KeremGo [2008-07-17 22:31:56 +0000 UTC]

Aye, Maya's mental ray gamma-correction nodes to go with the new sun/sky are kinda odd. Sometimes I like 'em, sometimes I don't! If you take a look at the WIP, you'll see the difference. I kinda opted for this lighter, less heavy look.

I'm glad you like it, thanks for your input as well my friend!

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HEXX77 [2008-07-17 19:59:27 +0000 UTC]

Beautiful lighting and the caustics are nicely done.
There not to overpowering. This is excellent work.

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